FDev Please Consider This For the Upcoming 2020 Update

Who knows... maybe OP is right and this is FDEV vision of spacelegs.
We already have a flying head in the cockpit when we use VR or head tracking so 90% of the development is already in the game.
 
Tea and biscuits! ... seriously though, like many have pointed out already, IF spacelegs is planned and even in developement then i pray to sweet baby jeebus that it has more to it than just faffing around at a drink dispenser.

Kudos for the mockup artwork but its really going to need more than just fluff and tinsel to make it a worthwhile developement endevour, or it'll go the way of the dodo (er i mean multicrew).
 
What I don't understand is the need people have for doing MUNDANE daily living tasks in a fictional setting...when what I want to do is the things denied us in RL.... like piloting SPACESHIPS!

o7

I agree with you on what I want in a game, but I do understand why people want these things. For them it is the "immersion drop", that touch that make them feel like they are there and that allows for suspension of disbelief.

I'm not going to rain on that, different strokes etc. Personally I sip some coffee in real life and imagine I'm having some Void Extract brew before deploying the multi-cannons. Delicious.
 
What I don't understand is the need people have for doing MUNDANE daily living tasks in a fictional setting...when what I want to do is the things denied us in RL.... like piloting SPACESHIPS!

o7
because IMerShun ! :geek:

Why is asking for an interior ship design package and the extended ability to move/interact with cosmetic interior upgrades of your ship such a hard sell for folks like you?

You don't bat an eyelash shelling out cash to customize the exterior of your ships with custom paintwork down to the custom decals you add to your ship. So why not the interior with the added ability to interact with parts of it (for RP purposes)? This would lead to emergent game play possibilities as inflight entertainment etc.

Finally, if none of this appeals to you, then don't buy it? Simply chose to exercise the perogative to remain a paraplegic confined to your seat, staring into the void while your ship's on SC driving into the deep. :p
 
A) 2020 seems to be Legs

B) Gameplay mechanics first, 'mersion second. FDev are juggling too many balls as it is. Lavishing efforts on this kinda of peripheral ephemera ahead of gameplay aspects would be a massive misstep. We don't need another asset viewer. (And no, drink mixing games and coffee-based survival mechanics are not the kind of gameplay I'm talking about ;))

C) Your 'floating head' idea would be really disturbing in multiplayer ;)
I'm NOT going to set myself up to be bitterly disappointed if this isn't the case. Which is why I wrote the above thesis since I'm quite cynical of EVA/Space legs ever being a reality in the current gen ED.

OTOH if EVA/space legs and X4 style of modular base building?? is a thing, then I'm going to be eternally vaping hype in nirvana a year from now. But until I see the actual content of the update, will remain a crusty cynic. Especially since Kotaku isn't the source of said leak......:p

the floating head concept not so much a stretch of imagination. It's already being executed in games like CoD/BF3, ESO, F76 Nuclear Winter mode etc etc The only difference is you're not trying to murder every Holo Me or pixelated inanimate object you see within a feet of you. :LOL:
 
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Not a very healthy thing to do for the game either, unless you want to deal with a development time measured in decades instead of years, like SC is probably going to be, if it ever gets fully released at all.
WTH are you on about?? Infinite SC dev project schedule time are non existent reality with ED. Because unlike SC, ED is a mature, fully executed space sim concept AND one that has been a released game that's been on the market for several years now. It has also had several DLC since it went gold years ago. The best DLC to date IMO being Horizons, which lets you explore planets, visit aspects of lore like guardian tech/architecture, gather resources for trade/engineering mats etc etc. in your SRV.

The only main feature missing since launch is emergent EVA game play via space legs. But I'm not going to get my hopes up that an X4 style of space legs like I said. I've already posted a thesis worth of walled text on the space legs idea several months ago. And this was met with much cynicism and ridicule. Now the non Kotaku Rumor Mill says space legs COULD be a thing a year from now. Still laughing at all the negative Nancys who shot down this concept as feasible from those threads. Now it seems these folks are on radio silence.

Anyhow, I'm not FDev and possess zero insider knowledge of this reality. And therefore remain skeptical until concrete information comes out at a later date. HOWEVER, if this this truly a go, then once the update is released, the logical conclusion would be adding immersive/customized spacecraft interior upgrade modules to the store. Much the way SC currently has. If space legs are a no go, at least we can customize our space craft interiors to our hearts content. Just like we currently can with the exteriors.

Not sure why this is such a hard concept for ppl to understand..... :unsure:
 
https://www.reddit.com/r/EliteDange...tm_name=EliteDangerous&utm_content=t1_emu0z5e
Yup

B) Gameplay mechanics first, 'mersion second. FDev are juggling too many balls as it is. Lavishing efforts on this kinda of peripheral ephemera ahead of gameplay aspects would be a massive misstep. We don't need another asset viewer. (And no, drink mixing games and coffee-based survival mechanics are not the kind of gameplay I'm talking about ;))
Good gameplay mechanics should be immersive, if they are not then they have gone wrong somewhere. So I would say that immersion and good gameplay mechanics should go hand in hand.

C) Your 'floating head' idea would be really disturbing in multiplayer ;)
Yup, I don't like the sound of that either.
 
By contrast, the actual game systems that Fdev created before worrying about the bells & whistles, they've been ... um ... 'inspirational' let's say to the SC devs. Planetary landings in SC that were to be on-rails loading screens with no input from the player or ability to fly anywhere else on the planet, became revolutionary "procedural tech" ... once Horizons was launched.

