What do you want from space legs?

I’m sure than after the 2020 update everyone will be too busy building their own bases and spending real money on designer furnishings so they can run around and bash their shins into the coffee table and PVP interior design will be the new thing. Gankers will sneak into other people’s bases and drop Ikea furniture.

You buy cosmetics. You tell yourself, this is the last paintjob I will ever need in my life. Buy the paintjob, then for a couple weeks you're satisfied that no matter what goes wrong, at least you've got your paintjob issue handled. Then the right set of bobble heads. Then the perfect string lights. The ship kit. The plants. Then you're trapped in your lovely cockpit, and the things you used to own, now they own you.
 
I'm expecting what will effectively be a smaller, slower SRV that can get into tighter spaces that the ship & SRV cannot reach, to solve puzzles that enable us to scan, shoot & collect stuff.

What I'd like is to be able to set the correct time on the grandmother clock in my quarters.
 
I am starting this thread since the other one focuses too much on FPS style gameplay, which results in too many pointless discussions in my opinion.

Well here is what I want from space legs and I realise that it's probably too much...

  • Walking around ships / stations / outposts / surfaces
  • Meet and interact with NPCs (both generic and handcrafted, Tier 2 NPCs anyone?)
  • Survival elements (although I hate most current survival games I would absolutely love to fix things inside and outside of my ship)
  • Gathering surface / biological samples for science
  • Infiltrating outposts and NPC ships Deus Ex / Mass Effect style. It doesn't need to be as sophisticated with tons of RPG elements and character specialisation but it would be awesome to have non-lethal ways.
  • Using weapons should be possible but I don't want to see hordes of enemies like you would expect them in Doom or CoD. Firing a weapon should be a carefully made decision which does involve consequences.
  • Most importantly, petting my cockpit cat and watering the plants
next to immersive SC interiors (accessible by load screens to reduce lag etc) I really wish we could get some light survival themed elements. This would be 100% optional and could be toggled on/off at the login screen where you choose open/PG/solo modes. Or perhaps located inside the Holo Me suite.

Survival feature would have several simple health bar HuDs that show up at lower corner of the screen. These could be hidden by pressing a key control when needed.

O2 - Affects all EVA activities. This module comes with your Holo Me's space suit. The more expensive the space suit, the greater the O2 storage. So a 1A suit would give you 1hr EVA activity v. 5A etc. O2 determines how long your Holo Me can remain outside their SRV or EVA outside their ship. Once you're low on say 10% O2, a counter timer starts similar to the one you get on your ship. Once your O2 drops to zero, you die. Your O2 level consumption will increase as you physically exert yourself more i.e. running v. walking. Or climbing up a slope. Or crouching to sneak around an installation you're illegally directed to sabotage/steal data. Or tactically taking cover to fight skimmers etc. You can replenish O2 for your EVA/space walking mission activity at the stations or mine/synth it from salvage, ore deposits etc etc.

water - Water consumption happens proportional to your level of activity like with O2. This need can be satisfied by carrying several water packs in your Holo Me inventory for exploration on foot/in SRV. Also if you can mine/collect ice with your SRV (or directly on foot), the ice could be heated by an optional module on your suit to give you several units of water.

food - all that food you buy from the commodities market now has a functional purpose. ESPECIALLY COFFEE WHICH DIRECTLY SPIKES YOUR ENERGY BAR BY 50%. Eating food and drinking water increase your health bar.

energy - This hud element only affects your O2 consumption level. The more energy, the higher your VO2 max, the more efficient your body is at utilizing it's O2 supply. To replenish your energy bar, either sleep, eat/drink, or consume coffee (for a quick cheap energy boost)

health - If you're damaged outside your ship (either sitting in the SRV, or on foot while exploring a planet) your O2 level consumption will quickly deplete. Using medical health aides, consuming food/water, and getting sufficient sleep with improve this.

bowel <--Yes. Because all that food has to go SOMEWHERE in your stomach. This hud indicator would allow you to relive your bladder whenever your Holo Me performs a sitting animation on a space commode. Has the functional benefit of adding biowaste to your cargo bay hold which you could sell on the commodities market. Good module to have for n00bs in their starter Sideys who are credit and Arx poor. This functionality limited to say 3X daily to avoid player exploitation.

Space stations would sell appropriate modules for ships (toilet, kitchen gallery, med cabinet, weapons/equipment cabinets etc) to support these hud elements
 
Seriously, my first want for space legs is to walk around my ship. I want to feel the scale of the cutter on the inside. To walk its halls and visit the various rooms. Sadly, i also envision a cutter to be bustling with life... a crew of say, about 100. It would be nice to see other NPCs working and walking around my ship.

Sadly I dont think this will make it into the game, so we will have huge hallways and rooms and quarters for litterly one person, the Pilot of the ship.
 
I want the experience built around VR. If I'm walking around with a HOTAS or gamepad, I'll just avoid it.

Build something based on standing, room scale VR. Where you have to assume the player will need time to go from seated with a HOTAS to standing with motion controllers. No special stats or enhancements.
 
Honestly im not at all bothered about legs and co being added and im not all that jazzed about atmos being added either.

If the core gameplay is the same but with legs/trees then i'll probably not bother buying the expansions.

What you describe is more or less all I am looking for. I like the game I bought, I want more of the same. Hopefully there will be additional stuff to entertain you too, but for me that's just a bonus :)
 
Honestly im not at all bothered about legs and co being added and im not all that jazzed about atmos being added either.

If the core gameplay is the same but with legs/trees then i'll probably not bother buying the expansions.
I think core gameplay is difficult to define. NPC crew and wings, persistent NPCs and better missions is core gameplay for me. Someone else might disagree.
Depending on your perspective they've done nothing but improving the core gameplay (with the exception of CQC) over the last few years. And yet many people seem to be very discontent with that... ;)
 
  • Walking around ships / stations / outposts / surfaces
  • Meet and interact with NPCs (both generic and handcrafted, Tier 2 NPCs anyone?)
  • Survival elements (although I hate most current survival games I would absolutely love to fix things inside and outside of my ship)
  • Gathering surface / biological samples for science
  • Infiltrating outposts and NPC ships Deus Ex / Mass Effect style. It doesn't need to be as sophisticated with tons of RPG elements and character specialisation but it would be awesome to have non-lethal ways.
  • Using weapons should be possible but I don't want to see hordes of enemies like you would expect them in Doom or CoD. Firing a weapon should be a carefully made decision which does involve consequences.
  • Most importantly, petting my cockpit cat and watering the plants

All the above.

Also, I want mission objectives that require FPSing.
That might range from something as simple as going inside building like those found at, say, Dav's Hope to collect a "datapad" (or whatever) to proper little mini-FPS-games where I have to, say, board a ship and eliminate all the pirates or enter a base and kill a bunch of 'goids.
Ideally, all this stuff would be viable for coop' play or PvP too, depending on the situation.

Fundamentally, there needs to be a reason for an FPS element to exist.
Wandering around stations will be fun for a while but if all I'm doing is accomplishing the same stuff I can currently do via the station menu (hand in bounties, buy ships/modules, sell data etc) then I won't be impressed.
 
Real multicrew, with defined and fleshed out roles, which allow you/the ship to do things, actual new gameplay things, that are not possible without a real crew on board.

The ability to get off your allies ship, into an SRV, and drive off, search a wreck on foot, then get into another ship (could be yours, or someone else's, or the wreck you just got back online) and fly off.
 
Back
Top Bottom