Your post about realism has nothing to do with VR. I quoted you, however I am replying in general.
I agree the ships don't behave like our primitive tech in 2019, not sure anyone disagrees with that.
right, and what I'm getting at is that our brains learn to respond to things in a certain way because of how we perceive the world every day. When things don't behave the way our brains think they should, it looks "fake". What we perceive as "realistic" will probably change over the next 1000 years, but because we're here today and not 1000 years from now, our brains " detector" can only tell us what looks "real" based on it's experiences today...and on some level a giant hulking ship flipping a 180 in in a matter of seconds and zooming off at full speed in another direction doesn't look right.
we can grasp "What if" at an intellectual level, but on some level we know it's not real.
Even in VR, which helps, things still don't behave quite right especially on bigger ships.
Yes people complain that T9's "handle like bricks" and as realistic as it would be for them to handle that way, it's not fun. Dogfighting in an Anaconda IS fun, but the amount of energy wasted slinging that much bulk around....well gameplay over realism.
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