Ship upgrade

Oh really. I look forward to seeing your video of you earning 30mcr per run (1 jump) in a python.

Maybe I’m hanging in the wrong locations but I rarely (ie. never!) see multiple 5 million credit missions to the SAME station.
 
I found runs of 4-6 mil quite often close by and were quickly done, the Python can get in and out a lot quicker than a T-9.

Made me enough money to buy my first Corvette back a few years ago. I don't need any more quick CR, I've 7 billion in the bank and a few billion more in ships.

BTW, I don't do videos of any type, don't need to market myself for any reason or prove anything to anybody.
 
Maybe I’m hanging in the wrong locations but I rarely (ie. never!) see multiple 5 million credit missions to the SAME station.

It's a regular occurance at [redacted], which is why my T-9 is parked there. It's that rare combination of two large stations, close to each other (10ly), with the right economies. I check on the galmap regularly and when it's in boom, I considering spending an evening or two running precious metals.

Ftr, 4-6mcr per run is not as much as 30+mcr per run.
 
You can make just as much CR using a Python and taking missions to outposts where the large can't land.

I've never used a T-9, but owning one was made moot by getting a Cutter. I don't think that flying a T-9 would be fun for me, slow to turn and boost.

I know there are many out there that swear by them. I guess it's like my Corvette (which I use 99% of the time), some love it others hate it.

The T9s advantage over the Cutter is that it is about 1/3rd the price and you don't have to mess around earning rank to get one.

But you will be a little slower than a Cutter doing things like haulage CGs.
 
The T9s advantage over the Cutter is that it is about 1/3rd the price and you don't have to mess around earning rank to get one.

But you will be a little slower than a Cutter doing things like haulage CGs.
Yes, I am lose to unlocking the Vette and saving for it that's why I sold the T7 and bought the T9- although almost nothing from the 7 would work in the 9 - that sucked but hey I'll make back the Bil I had saved in a few days 200mil to go ;)
 
Took her out today to see how she does and gotta tell ya not as bad as the trip(Stock) to get all the "A" rated mods, although after running about 18 missions I will say FDev needs a White Paint job for this with a big Bulls Eye on it's back. Every jump someone trying to interdict me - that's crazy.
 
Well I'm trying to keep my Bil for the Vette so I traded in the T7 and really didn't lose all that much- a Conda would have cost me a lot more and a lot more work to get it back.
Just upgrading them as I go, Except the Viper MkIII - I'll probably keep that one forever- it's the only one I see with the flag paint option.

Screw the 'Vette! Go to Coriolis and build a 'Vette and then a 'Conda. I've done that so many times and no matter what I do the 'Conda always comes out the winner.

The deciding factor is maneuverability for me. The 'Vette just can't beat the 'Conda in that and 'Conda has enough weapons to beat a 'Vette every time. Especially if you load it up if Hull Reinforcement modules. My 'Conda has an integrity of over 4200 and I'd bet that some guys way better at this then me even have it higher. Hell the only time I use shields is on assasination missions against an elite target and that's just because...

I've never fought a human player in my 'Conda but I've killed a number of Elite and Deadly NPC's driving 'Vettes without much trouble and only been killed by one once and that was a few hours after I'd gotten my 'Conda and didn't know squat about how to fit it out.

Against a human I am not sure that my 'Conda could win against a 'Vette, certainly not by me - but if piloted by a really good pilot...

Who knows...

Unless you've got yur heart set on that 'Vette (that was my ultimate goal at one time) save yur money and spend it on something else.
 
Screw the 'Vette! Go to Coriolis and build a 'Vette and then a 'Conda. I've done that so many times and no matter what I do the 'Conda always comes out the winner.

The deciding factor is maneuverability for me. The 'Vette just can't beat the 'Conda in that and 'Conda has enough weapons to beat a 'Vette every time. Especially if you load it up if Hull Reinforcement modules. My 'Conda has an integrity of over 4200 and I'd bet that some guys way better at this then me even have it higher. Hell the only time I use shields is on assasination missions against an elite target and that's just because...

I've never fought a human player in my 'Conda but I've killed a number of Elite and Deadly NPC's driving 'Vettes without much trouble and only been killed by one once and that was a few hours after I'd gotten my 'Conda and didn't know squat about how to fit it out.

Against a human I am not sure that my 'Conda could win against a 'Vette, certainly not by me - but if piloted by a really good pilot...

Who knows...

Unless you've got yur heart set on that 'Vette (that was my ultimate goal at one time) save yur money and spend it on something else.

I imagine against a player your lack of shields on a target as large as an Annie is going to lead to destroyed modules pretty quickly.
 
The T9s advantage over the Cutter is that it is about 1/3rd the price and you don't have to mess around earning rank to get one.

But you will be a little slower than a Cutter doing things like haulage CGs.
For me it's a roleplay thing. I don't mind ranking up with the Feds, but my main account is never going to get that cosy with the Imperials. And the T9 has character. Just see how it feels taking it down for a ground landing.