SC is development upside down. Let's not suggest copying it.
Goodness. I was completely unaware of this. I was under the impression this was the other way around from what I've seen of SC streams. Since ED did piggy back off SC during the Kickstarer days.

CI may be a corporate magpie when it comes to pilfering intellectual property content from other franchises and industries. But that blatant copy catting can't be good for the visionary aspect of SC future development
 
Heh, they recently discovered how profitable ship customization can be. They are currently starting with one ship, the 300i.....
 
Genuine question: who else other than you would be in this galley? I mean, AI chefs and waiters? Other players?

To be fair, this is also a question for SC, as they haven't a scooby how it would actually work either.
All the above. Actually, since I'm more of a solo minded PvE gamer, I'd prefer a couple simulated AI passengers standing around doing some pre programmed AI routine. Similar to the Skyrim way NPCs have a work/life schedule. This doesn't require NPC speech files as you as the ship's captain wouldn't be interacting with them. You already do by the menu when they submit their annoying passenger in flight requests. But it would be a nice change to visually see the physical manifestation of your NPC passengers on the ship. And no, they don't need a Sims/SC style of character customization. They can be generic, procedural generated NPCs. :geek:
 
I thought I was buying into a deep and involved game centered around flying space ships... Not a dolls house?
You are already playing in a doll's house. It just happens to be a space sim kind. Your Holo Me is the living cybernetic embodiment of that. :LOL: And you already spend some 90%+ of your game time inside your ship. So........
 
You are already playing in a doll's house. It just happens to be a space sim kind. Your Holo Me is the living cybernetic embodiment of that. :LOL: And you already spend some 90%+ of your game time inside your ship. So........
I don't spend time inside the ship - I am the ship. And just like with my real body I don't need no walking around inside it.
 
This is why SC doesn't have a game, and in the end won't work. They've started at the bells whistles and ice cube end of the process rather than the game end. Doesn't work.
It would be so nice if we could merge the two. We all complain about the lack of bells and whistles but are so glad that we're not stuck in Alpha, right?

Do you not want the need to use a toilet in Elite... ?... Head out into the black only to realise that you didnt restock with TP!
The worst possible warning one could receive 30,000 light years out is that red light over the toilet indicating that it's backed up. And you didn't bring that $30 space plunger with you.

What I want is adventure.
I've suggested before that a good use of space legs is getting out of your SRV, getting into one of those abandoned bases, finding the hatch leading underground (you sure can't drive your SRV down a small hatch so legs will have to be the method), encountering a bunch of space zombies that you must defeat in order to obtain that mystical, Thargoid-killing "Space Laser Gun of a Thousand Truths."

ED sure doesn't need stupid drink dispensers other other useless stuff like that.
How do you expect to make space coffee in your Krait Mk II without a space drink dispenser?
It's necessary to make coffee before watching Mr. Radar.
 
Nothing against this but everything takes up time and resources, yet to see destructible fleet carriers ;)

you get the point
Yes. I totally do. I want the whole enchilada.

In my dream ED game, I crave all these sandbox style/emergent game play features (from the framework of ED lore) before FDev considers adding custom interiors):

  • SC style space legs
  • Space Engineer EVA game play (like base building your own personal/community group station to harvest a gas giant)
  • NMS style of random alien race encounters (i.e. add to Thargoid encounters that are consistent with ED lore)
  • Empyrion Galatic style space to planet surface FPS exploration with some potential survival/FPS fighting (of Thargoids or other lore based alien races FDev comes up with. Or could even be randomly placed PP factions on procedural generated worlds). The survival element would be minor ie requiring breathing O2 at all times the way your ship emergency module does when you lose life support. But other aspects like eating/staying hydrated would be purely optional feature.
  • Subnautica planetary world exploration for water based worlds. Why couldn't my Holo Me explore Earth's oceans as a part of his pilgrimage to Sol that first time? That feature would've made his first visit so memorable
  • Asterox Imperium style of being able to build your personal fleet (i.e. specialize in military for PP v. bounty v. pirate v. mining/trading fleets complete with hiring NPC employees
  • A full tactical and strategic EVE Online style battle royal system in Open as well as PG/Solo modes. So I can utilize my destructible fleet carrier (which I've saved my billions of credits grinding those space trucker and bounty hunter miles to acquire) etc etc.
  • More lore centric game play improvements to make PP and Galaxy news station worthwhile playing. If a lore based event is broadcasted in the news like a Thargoid attack on a space station/planetary outpost, then visiting said outpost in the game within a practical amount of game time (in hours, days etc) would show the destroyed station. The way it currently exists as a search and rescue mini game at specified space stations. Problem is these destroyed stations aren't tied to anything current in news broad casts or PP events etc. So FDev needs to better integrate ED universe events with current news feeds, PP and ED lore.
You can tell I've played most of these games, right? :geek:

After that, FDev can consider giving us SC style customized space craft interiors which I've gushed so passionately about. I'm really hoping FDev will consider adding these features (after space legs/EVA in the 2020 update) as later DLC. But if they don't, then space craft interior customization would help make up for these omitted features.

I especially crave explorable space station interiors (with said space legs that let me interact with station NPC to do my space privateer business in SC style. As an immersive alternative to being a paraplegic and forced to interact with said NPCs through a bunch of menus & text on my ship. That way, those commanders who don't want to exit their seats after arriving at a station port, have the prerogative to decline a much welcome shore leave.

But at least they would have the ability to get up and make themselves a cup of coffee while being salty about the whole space legs feature :p
 
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