Did you notice the same angle while on final approach in SC as well?
Did you notice the same angle while on final approach in SC as well?
Did you notice the same angle while on final approach in SC as well?
I'm sure you're aware by now, I believe there are tools that paint the stack with a known value like 0xA5A5A5A5 and then monitor it if it gets overridden to notify you if you need more stack space. For embedded systems usually there are no tools, but it's good practice to add some basic checks yourself (https://mcuoneclipse.com/2015/08/21/gnu-static-stack-usage-analysis/ ).The function to create a new thread takes the stack size of the new thread as a parameter. If you specify zero, then Windows uses a default size of 2Mbytes. This was plenty and I had had no idea how much I needed, so that was what I had done. But the environment I was using was not Windows, and it used a default of only 2Kbytes. Even that would have been enough, except for one single function. It wasn't called often or even all the time, but when it was called it used 6Kbytes. Even then it didn't crash all the time, the memory it corrupted was usually empty, but every now and then, maybe after about two hours, it hit something important.
Six man-months, and the fix was five characters long: delete "0", insert "16384". The particular digits aren't important; anything over about 8000 would have done the job.
Switched off the Distributor in the modules panel?im missing my pips in my asp explorer, tryed to reload the game, landed at a port, rebooted ship system they vanished!! as in no pips in the boxes at all.
Thanks brother that fixed my issueSwitched off the Distributor in the modules panel?