Switching modes. I still don't get it.

This is a good point and one DBOBE has made, once the Galaxy is opened up encounters with other players will be an occasion to remember. I am sure there will be hotspots- Earth, Lave, etc but generally speaking people will have to choose to meet other players to do so reliably.

Back to the OP the Solo mode is very handy indeed when there are network issues but you don't want to lose any progress you make in the game, be that in terms of credits or distance travelled. I had some (rare) time yesterday to put a few solid hours in and Open was a bag of spanners with station glitches, hangs etc. I was able to go into Solo, enjoy playing and keep my progress. That will be even more important in Gamma and beyond if the servers or old internetto play up. Thanks to FD is what I say for that sort of flexibility.

They havent given you that flexibility. Offline and online cant be combined, only online solo and online mp, so if theres network issues youre screwed either way. Its only use is to pick and choose if other humans are visible.

Which is what the OP cant understand, why is their an option to remove and add humans as you see fit, other than to make it a safe mode when it suits.
 
Last edited:
They havent given you that flexibility. Offline and online cant be combined, only online solo and online mp, so if theres network issues youre screwed either way. Its only use is to pick and choose if other humans are visible.

Yes they have. He isn't talking about online and offline. The flexibility comes from the fact that online solo is a lot more stable than multiplayer, so you can continue to play even when multiplayer is doing cartwheels.

Once again, online solo's does not exist just so you can pick and choose if other players are visible. No matter how many times you keep saying this, it doesn't make it true.
 
Yes they have. He isn't talking about online and offline. The flexibility comes from the fact that online solo is a lot more stable than multiplayer, so you can continue to play even when multiplayer is doing cartwheels.

Once again, online solo's does not exist just so you can pick and choose if other players are visible. No matter how many times you keep saying this, it doesn't make it true.

It is true no matter how many times you keep saying its not. It is simply its only purpose.
 
Which is what the OP cant understand, why is their an option to remove and add humans as you see fit, other than to make it a safe mode when it suits.

Why is there an option to have humans in the first place? Nasty horrible creatures that they are. :D
 
It is true no matter how many times you keep saying its not. It is simply its only purpose.

It allows me to play when I'm in a bad mood and don't want to mix with other players. There, just disproved YOUR claim. Now you TRY and disprove mine.
 
Why is there an option to have humans in the first place? Nasty horrible creatures that they are. :D

Yeah, :)

The game would be better in some ways without. Alot of sacrifices, and balancing acts and workarounds had to be added to made to make the game MP.

If this was a dedicated SP game it would have been better than having a SP mode.

But its like what is it worth to have MP, its a trade off and in the grand scheme of things its probably better to make those sacrifices than to not have humans, even though most of the complaints will be about them :)
 
After Beta 2 arrives, and if mode switching works the same way it does now, will the people who don't like it finally realize that this is how the game will be released? It's the very last stage before Gamma, and the focus now is on last-minute additions, not massive revisions of the design.

Anyone want to place bets the complaints will stop then? Anyone? ...Beuller?
 
Yeah, :)

The game would be better in some ways without. Alot of sacrifices, and balancing acts and workarounds had to be added to made to make the game MP.

If this was a dedicated SP game it would have been better than having a SP mode.

But its like what is it worth to have MP, its a trade off and in the grand scheme of things its probably better to make those sacrifices than to not have humans, even though most of the complaints will be about them :)

As long as I can be a grumpy anti-social type, and not be forced to interact unless I really want to, then I don't mind the MP component. Personally, I've had more than my fill of human interaction in online games over the past decade, no need to really torture myself any further. :p

After Beta 2 arrives, and if mode switching works the same way it does now, will the people who don't like it finally realize that this is how the game will be released? It's the very last stage before Gamma, and the focus now is on last-minute additions, not massive revisions of the design.

Anyone want to place bets the complaints will stop then? Anyone? ...Beuller?

Nah, they'll be raging about it forever more. That's what those type of people are like.
 
After Beta 2 arrives, and if mode switching works the same way it does now, will the people who don't like it finally realize that this is how the game will be released? It's the very last stage before Gamma, and the focus now is on last-minute additions, not massive revisions of the design.

