To randomly aside, limpets should be ammo under a revised limpet controller system and so not be a worry hereOTOH Limpets should stay with the ship
To randomly aside, limpets should be ammo under a revised limpet controller system and so not be a worry hereOTOH Limpets should stay with the ship
Not until PowerPlay changes, if ever. It would be exploited there and on commodity markets most assuredly.
I'd certainly like a little storage, if only for all those guardian items you need for their sites.Can we PLEASE finally have the ability to store inventory in stations instead of being forced to drag it around with us? There's few things more annoying than docking with a full transport and wanting to switch ships, such as something with more jump range, only to be told you can't because your cargo won't fit into the smaller ship.
How about leaving it in the ship or even the ability to transfer the cargo if we want, to another ship. Give us SOME options here. It's VERY unrealistic and it's probably the only drawback that kills this game for me. Being forced to sell or dump cargo is annoying or being forced to lug it around then getting killed is even more annoying.
All the examples given are tantamount to wanting to cheat IMO.You're entitled to your opinion but clearly many disagree with you. You say there's no legitimacy to our request, despite all the examples given.
All the examples given are tantamount to wanting to cheat IMO.
No they aren't, wanting to park a ship without having to jettison your cargo so you can switch to another ship and go do something else is not cheating. So I really don't see where you are coming from, at all. Avoiding exploiting would be pretty easy, no transporting of ships that contain cargo. It's kind of like in real life. When I get home and park my car in the garage, I can leave my poopoo in it... If I'm moving half way across the country, and I'm paying a vehicle transport company to transport my car, they require the vehicle to be empty...
See, simple.
looks at the number of times the pro storage side has used real life comparisons and falls out of his chair laughing.Why are you bringing real life examples into a game. In real life do you park your car and switch to a tank so you can drive down the road to kill people?
Any analogy that involves cars, trucks and other vehicles we use in real life instantly nullifies any argument!
"Cloud" Storage is a terrible idea. Especially if you plan on using it on a subscription based fee system. Regardless if it's real money or in-game. I think it would be more realistic if you had a certain reputation with the controlling faction then the option to store stuff at that station would make more sense. It's like your friend letting you keep your hidden purchases away at their house. Maybe checks every so often at random in case you're keeping any contraband in superpower held systems where x, y, z commodity is illegal. Nothing says "crimes against humanity" like keeping slaves in a storage lockerTransfer between ships is exploitable because you can prepare multiple loads and call them to a single destination.
However, storage at the station itself I don't see any exploits for, as you can only load up the ship you're flying away in.
It could work similar to iCloud storage across multiple Apple devices, so if you have an (optional) subscription, then you have storage available at any station or port you dock at with any of your ships. Cancelling your subscription, or failing to pay your subscription fee will result in a forfeit of all cargo you have stored at all stations, after a short grace period.
Importantly, transferring cargo from one station to another remotely as you'd do with a ship should obviously not be an option.
Yes....yes i do. Marvin Heemeyer did. But he was upset over a zoning disputeWhy are you bringing real life examples into a game. In real life do you park your car and switch to a tank so you can drive down the road to kill people?
"Cloud" Storage is a terrible idea. Especially if you plan on using it on a subscription based fee system. Regardless if it's real money or in-game. I think it would be more realistic if you had a certain reputation with the controlling faction then the option to store stuff at that station would make more sense. It's like your friend letting you keep your hidden purchases away at their house. Maybe checks every so often at random in case you're keeping any contraband in superpower held systems where x, y, z commodity is illegal. Nothing says "crimes against humanity" like keeping slaves in a storage locker
looks at the number of times the pro storage side has used real life comparisons and falls out of his chair laughing.
There was another use-case a few days ago. Guy accepted a mission, swapped to his cargo-carrier, loaded up, got to the destination and there were no large pads.
All the examples given are tantamount to wanting to cheat IMO.
The argument for storage has yet to bring up a good argument for, it all simply seems to be, "because I planned my activities badly I want the game changed."
Thing is I can see players like you cheating. I can view exploits. You might not like to see it but it true.Just because YOU feel the arguments are not to your satisfaction does not mean they're invalid.
What is so wrong about being able to store items? What are all the cons you mentioned? You want to deny others a basic convenience out of fear that someone, somehow might just benefit in some way that you don't agree with. I'm not talking about actual cheating either. I see your arguments as just being selfish by wanting to deny others a basic function.
How will storage help here? Sure he can swap to a smaller ship, but the goods he needs have to be moved to the smaller ship anyway so storing them isn't going to help
To my mind, neither of these suggestions is an exploit. Both of them make the game world more realistic. The real world works like this and people do exactly this right now in the real world. The world's cargo terminals are full of goods waiting for the price to be high enough to sell them. Clearing the way for a cargo fleet has been a thing since at least World War II and if it was carried out by two people in multi-player it can be done in-game right now.Problem OP. Instead of complaining about space, you could have taken a few seconds and look at your cargo. Remember, laziness is not a skill; it will never be a skill. It could tell you a lot before docking and changing ships.
Let get to the nitty-gritty. How can YOU EXPLOIT THIS?
1 I could see a player using a combat ship using a few cargo from a mission and beat the NPC. Then switch to a large trade ship because the Risk has been defeated. All because you have station storage.
2 I could see someone mining a large number of ores and wait for a boom after a while and sell it. Let take the Void Opal. If you sell it at the nearest station you drop it off it would be 600,000 credits if you hold on to it. It could sell for 1,650,000 each in an adjacent system by because the location could be running out of rare goods and looking for scarce products. Can we say exploit?
3 Please look at other topics and use the search feature before posting.
Thing is I can see players like you cheating. I can view exploits. You might not like to see it but it true.
Can we say an EXPLOIT. I could see someone holding onto 900 unit of Void opal to sell when a station near by. You know how much that would be. 1,485,000,000 That Billion credits. one run. That pennyless to Elite trader in one run.I don't know what the numbers were in this particular case, but let's say:
You have 900 units of cargo in a large ship.
This is where common sense come in to play. Dump your cargo first before switching ships.No small or medium ship can hold the entire amount.
I already pointed out the almost 1.5 billion exploit do I need to repeat it.You put the 900 tonnes into storage
If you use common sense you would not have this issue. Accept smaller missions.You swap to a ship with 100 tonnes of capacity
All I see is people exploiting the issue.You take 100 tonnes out of storage and take it to the destination
All I see is people using it as an exploit. You might not see it as an exploit or your willingness to ignore it so you could use it as an exploit. I look at ideas and point out the flaws. This has been pointed out when Elite Dangerous was released. I know the Devs see the real issue already. They have talked about it already and how it could be exploited. So they know the cons already.To my mind, neither of these suggestions is an exploit. Both of them make the game world more realistic. The real world works like this and people do exactly this right now in the real world. The world's cargo terminals are full of goods waiting for the price to be high enough to sell them. Clearing the way for a cargo fleet has been a thing since at least World War II and if it was carried out by two people in multi-player it can be done in-game right now.
Why is this an exploit? It seems to me like simple common sense and good planning.Can we say an EXPLOIT. I could see someone holding onto 900 unit of Void opal to sell when a station near by. You know how much that would be. 1,485,000,000 That Billion credits. one run. That pennyless to Elite trader in one run.
All I see is people exploiting the issue.