I don’t get how people say they get bored in ED.

It’s not that loading screens exist, that’s understandable. It’s that they are so prevalent, I think. In fairness, it looks like FDev tried to hide them as best as they could, though.

Both wrong.

The problem with them is that there is no game between practically any of them.

I've jumped more than 30,000 times in this game. I've had to do nothing in between most of them.
 
18 weeks, +3000 hours played, triple Elite + CQC Hero, crossed galaxy twice, travelled 1,2 Million ly, got all permits, unlocked all equipements, engineered all my ships, kill almost everything possible. Nowadays, game addition are too small to last more than 2 weeks a patch. So yep not the same perspective as yours :p

The madness of online gaming.
 
Suggest you find another game to fit your requirements.

That is so defeatest. I suggest that he grab a torch and pitchfork and riot until the devs wake up, look at the dev diary and kickstarter stuff they in their wisdom and need for cash published, and commit to making it!

What you need to realise is that if nobody provides 'tough love' feedback things don't improve. You could be stuck with the horror of the first iteration of engineers, for example. It works both ways too - they do good things they get good feedback.

The worst possible thing you can do as a gamer is be a fanboi. Fanbois contribute nothing to anyone.
 
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3000 hours.
Sometimes it does bore me. But have other stuff to do. Fortunately my life does not revolve around a game and there other stuff to play or do really. Give it a rest, come back later, or delete it. What's the point of sulking and feel so disappointed over a game?
 
Then change the beat boys n girls...I got somewhere approaching 4k hours spread out over dual accounts so if we gonna pee up the wall to see whos got the biggest and best...its not relevant to how ye feel as it is subjective to how you feel. How come I been here 4 times longer than you and I aint bored?

So change the beat...break up the boredom with something different, something ye never done before...experiment with stuff...this is like basic marriage councilling stuff, seriously. Thats based on the actual advice when ye got the 7 year itch in a marriage and things are starting to fall apart cos yer sick of the mere sight of each other...try something new...something outside yer comfort zone.
I'm closing in on 2K hours myself. I'm not bored, but then I have a high tolerance for repetition, like 100 mile rides on my bicycle. If I find my interest in ED waning, I go play something else for a week or two. Something about this game always brings me back.

I did all my experimenting a long time ago, back when I was in college and got it out of my system. I've been married nearly 30 years, which certainly takes real effort at times. It can work, but you need to find the right person and be willing to compromise.
 
Take the new guardian puzzles. I looked at it, found out I would have to repeat everything something like 24 times and decided it just wasn't worth it.

Elite is a strange and very emotive game. We have players that thoroughly enjoy it, even with all the problems that exist. And at the end of the scale we have players that publically detest everything about the game, yet still can't break the bonds and spend probably as much time now on the forums as they ever did playing.
Yeah, I did the same thing. I might do the Guardian puzzles, once FD has tweaked them into something reasonable.

I agree and I enjoy it mostly. I think part of the problem is that parts of ED are very good, but other parts are exceptionally weak and annoying. Nearly everyone can see the potential, but some can accept the game as is, some love it and don't want it to change, and others want major changes. That's the sticking point, there seems to be no agreement as to what those changes should be (and the arguing in this forum can get tiresome).
 
Just got done with a quick hour of deep space salvage work in my T10 and, having to log off for some house/family stuff, quickly switched my Chieftain to a BH’er loadout - storing my anti-Thargoid modules for my next time online. While I had a minute I switched the T10 modules from salvage work to mining loadout. My point?

I don’t get how people say they get bored in this game. With RL I get about 10 hours a week with ED, unless I am on vacation, and never ever get to do all I want too. Sometimes a broken leg sounds like it may be a good deal. :) Thargoids, Missions, trading, mining, exploring, Guardian Ruins, SRV mat gathering, BH’ing, etc, etc, and etc!

This is not meant to be a snark but if you find yourself being bored try changing your playstyle up a bit - get a new ship or refit your old - and try something new. Hard to imagine anyone has done it all in this game. Have fun.



I am bored with the game because I have done just about everything I have wanted to do. I'm not into combat, trading is boring and I have been around the galaxy once, BP twice and Sag A* once. I consider myself an explorer, but after a while, the planets just seem to look alike and there isn't much to do with them. Maybe it's just me? I dunno. I'm bored though. Barely logged on in the last 2 weeks.
 
