Apologies if this is covered elsewhere. Just a quick thought on atmospheric landings, assuming they’re being developed.
Am I right in thinking that planetary flight is an actual instance in its own right? Ie, when the ship drops out of orbital flight, at that point it’s an instance change?
The reason I ask is that presumably this transition will represent quite an abrupt break in the atmospheric approach procedure and experience.
Sure, I guess they could replicate exactly the same approach mechanic as the current planetary approach sequence.
But I feel this will break the possible beauty of a full atmospheric approach. Seeing the Star Citizen approach on YouTube, this appears to be very well realised, with a full, seamless approach from orbit to touchdown. Extremely compelling.
I don’t expect FDev would be able to change what I guess would amount to a significant and fundamental piece of programming to the engine and networking to remove the instancing switch.
But I wonder if this is one of the hurdles that is preventing the implementation of atmospherics. Perhaps this ‘break’ does not work well and FDev are simply reticent to release it as yet.
Personally having grown up on all the Elites since 1984 BBC micro version, and in particular the Elite Frontier games, with their full atmospherics, I would wager that FDev consider atmospheic landings not as an ‘if’, but definitely a ’when’. Atmospherics is a core part of the Elite DNA and history.
Thoughts?
Am I right in thinking that planetary flight is an actual instance in its own right? Ie, when the ship drops out of orbital flight, at that point it’s an instance change?
The reason I ask is that presumably this transition will represent quite an abrupt break in the atmospheric approach procedure and experience.
Sure, I guess they could replicate exactly the same approach mechanic as the current planetary approach sequence.
But I feel this will break the possible beauty of a full atmospheric approach. Seeing the Star Citizen approach on YouTube, this appears to be very well realised, with a full, seamless approach from orbit to touchdown. Extremely compelling.
I don’t expect FDev would be able to change what I guess would amount to a significant and fundamental piece of programming to the engine and networking to remove the instancing switch.
But I wonder if this is one of the hurdles that is preventing the implementation of atmospherics. Perhaps this ‘break’ does not work well and FDev are simply reticent to release it as yet.
Personally having grown up on all the Elites since 1984 BBC micro version, and in particular the Elite Frontier games, with their full atmospherics, I would wager that FDev consider atmospheic landings not as an ‘if’, but definitely a ’when’. Atmospherics is a core part of the Elite DNA and history.
Thoughts?