Oh yes. I completely forgot how incredibly challenging it makes long journeys.
I don't really care how fast ppl can travel in SC, as long as it's still possible to interdict them
Oh yes. I completely forgot how incredibly challenging it makes long journeys.
As with many things in this game - SC time is part of a puzzle - how do I do X without doing insane / minimising my time / maximising my enjoyment? - fdev hoping you'll try and work out where not to take missions, where to prefer. Maybe even abandon long missions and learn.
Instead people just do random stuff, ignoring the info they are given, and complain.
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Do it once - note the size of the system - don't take another to that system. SimplesWhat about missions where the info isn't interrogable in advance and long journeys get sprung as a fait accompli?
Skip it - or else you knew what you were in for. CGs are not mandatory
Can I interest you in repairing some stations in the Witch Head Nebula - while making a loss? Is very niceWhat if the game of 'avoid the boring gameplay' wasn't very good...![]()
In searches for possible updates, or tips, you get these threads, where you aren't in charge of them. They're not being revisited, they are being discovered. I have every right to ask, comment, complain, whatever, as long as it is relevant so why are you complaining about people talking on a discussion thread about relevant issues?Are we so desperate to complain about long supercruise rides (that could be avoided if we bothered to use MK1 Eyeball, engage brain and read what is in front of us) that we are reviving necro threads now?
Ok, so... don't play half of the game that they made. Cool.Do it once - note the size of the system - don't take another to that system. Simples
Skip it - or else you knew what you were in for. CGs are not mandatory
Can I interest you in repairing some stations in the Witch Head Nebula - while making a loss? Is very nice
https://forums.frontier.co.uk/threads/the-enclave-overview-of-phases.515986/latest
Sigh, okay, gotta correct you here.As with many things in this game - SC time is part of a puzzle - how do I do X without doing insane / minimising my time / maximising my enjoyment? - fdev hoping you'll try and work out where not to take missions, where to prefer. Maybe even abandon long missions and learn.
Instead people just do random stuff, ignoring the info they are given, and complain.
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When using Frameshift Drive you're actually not moving, but the space is moving around you. Speed is not affected by gravity in normal way. You slow down around planets because that is how the drive is programmed, not because it's affected by gravity well.I don't like the slow down aspect when approaching a gravity well. It should 'pull' us toward it, not feel like an airbrake. And the effect should barely be noticeable anyways.
I don't like the slow down aspect when approaching a gravity well. It should 'pull' us toward it, not feel like an airbrake. And the effect should barely be noticeable anyways.
No it shouldn't, because we are in SC, which is not normal space, the max speed of SC depends on the strength of the local gravitational field, so when the local gravitational field gets stronger you get slowed down in SC, makes complete sense.
When using Frameshift Drive you're actually not moving, but the space is moving around you. Speed is not affected by gravity in normal way. You slow down around planets because that is how the drive is programmed, not because it's affected by gravity well.
That's how I understand it anyway.
Well here's my epiphany:
It's because we can't SC between star systems.
Otherwise there is no reason why FD couldn't tweak the SC speed algorithms to allow much higher speeds as you leave the local gravity well, why we couldn't creep up to, say, 5000c instead of 500c when travelling between bodies in the same system. In fact, no real game play reason why you couldn't increase the speed at a geometric rate as you move away from a planet, moon or star.
OK, the hutton truckers might choke on their egg and chips but I think even they might (albeit secretly) enjoy being able to both cruise to any place in a star system and do so without their head hitting the keyboard from chronic sleep deprivation and/or boredom.
So why can't we? Well because if we could do that we would be then able to cruise on to the next star (which just happens to be in the next system along) in a reasonably short time, and currently if you do that you end up effectively in witch space, sitting at the position where there should be a star right in front of you but in fact you see nothing but space dust.
Now I'm not suggesting that we have to change the speed of travel between bodies orbiting the same star (much), but come on, once your more than 10Kls from the nearest astronomical object there is basically N.O.T.H.I.N.G to see, so at that point you could ramp up the speed as high as you need to make the next 30kls or 90kls or .22Lyrs a more reasonable gaming experience.
But to do that without the need for glass walls between the star systems, you'd need to be able to seamlessly SC from one system to the other.
Now I'm not saying that would be easy for FD to achieve, but I think if they could do it then it would greatly improve the exploration side of the game and also increase the CMDR traffic to a lot of systems in the bubble. And not to mention giving people the option of taking the scenic route to the next star along instead of always having to H-Jump.
Yeah, except you realise of course that you aren't actually, you know, flying a space ship? if you want realism play KSP at time x1, I'm sure you'll find that a spectacular gaming experience.
Don't give me the "space is big" nonsense, as soon as you go over (or even near) C, you are in fairy-land and it is a simple choice between different game play mechanics.
SC is also the in-game window for PvP, aka interdictions.Well here's my epiphany:
It's because we can't SC between star systems.
Otherwise there is no reason why FD couldn't tweak the SC speed algorithms to allow much higher speeds as you leave the local gravity well, why we couldn't creep up to, say, 5000c instead of 500c when travelling between bodies in the same system. In fact, no real game play reason why you couldn't increase the speed at a geometric rate as you move away from a planet, moon or star.
OK, the hutton truckers might choke on their egg and chips but I think even they might (albeit secretly) enjoy being able to both cruise to any place in a star system and do so without their head hitting the keyboard from chronic sleep deprivation and/or boredom.
So why can't we? Well because if we could do that we would be then able to cruise on to the next star (which just happens to be in the next system along) in a reasonably short time, and currently if you do that you end up effectively in witch space, sitting at the position where there should be a star right in front of you but in fact you see nothing but space dust.
Now I'm not suggesting that we have to change the speed of travel between bodies orbiting the same star (much), but come on, once your more than 10Kls from the nearest astronomical object there is basically N.O.T.H.I.N.G to see, so at that point you could ramp up the speed as high as you need to make the next 30kls or 90kls or .22Lyrs a more reasonable gaming experience.
But to do that without the need for glass walls between the star systems, you'd need to be able to seamlessly SC from one system to the other.
Now I'm not saying that would be easy for FD to achieve, but I think if they could do it then it would greatly improve the exploration side of the game and also increase the CMDR traffic to a lot of systems in the bubble. And not to mention giving people the option of taking the scenic route to the next star along instead of always having to H-Jump.