Please add ship integrity repair to the repair all button

Hi there mates. Hi there FDevs.
I'm making this post to beg for this tiny change. Because like myself, I am sure many players hate having that ship integrity damage hiding in the maintenance section, and having to go there every time to repair it. Yes, some players just want to repair the hull and module damage and rush on. But if the ship has some issues with its integrity, to the point of having to pay 5.000 to repair it, then I'm sure it would be simply dangerous to try and fly a space ship in those conditions. It's a matter of security, right?
So, please, add it to the repair all button, and let us relax knowing that the ship isn't rusting away somehow.

Note: Hey, shouldn't these repairs take some time? At least 5 minutes to repair 90% hull? It would be a hidrance to PvP wing support schemes like "low-wake, repair and return to the fight while the wingman is stalling the target". I vote for adding time lag for repairs, refuel, and rearm.

Cheers
 
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Hi there mates. Hi there FDevs.
I'm making this post to beg for this tiny change. Because like myself, I am sure many players hate having that ship integrity damage hiding in the maintenance section, and having to go there every time to repair it. Yes, some players just want to repair the hull and module damage and rush on. But if the ship has some issues with its integrity, to the point of having to pay 5.000 to repair it, then I'm sure it would be simply dangerous to try and fly a space ship in those conditions. It's a matter of security, right?
So, please, add it to the repair all button, and let us relax knowing that the ship isn't rusting away somehow.

Note: Hey, shouldn't these repairs take some time? At least 5 minutes to repair 90% hull? It would be a hidrance to PvP wing support schemes like "low-wake, repair and return to the fight while the wingman is stalling the target". I vote for adding time lag for repairs, refuel, and rearm.
I was with you until you started talking about wait times, no thanks, terrible idea, forget it, dont even think about it.
 
I was with you until you started talking about wait times, no thanks, terrible idea, forget it, dont even think about it.
Why? Wouldn't it be more immersive?
But anywhay, that was just a sidenote. The main purpose of the post is to put all repairs in the repair all button.
 
Why? Wouldn't it be more immersive?
But anywhay, that was just a sidenote. The main purpose of the post is to put all repairs in the repair all button.
Yeah but i would like to play the game occasionally

Still agree with the integrity in repair all
 
I was with you until you started talking about wait times, no thanks, terrible idea, forget it, dont even think about it.

100% agree, more if it were possible.
+1 to the first part, -1 to the second part.

If it were in game time where 5 minutes passes in 2 seconds of real time then sure, why not, but since we all run on a common clock in ED that doesn't work. Immersion is good to a point but if I have to wait every time I hit a repair, refuel or rearm button then i'll be waiting in stations more than flying. I already randomly get an extended load time when I hit those buttons which is annoying enough. I kinda hope that side note part was meant more in jest.

Maybe FD's next game could be a spaceship mechanic simulator? (honestly, I might actually play that...)

An integrity repair on the main page would be nice though. I have got used to repairing integrity on a regular basis but with all the QoL changes they have been making lately this seems like an easy one that fits the theme.
 
I know most people will wince about the repair delays, and I know why, but I had to post it as a measure in the "simulator" kind of game that Elite originally was. Yes, because Elite still has a Check-list option before departure too.
But it's okay. Call me weirdo for worrying about those guys that have to handle the refuel machines, the mechanics that have to get down and dirty under your ship's fat backside.
Just consider it a side-joke ;p
 
Or scrap ship integrity and turn it into module damage. Well, when we get space legs and EVA so we can repair it in the black without the need to constantly refill the AMFU. Someone said something about deep space exploration needing a survival component. That would then be it.
 
I know most people will wince about the repair delays, and I know why, but I had to post it as a measure in the "simulator" kind of game that Elite originally was. Yes, because Elite still has a Check-list option before departure too.
But it's okay. Call me weirdo for worrying about those guys that have to handle the refuel machines, the mechanics that have to get down and dirty under your ship's fat backside.
Just consider it a side-joke ;p
You can do that yourself, as part of some house rules, and wait 5 minutes before going out of dock again :)

Unfortunately in Multiplayer game that kind of delay is just dead time and really bad for gameplay.
 
Why? Wouldn't it be more immersive?
But anywhay, that was just a sidenote. The main purpose of the post is to put all repairs in the repair all button.

As long as you make loading cargo take 5 minutes a ton.

See the thing is these "immersive" arguments only extend as far as things that "you" consider would be more immersive. Adding wait times to trivial actions can be spread across the board for all sorts of things and supported using the identical argument. If you say repair should take time, but mainly only run cargo then adding wait times to cargo loading wouldn't even occur to you. If you mainly take part in combat wait times to load cargo might sound a good idea, but what about wait times to reload?

