Hello FD,
Just as the title says. What number would you sell Elite: Dangerous for? Or are you willing to spin it off into a subsidiary?
I know the engine is proprietary and only the subsidiary spinoff would be viable to use the Cobra engine. But as a sale, Elite: Dangerous could be rewritten in a different engine and take advantage of its features. Algorithms, design, and mechanisms would be needed to reimplement the game in another engine. And with new engine, the developers would be able to coordinate with the engine creators to implement features specific to Elite: Dangerous.
Why use a third party engine? Using a third party engine would split responsibilities into two companies. The engine company would focus specifically on engine features, including implementing features necessary for Elite: Dangerous, as stated above, and fix engine bugs as they pop up, not only to support Elite: Dangerous, but other clients they may have. Having other clients is a huge incentive for fixing bugs because licensing is how they make their money.
I ask this because FD doesn't seem to have the time or resources to properly develop and manage Elite: Dangerous. It is an incredible game and could become so much more if it had the proper resources and talent.
Stare into the abyss too long, and the abyss stares back at you... what follows is an awkward silence, both of you afraid to look away, yet also equally terrified of holding eye contact... and then, the moment is over and the abyss swipes right... or is it left... you blink in confusion, and wonder where RELSPI is.This is why we have the help groups for those sufferers of space madness. Obviously one poor soul has slipped the net.
That's a misleading comparison, as that's creating an engine to work within the confines of an existing game. This is about just putting ED on another engine that wasn't built for it.
Huge difference.
4 billion ArxPorably around the same price as 6 or 7 belugas
Sometimes (but only sometimes) I manage without it.Not even a hint of sarcasm. Oddly confusing.
One question... Does it scale?Infinity Battlescape uses the Nova engine. The planets are full size, have much more detail and atmospheric landings. Shows what can be done. Its about to go early access on Steam. There are trailers on Steam and YouTube.
One question... Does it scale?
How many systems?Not sure what you mean. It has no loading screens, so you can fly from space to the planet surface seamlessly and objects just get bigger (like ED without the loading screen and with mote detail). Take a look at the videos on YouTube.