The last thing I want space legs to be is a walking simulator.
What I don't understand is the need people have for doing MUNDANE daily living tasks in a fictional setting...when what I want to do is the things denied us in RL.... like piloting SPACESHIPS!
o7
because IMerShun !What I don't understand is the need people have for doing MUNDANE daily living tasks in a fictional setting...when what I want to do is the things denied us in RL.... like piloting SPACESHIPS!
o7
I'm NOT going to set myself up to be bitterly disappointed if this isn't the case. Which is why I wrote the above thesis since I'm quite cynical of EVA/Space legs ever being a reality in the current gen ED.A) 2020 seems to be Legs
B) Gameplay mechanics first, 'mersion second. FDev are juggling too many balls as it is. Lavishing efforts on this kinda of peripheral ephemera ahead of gameplay aspects would be a massive misstep. We don't need another asset viewer. (And no, drink mixing games and coffee-based survival mechanics are not the kind of gameplay I'm talking about)
C) Your 'floating head' idea would be really disturbing in multiplayer![]()
WTH are you on about?? Infinite SC dev project schedule time are non existent reality with ED. Because unlike SC, ED is a mature, fully executed space sim concept AND one that has been a released game that's been on the market for several years now. It has also had several DLC since it went gold years ago. The best DLC to date IMO being Horizons, which lets you explore planets, visit aspects of lore like guardian tech/architecture, gather resources for trade/engineering mats etc etc. in your SRV.Not a very healthy thing to do for the game either, unless you want to deal with a development time measured in decades instead of years, like SC is probably going to be, if it ever gets fully released at all.
https://www.reddit.com/r/EliteDange...tm_name=EliteDangerous&utm_content=t1_emu0z5e
Good gameplay mechanics should be immersive, if they are not then they have gone wrong somewhere. So I would say that immersion and good gameplay mechanics should go hand in hand.B) Gameplay mechanics first, 'mersion second. FDev are juggling too many balls as it is. Lavishing efforts on this kinda of peripheral ephemera ahead of gameplay aspects would be a massive misstep. We don't need another asset viewer. (And no, drink mixing games and coffee-based survival mechanics are not the kind of gameplay I'm talking about)
Yup, I don't like the sound of that either.C) Your 'floating head' idea would be really disturbing in multiplayer![]()
Goodness. I was completely unaware of this. I was under the impression this was the other way around from what I've seen of SC streams. Since ED did piggy back off SC during the Kickstarer days.By contrast, the actual game systems that Fdev created before worrying about the bells & whistles, they've been ... um ... 'inspirational' let's say to the SC devs. Planetary landings in SC that were to be on-rails loading screens with no input from the player or ability to fly anywhere else on the planet, became revolutionary "procedural tech" ... once Horizons was launched.
SC is development upside down. Let's not suggest copying it.
I thought I was buying into a deep and involved game centered around flying space ships... Not a dolls house?What I don't understand is the need people have for doing MUNDANE daily living tasks in a fictional setting...when what I want to do is the things denied us in RL.... like piloting SPACESHIPS!
o7
All the above. Actually, since I'm more of a solo minded PvE gamer, I'd prefer a couple simulated AI passengers standing around doing some pre programmed AI routine. Similar to the Skyrim way NPCs have a work/life schedule. This doesn't require NPC speech files as you as the ship's captain wouldn't be interacting with them. You already do by the menu when they submit their annoying passenger in flight requests. But it would be a nice change to visually see the physical manifestation of your NPC passengers on the ship. And no, they don't need a Sims/SC style of character customization. They can be generic, procedural generated NPCs.Genuine question: who else other than you would be in this galley? I mean, AI chefs and waiters? Other players?
To be fair, this is also a question for SC, as they haven't a scooby how it would actually work either.
You are already playing in a doll's house. It just happens to be a space sim kind. Your Holo Me is the living cybernetic embodiment of that.I thought I was buying into a deep and involved game centered around flying space ships... Not a dolls house?
I don't spend time inside the ship - I am the ship. And just like with my real body I don't need no walking around inside it.You are already playing in a doll's house. It just happens to be a space sim kind. Your Holo Me is the living cybernetic embodiment of that.And you already spend some 90%+ of your game time inside your ship. So........
It would be so nice if we could merge the two. We all complain about the lack of bells and whistles but are so glad that we're not stuck in Alpha, right?This is why SC doesn't have a game, and in the end won't work. They've started at the bells whistles and ice cube end of the process rather than the game end. Doesn't work.
The worst possible warning one could receive 30,000 light years out is that red light over the toilet indicating that it's backed up. And you didn't bring that $30 space plunger with you.Do you not want the need to use a toilet in Elite... ?... Head out into the black only to realise that you didnt restock with TP!
I've suggested before that a good use of space legs is getting out of your SRV, getting into one of those abandoned bases, finding the hatch leading underground (you sure can't drive your SRV down a small hatch so legs will have to be the method), encountering a bunch of space zombies that you must defeat in order to obtain that mystical, Thargoid-killing "Space Laser Gun of a Thousand Truths."What I want is adventure.
How do you expect to make space coffee in your Krait Mk II without a space drink dispenser?ED sure doesn't need stupid drink dispensers other other useless stuff like that.
Yes. I totally do. I want the whole enchilada.Nothing against this but everything takes up time and resources, yet to see destructible fleet carriers
you get the point