Basically adding wait times is a solution to a non-existent problem. I never repair integrity not because I am in a hurry, but simply because I had forgotten, until you just reminded me, that such a function and type of damage exists and I have been playing for years, but rarely dock for repairs, I can go months without landing at a repair station. So yes having it hidden is a problem and I agree with you, but no wait time for repair please.
 
I thought [once] about loading times for cargo. Let's say, 30 seconds per ton on a T9 which is, what, 750T? This equates to just over 6 hours... 'nuff said!
 
It used to be in the "all in one" action but PC players complained about how much the repairs used to cost when money was an issue in the game... So PC players had this MOVED out as an optional payment to fix at a later date... so now its hidden from those users and new users... and the quick option now looks like its cheap when you take damage...
 
Note: Hey, shouldn't these repairs take some time? At least 5 minutes to repair 90% hull? It would be a hidrance to PvP wing support schemes like "low-wake, repair and return to the fight while the wingman is stalling the target". I vote for adding time lag for repairs, refuel, and rearm.
Immersion?..
imagine how much time required to walk around 155m x 62m x 32m Anaconda. Add to this repair work itself. Climbing ladders. I guest repair Anaconda will take a day for diagnostic and some amount of days for the repair which depends on damage. If repair-engineer will not get a cold.
Yes, immersion.
 
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As long as you make loading cargo take 5 minutes a ton.

See the thing is these "immersive" arguments only extend as far as things that "you" consider would be more immersive. Adding wait times to trivial actions can be spread across the board for all sorts of things and supported using the identical argument. If you say repair should take time, but mainly only run cargo then adding wait times to cargo loading wouldn't even occur to you. If you mainly take part in combat wait times to load cargo might sound a good idea, but what about wait times to reload?

Basically adding wait times is a solution to a non-existent problem. I never repair integrity not because I am in a hurry, but simply because I had forgotten, until you just reminded me, that such a function and type of damage exists and I have been playing for years, but rarely dock for repairs, I can go months without landing at a repair station. So yes having it hidden is a problem and I agree with you, but no wait time for repair please.
Just for curiosity... if you forgot about it, then how much did the repairing cost?

And once again, mates, please, don't take the part of repair times as serious. It was a foolish joke on my part, and I probably didn't post it correctly and gave the wrong idea. Sorry for that. ( Hey, but it's a good way to incite people to post, ain't it? )
 
Hi there mates. Hi there FDevs.
I'm making this post to beg for this tiny change. Because like myself, I am sure many players hate having that ship integrity damage hiding in the maintenance section, and having to go there every time to repair it. Yes, some players just want to repair the hull and module damage and rush on. But if the ship has some issues with its integrity, to the point of having to pay 5.000 to repair it, then I'm sure it would be simply dangerous to try and fly a space ship in those conditions. It's a matter of security, right?
So, please, add it to the repair all button, and let us relax knowing that the ship isn't rusting away somehow.

Note: Hey, shouldn't these repairs take some time? At least 5 minutes to repair 90% hull? It would be a hidrance to PvP wing support schemes like "low-wake, repair and return to the fight while the wingman is stalling the target". I vote for adding time lag for repairs, refuel, and rearm.

Cheers

I would not mind if it did cost a bit of time, but first I would like to see a more interesting visual repair mechanic implemented.
 
I would not mind if it did cost a bit of time, but first I would like to see a more interesting visual repair mechanic implemented.
When we get Space Legs we'll have to wander around the ship with a toolkit. Or get someone else to do it in Multicrew. It's how we'll fill the long SC trips.
 
Better - why not just remove it from the game entirely?

Integrity has a really minimal effect on the game as it is, and if it was part of "repair all" it wouldn't even have that since everyone not on an exploration trip would permanently have 99-100% integrity.

Conversely, making it any more important than it currently is would make long-range exploration trips much more difficult, and given Frontier's advertised unwillingness to strand existing explorers (understandable!) that's clearly not going to happen either.
 
Apart from the repair times joke, I would love to be able to use the AMFU, or repair limpets while landed on a planet to repair both modules and hull, including powerplant.
As a matter of fact, I would rather have the AMFU to do self repairs and use the limpets to help repairing other ships (or even land structures as mission objectives).
 
I think the ship integrity thing was an approach to the required airplane maintenance schedules. Airplanes record their flying time, and just like cars, despite the visual noticed and software appointed repairs, a lot of parts of an airplane must be checked out and/or replaced after a certain amount of flight hours. Airplanes are damn expensive things!
Even tiny screws must be checked periodically, and the engines and wings above all else.

I remember in one of my detachments in St-Tome Island, the engineer spotted a little crack in one of the turbo-propeller fans. He decided to file it and check how deep the crack was, and the damn thing stretched almost to the fan's root! We had to remove the whole fan set, and ask for a new replacement to come. And that was one military detachment turned into 1 week holidays time. XD
 
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