I know there are few posts about a storage for commodities and most of answers are against this, but i think its something need to be implemented as soon as possible. And that is because materials should also occupy cargo space (except encoded ones off course). (I made a new thread because my suggestion its not only about storage, its also about materials and modules.)
It's not realistic to have a game that try to reproduce reality with most features (like mass of a module could influence ship behavior, jump range etc) but have materials like iron, nickel etc to be stored in "cloud" with zero weight.
My suggestions are these:
Pro's:
Con's:
Material types
28 raw mats type = 6300 mats
64 manufactured type = 12850 mats
92 total types = 19150 mats
If each mat its 5kg then cargo space for all mats can fit in 96T (95.75T) A storage of 200-300 T can be enough to have all materials stored and some room for cargo to swap/deposit if needed.
It's not realistic to have a game that try to reproduce reality with most features (like mass of a module could influence ship behavior, jump range etc) but have materials like iron, nickel etc to be stored in "cloud" with zero weight.
My suggestions are these:
- introduction of storage on stations with limited room (200-300T should be enough) - one storage per account
- materials should also occupy cargo space, but not on 1:1 ratio
- modules can be moved in cargo bay and transported that way (1T each or more for ones with no mass like scanners etc)
- you can change the storage station only if you clear everything inside (or get a timer to move the cargo if you buy another storage somewhere else)
- you can upgrade modules on engineer from your cargo ship
- engineered modules can be bound to account to prevent people to "trade" them, so there is no way to equip an engineered module.
- SRV cargo can be upgraded to 3T so 1T can be used to scoop/keep mats and 2 for taking cargo from planets
Pro's:
- it will give possibility to gather materials/commodities for engineering but swap to another activity any time, no need to run around with a ship full of commodities
- it will remove frustration of changing ships with different cargo size
- it will remove frustration of moving to an engineer with every ship you need to improve
- it's more realistic to have physical materials with weight and take care of storage than having them in "cloud" and use them everyhwere.
Con's:
- can upset veterans who are used to synth limpets/munition/whatever with zero cargo costs
- need some planning to keep on ship cargo only materials needed, no more running around with all materials
Material types
28 raw mats type = 6300 mats
64 manufactured type = 12850 mats
92 total types = 19150 mats
If each mat its 5kg then cargo space for all mats can fit in 96T (95.75T) A storage of 200-300 T can be enough to have all materials stored and some room for cargo to swap/deposit if needed.