Source: https://www.youtube.com/watch?v=DCeQNPJtMWY
 
So I had all the main modules left over from the upgrade out of my T7 and after a little research I notice they would fit in the Orca, already engineered. Power plant, FSD, Distributor all fit- thrusters didn't but still made the upgrade to my Dolphin an easy choice. TaDah: TKE-09, Name: Pasiedon
136934

and so much of the engineering is already done- easy choice to make ;)
 
As for ranking, a lot of transport missions require medium ships because of destination's small/medium launch pads.
 
Screw the 'Vette! Go to Coriolis and build a 'Vette and then a 'Conda. I've done that so many times and no matter what I do the 'Conda always comes out the winner.

The deciding factor is maneuverability for me. The 'Vette just can't beat the 'Conda in that and 'Conda has enough weapons to beat a 'Vette every time. Especially if you load it up if Hull Reinforcement modules. My 'Conda has an integrity of over 4200 and I'd bet that some guys way better at this then me even have it higher. Hell the only time I use shields is on assasination missions against an elite target and that's just because...

I've never fought a human player in my 'Conda but I've killed a number of Elite and Deadly NPC's driving 'Vettes without much trouble and only been killed by one once and that was a few hours after I'd gotten my 'Conda and didn't know squat about how to fit it out.

Against a human I am not sure that my 'Conda could win against a 'Vette, certainly not by me - but if piloted by a really good pilot...

Who knows...

Unless you've got yur heart set on that 'Vette (that was my ultimate goal at one time) save yur money and spend it on something else.

To be fair, I’ve taken out a lot of Deadly / Elite Annies in my ‘Vette so not sure that’s the best measure!!

Intrigued by your manoeuvrability statement ... I was always led to believe the Corvette was more agile than the Anaconda ...
 
The best part about the Orca is you can have a hilarious amount of hull, and still be faster than pretty much any ship in the game that isn’t equipped with EPTs.

Remind me to build an orca gank boat later.
I noticed that, the boost is up with the Krait - nice.
 
The Corvette does move a little better, but with maxed out drives, the Anaconda handles great anyway, and the difference isn’t really enough for me to care.

While the Anaconda has a slight advantage in the damage department, it simply isn’t enough to make a difference.

The real strength of the Corvette comes in its ability to tank. So the armor might be a little lower than the Anaconda, but the Corvette’s shielding is much stronger. A size 6 shield generator on a Vette might just be stronger than a 7 generator on an Anaconda. If not, nearly as strong.

That’s before you take into account the Corvette’s three size 7 slots.

You can PvP in an Anaconda, but you’ll be at a disadvantage against properly built Corvettes.

For PVE purposes, any of the larges are plenty.

I prefer the Anaconda myself, and don’t even own a Corvette right now, but I can’t deny the facts.
 
To me it's just common sense that a Military vessel will be better in a fight and it doesn't even matter what you do to them stock or modified or engineered.
 
I will say the Anaconda has better hardpoint placement for fixed weapons.

Excellent platform for plasma accelerators.

The Corvette’s are a little wideset for my liking, and annoying against smaller targets.
 
Learn to fly with FA off, all I'm going to say.
Same as with my FGS - she has a big and you need to learn to fly FA-Off and do strafing runs. Makes a world of difference(I'm still practicing)lol
 
It's not the size or load out of ship that matter's when working on Navy rank up missions. It's the number of REP's one can average per hour or duration of play. Hauling data vs cargo and or passenger's doesn't mean one won't be interdicted. Attempting to maintain the maximum number of 20 missions hauling cargo and or passenger's which if one is extremely lucky, might average a REP++ is considerably harder than maintaining if and when available 20 data missions which WILL average a REP++.

Thus avoid interdiction by winning the mini game, accept any and all data mission's first, then cargo and or passenger's.

HINT: IF ranking up for FEDERAL NAVY for example. NEVER EVER for any reason, accept a mission from any broker not having an affiliation with the FEDERAL NAVY which is indicted by the water mark next to the broker's name. Doing so WILL effect the duration in which it takes to gain REP's with the FEDERAL NAVY. Same goes for the opposite, IF your working on EMPIRE RANK, than NEVER EVER accept a mission from any broker but one affiliated with the EMPIRE.
 
It's not the size or load out of ship that matter's when working on Navy rank up missions. It's the number of REP's one can average per hour or duration of play. Hauling data vs cargo and or passenger's doesn't mean one won't be interdicted. Attempting to maintain the maximum number of 20 missions hauling cargo and or passenger's which if one is extremely lucky, might average a REP++ is considerably harder than maintaining if and when available 20 data missions which WILL average a REP++.

Thus avoid interdiction by winning the mini game, accept any and all data mission's first, then cargo and or passenger's.

HINT: IF ranking up for FEDERAL NAVY for example. NEVER EVER for any reason, accept a mission from any broker not having an affiliation with the FEDERAL NAVY which is indicted by the water mark next to the broker's name. Doing so WILL effect the duration in which it takes to gain REP's with the FEDERAL NAVY. Same goes for the opposite, IF your working on EMPIRE RANK, than NEVER EVER accept a mission from any broker but one affiliated with the EMPIRE.
The Rep++ is to get allied with that particular person/faction, after you get allied up then it comes to the number of missions you run for that said person. So if you say get same missions to a regular set of systems you can ally up with each one rather quickly and then it goes much faster.
 
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