Anyone want to place bets the complaints will stop then? Anyone? ...Beuller?

Its hardly a massive revision, possible or not possible, its like a menu button exists or doesnt.

Hey, I imagine it will be in the full game, but like the OP I'm confused why it exists.

Just so everytime we got some precious cargo or until we save up for class 4 cannons we can have a 'bad mood' and remove the humans for a bit... :)

Who am I to argue with frontier, if they think the game needs a safe button then I'm not going to argue with them. I can still however make posts giving my feedback on the matter.

Maybe if a high percentage of the players are hiding away in safe mode until battle ready and they save enough insurance to cover a few deaths, and trading is done mostly in human free mode they might be more complaints if people feel the impact.

Like it or not, Alot will use it this way, this option allows it.
 
Like it or not, Alot will use it this way, this option allows it.
You keep calling it 'safe mode' as if you cant still be killed. Im sure you know that isnt actually true.

What it is is more predictable. You are attacked for predictable reasons and not simply because you are present.

Call it 'safer mode' if you like.
 
Last edited:
You keep calling it 'safe mode' as if you cant still be killed. Im sure you know that isnt actually true.

What it is is more predictable. You are attacked for predictable reasons and not simply because you are present.

Call it 'safer mode' if you like.


Agreed. What he really means is "I'm so annoyed that I can't randomly attack you for no logical reason whatsoever!" and "You should be forced to play with me and my griefing mates!".

I'll say it again, if someone plays online solo, it doesn't affect your game one little bit. To say otherwise is only proving that you have an agenda.
 
I have not seen any NPC ( aka calculator) inside station trying to kill me while trying to dock to sell my gold in the black market.
Sadly, yes it is a safe mode and I have faith that will be, let`s say, rebalanced.
 
I have not seen any NPC ( aka calculator) inside station trying to kill me while trying to dock to sell my gold in the black market.
Sadly, yes it is a safe mode and I have faith that will be, let`s say, rebalanced.

No one should be killing anyone inside of a station, so the current NPC behaviour is perfectly fine.
 
We should call it 'trading mode', or 'grinding mode'.

I'm not playing online MP if a big % of the humans you meet are just coming out of hiding for a fight then back to grind mode to.

Me personally I would like to see everyone in MP, pirates, bounty hunters, traders, not people hiding away and only appearing when they have finished grinding and happy to have some pvp.

If it wasnt about pvp why would these players that use it as a safer mode hide away, to come out to play when it suits them, forgetting the bad mood excuse, because they were avoiding pvp, and now they are ready for it. Simple as that.

Alot will use it to avoid pvp, and if they are returning to MP by that it means they are obviously now happy for some pvp.

Crutch Mode.

I think the game would be better for everyone if there wasnt a grind/safer./trading mode away from MP.
 
Last edited:
I'm not playing online MP if a big % of the humans you meet are just coming out of hiding for a fight then back to grind mode to.

But as the safest mode possible is the All group with friends, why would they risk the more dangerous Solo mode?
 
I actually found myself on Solo play this weekend for the first time, after being griefed in front of a station (with no station response) and then killed twice at warzones, both times being down to half hull before I had feedback that I was under attack. In one case the player appears to have left the zone and then come back in on the other faction specifically to attack me. Oh wait, I forgot the third case, which is I came in and didn't align to a faction but was still two-shotted by a viper that just didn't give a damn.

Aside from the lag probably making it seem like I was two shotted when I really wasn't, I'm not sure if PVP is going to be my thing unless player behavior becomes more predictable. If I was a kid with lots of time and i didn't mind losing the last two hours' work, maybe I would feel differently about it. But in my 60-90 minutes of game time after the kids go to bed, the last thing I want is to deal with someone who wipes my gains because he was bored.

It's a shame too because I enjoy online gameplay with trading etc., but I prefer coop PVE over straight-up PVP.

PVP has to be either much more consequential to encourage good behavior, or much LESS consequential to encourage more participation. Right now it's just ... frustrating. I'm thankful for the Solo Play option.
 
But as the safest mode possible is the All group with friends, why would they risk the more dangerous Solo mode?

Those without friends :)

I'm not sure how the all group works, is it just you and your friends against NPCs and no other humans?
 
Back
Top Bottom