I can show you how the game gets boring. And this is from someone who has spent lots of money on the game.

Do you want to role play? Hope you like doing it all in your own head.

Do you want to explore? Hope you like watching loading screens and visiting dead empty system after dead empty system.

Do you want to visit planets? Hope you like flying around dead empty planets

Do you like combat? The NPC's are all super easy unless they start cheating again

Do you like combat against other humans? Good luck meeting up with any and if you do, it's a crapshoot between decent interactions or coming up against players totally setup for only pvp combat.

Do you want a community experience ? Better do it on a third party site, as there's no real internal support for meeting up or organizing groups of players.

Do you want to mine roids in the black and make it rich finding a cache of rare ore? Hahaha... Not in this game.

Do you want to become a merchant? You better expect nothing more than what passed for trading in space games from 1995.

Do you want to uncover secrets and mysteries? You need to A. Hate yourself so you find it fitting to spend hours flying over nearly featureless planets looking for any sign of a surface object and B. enjoy having your progress halted everytime you reach the end of this patch's content until the next update.

Do you want to do something with your billions of inflated credits you have earned after playing the game for 6 weeks ? You can buy ships and ship parts! Donate to factions that dont matter!

I could go on. and on..... and on.... and on...

But i have about 200 more loading screens to watch as i travel back to one of the two bubbles in the game that have any content. And the issue with that if you wanted a game that simulates a full sized galaxy, isn't in the amount of systems you have to travel thru and re-start the jump process.. . it's that I can guarantee that absolutely nothing will happen for the entire journey. It's a rinse and repeat series of actions that involves no skill, no brains, and no effort other than staying awake. Which ...admittedly, is hard to do when you've been playing ED for a while.

I'm lost for words.

All that negativity and yet you still play? Kind of weird.
 
That is so defeatest. I suggest that he grab a torch and pitchfork and riot until the devs wake up, look at the dev diary and kickstarter stuff they in their wisdom and need for cash published, and commit to making it!

What you need to realise is that if nobody provides 'tough love' feedback things don't improve. You could be stuck with the horror of the first iteration of engineers, for example. It works both ways too - they do good things they get good feedback.

The worst possible thing you can do as a gamer is be a fanboi. Fanbois contribute nothing to anyone.

What you need to realise is that this is a low budget game and limit your expectations accordingly.

I am sure the 'devs' are quite busy analysing all the feedback and sifting the important stuff from all the numpty drivel, just like any other game.
 
Just got done with a quick hour of deep space salvage work in my T10 and, having to log off for some house/family stuff, quickly switched my Chieftain to a BH’er loadout - storing my anti-Thargoid modules for my next time online. While I had a minute I switched the T10 modules from salvage work to mining loadout. My point?

I don’t get how people say they get bored in this game. With RL I get about 10 hours a week with ED, unless I am on vacation, and never ever get to do all I want too. Sometimes a broken leg sounds like it may be a good deal. :) Thargoids, Missions, trading, mining, exploring, Guardian Ruins, SRV mat gathering, BH’ing, etc, etc, and etc!

This is not meant to be a snark but if you find yourself being bored try changing your playstyle up a bit - get a new ship or refit your old - and try something new. Hard to imagine anyone has done it all in this game. Have fun.

purely a lack of imagination and the requirement to be spoon-fed [yesnod]
 
What you need to realise is that this is a low budget game and limit your expectations accordingly.

I am sure the 'devs' are quite busy analysing all the feedback and sifting the important stuff from all the numpty drivel, just like any other game.

Budget has nothing to do with it, nothing at all. There are dozens small indie games that deliver creative and innovative narratives and mechanics. This game simply lacks that in the design department, which is frankly just terrible. The procgen tech is brilliant, the flight model is brilliant, the audio is brilliant. But the design philosophy is simply terrible, it's on par with mass produced f2p mobile games, not a full price video game.

The devs get this "feedback" since pre release. They never reconsidered and come up with the same terrible mechanics with every iteration or introduction of anything new. Yes, I play this game. But I completely avoid using any major features or mechanics that were introduced post 1.0, except planetary landings and some light engineering.

And there is quite the irony in that, because I think that the main reason they base everything on mindless repetition is because they think that this is the way to keep players engaged and spending money on paint jobs etc. With me they achieve the opposite.
 
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purely a lack of imagination and the requirement to be spoon-fed [yesnod]

Well, why even play a game at all then? [yesnod] Just go outside and imagine yourself a space world to interact with, even build yourself a soapbox spaceship. [yesnod] You just want to be spoon fed the experience in a video game huh? [yesnod] Lack the imagination required to have fun outside in a soapbox? [yesnod]

Yea, I can just fry up some cow patties too. So much fun to completely miss points.
 
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Why does scanning a planet not involve opening a 3D representation of the planet and deploying a number of scanner probes at different locations and receiving data back?

Or controlling the probes on the planet surface to do triangulation of POI sites which you can then decide to fly down and inspect with an "away" team, aka SRV?

This type of gameplay = INTERACTIVE and requires USER INPUT as well as encourages players to IMPROVE by getting scan results faster by placing probes in locations where they can triangulate better, e.g. signals getting obscured by terrain and such forcing player to think on where to place probes to find the POI location (e.g. behind a mountain, in a deep ravine and so forth).

Instead all we have for a Detailed (lol, detailed my ) Surface Scanner is...

Fly close to planet.
Watch Netflix.
Oh, scan finished.... fly close to next planet.
Watch Netflix.

YAAAAAAAAAAWWWWWWWWNNNNNNNNNNNNN!
 
I have 76 hours total, played it when it first launched and it was fun. I could go out scan a few solar systems do some mining and bounties all in a matter of 2 to 3 hours. When I do this now i'm lucky if I can scan 1 solar system in the same amount of time the game to me has basically become a chore to play its just not fun anymore.
 
1) Holy necro Batman!
2) Scanning a system is now much faster than it used to be, unless you want to map every planet, and that has deliberately been separated from the system mapping which still generates the smae credits as before (in fact a few more), without requiring you to visit the bodies. If you want to map an entire system, yeh, that will take longer but will reward appropriately.
3) Why place a time limit on a certain task? Particularly mapping or exploring is not something that benefits or loses in any way from being a multi session activity.
4) 76 hours is nothing. You'll be back because you'll know you've barely scratched the surface. Each time you quit and come back your learning curve will be that little bit faster, and it won't be long before you're trying pvp. Take a break if you need to, this game isn't going anywhere, it's just halfway through it's proposed life cycle.
5) You have worse chores ahead of you than taking more than one session to scan a system, at least if you want ot unlock the really important stuff.
6) Lastly, the best way to think of this is an alternative life simulator, where just like real life, you get out what you put in. For me it's worth it, I've spent neaerly $4000 because of this game over the years (sim rig, extra hardware just for Elite, etc), in fact I have an entire Vega 64 powered PC dedicated to Elite and no other application.
 
1) Holy necro Batman!
2) Scanning a system is now much faster than it used to be, unless you want to map every planet, and that has deliberately been separated from the system mapping which still generates the smae credits as before (in fact a few more), without requiring you to visit the bodies. If you want to map an entire system, yeh, that will take longer but will reward appropriately.
3) Why place a time limit on a certain task? Particularly mapping or exploring is not something that benefits or loses in any way from being a multi session activity.
4) 76 hours is nothing. You'll be back because you'll know you've barely scratched the surface. Each time you quit and come back your learning curve will be that little bit faster, and it won't be long before you're trying pvp. Take a break if you need to, this game isn't going anywhere, it's just halfway through it's proposed life cycle.
5) You have worse chores ahead of you than taking more than one session to scan a system, at least if you want ot unlock the really important stuff.
6) Lastly, the best way to think of this is an alternative life simulator, where just like real life, you get out what you put in. For me it's worth it, I've spent neaerly $4000 because of this game over the years (sim rig, extra hardware just for Elite, etc), in fact I have an entire Vega 64 powered PC dedicated to Elite and no other application.
I've been taking a break for over a year what makes you think i'll ever come back to this chore of a game. Also with close to $4000 spent your obligated to play
 
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