The ADS

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Yeah that's exactly what I dislike about it - if you're primarily looking for things when exploring that require you to be able to visually inspect the body concerned on the system map, you have no way to do that other than FSS'ing it, whereas the honk used to reveal the system map in full. I'd have been perfectly happy with the honk only revealing the system map with just the images of the bodies and the orbital layout, with all actual data requiring the FSS because I don't hate the FSS in its entirety at all - it's just that lack of ability to get a fast visual overview of the system that's completely screwed with my ability to find many of the things I used to look for when exploring. The fact it's made other aspects easier is fine, it just doesn't compensate sufficiently.

Yep. Choice (more options) in how to play the game would have been good. Kind of like all the different weapon types if you like a bit of combat. :)
 
Yeah that's exactly what I dislike about it - if you're primarily looking for things when exploring that require you to be able to visually inspect the body concerned on the system map, you have no way to do that other than FSS'ing it, whereas the honk used to reveal the system map in full. I'd have been perfectly happy with the honk only revealing the system map with just the images of the bodies and the orbital layout, with all actual data requiring the FSS because I don't hate the FSS in its entirety at all - it's just that lack of ability to get a fast visual overview of the system that's completely screwed with my ability to find many of the things I used to look for when exploring. The fact it's made other aspects easier is fine, it just doesn't compensate sufficiently.

Issue with that is, if you can get imagery of the objects, why would you not be able to get the other data too? That's the data we mainly work with from Earth and immediate neighbourhood today.

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Yeah, although the sexy tag is now the Mapped By one. It's worth more and requires effort to get. The game has moved on.

It has maybe even moved on to higher realism! In the image below are spectrograms of Trappist-1 planets in the habitable zones. Can be found at https://www.spacetelescope.org/images/heic1802e/:

View attachment 146722

This data was gathered from within our solar system, so 40 light years from Earth, roughly. We didn't have to go anywhere at all to get this data, although it took a bit of time and a lot of that time was bum-in-seat time. Is it not feasible that we can get similar data, maybe at even better resolution, within a solar system and of itself? And relatively quickly and easy too 1,000+ years in the future?

I would have liked the FSS to show peaks depending on atmospheric compounds etc. But the current FSS is a nicely watered-down version of a sci fi radiotelescope otherwise.

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The game doesn't even provide wavelenght data.
 
What's the issue of exploring after the button push? Exploration is exploration, before or after the honk.

It can’t be about exploration. A field of people are now addicted to their new god mode exploration for nothing, and a few nasties out of that crowd are willing to argue a position of denying choice for other people.

Very stinky situation.
 
Didn't realise you had to fit a detailed surface scanner to get a Discovered By tag. Then again, I never flew without one when exploring. Or are you being pedantic? We never got anything extra for a detailed scan, tag-wise. Just a bit more data and credits when the data was turned in. Now we get the Mapped by tag for, well, mapping a planet with probes. That's the only thing the detailed surface scanner does (in addition to extra data and credits). But you can fly without it and still get Discovered By tag using the FSS if you so choose. Or so I thought.

Doesn't it make more sense now, though? There's no reason we can't discover the make-up and composition of a solar system upon entry (in more detail than the extra-system scans were able to). That's done with a radiotelescope-like gadget in the ship that appears to work in warped space only. Then to get the full dataset as well as interesting PoIs we have to fly up to each body and chuck Spock-probes at them. I like that.

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You didn't need to fit a DSS to get a discovered tag in the old version. All you needed was an ADS and fly up to the planet and scan it to get the discovered by tag.

I explored a few times without one and got first discovered by all the time. The DSS was just there to give you a bit more info and credits.

And for others who don't know you don't need one for first discovered by in the new way either. You need the DSS for mapping though.
 
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You didn't need to fit a DSS to get a discovered tag in the old version. All you needed was an ADS and fly up to the planet and scan it to ge true discovered by tag.

I explored a few times without one and got first discovered by all the time. The DSS was just there to give you a bit more info and credits.

Yep, I did a few long trips to mine, and forgetting the DSS meant I didn't get the ring composition details. Didn't check the Discovered By condition, as I was in explored space at the time.

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Yep. Choice (more options) in how to play the game would have been good. Kind of like all the different weapon types if you like a bit of combat. :)

So I assume you want different types of the FSS? Write suggestions to FDEV. I could help you: Different types of filters, maybe an advanced FSS that will scan and tag objects for you, which you can then pick from the System Map. Picking them will open the FSS, zoom to them and allow you to twiddle with filters to scan them further? Maybe a higher powered FSS that will pick up locations of certain types of surface features on the not-occluded side of the bodies?

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Oh another thread from a bubble tourist. I would like to be able to see your face man, when you finally reach undiscovered space and find out, that the honk doesn't show any planets lol.
Even more i would like to see your face when you realize that you have to use that fss by throttling to zero, enter the 2d mini game, play the 2d find the blobs, zoom in and out until your fingers bleed, exit, throttle up and repeat all that to each and every system until you find something interesting or your mind explodes. Yes a 2d mini game with no option to charge fsd while you 're in it. Enjoy..

I've just returned from 60k LY round trip doing exactly that and enjoyed it. Feel free to show your immaturity by insulting me...
 
Issue with that is, if you can get imagery of the objects, why would you not be able to get the other data too? That's the data we mainly work with from Earth and immediate neighbourhood today.

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Well for me because it's a game when all's said and done and I'm perfectly able to head-canon that kind of thing or to be honest, not even bother thinking about it. I realise there are people who place the ol' immersion, realism and so on far more front and centre than me, I just want to play an entertaining game. I like that it is to some degree 'realistic' but that's not the most critical part of the experience for me.

On the subject of mapping being worth more fair enough but I've never explored with credits as my primary motivation and never will. Firstly if I want credits there are ways to get them 100x faster and more importantly, the simple pursuit of imaginary money isn't really much of a motivator any more because my assets are just over 4 billion :D
 
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So I assume you want different types of the FSS? Write suggestions to FDEV. I could help you: Different types of filters, maybe an advanced FSS that will scan and tag objects for you, which you can then pick from the System Map. Picking them will open the FSS, zoom to them and allow you to twiddle with filters to scan them further? Maybe a higher powered FSS that will pick up locations of certain types of surface features on the not-occluded side of the bodies?

:D S

I'd be fine with different grades of FSS, or different capabilities, whatever you want to call it. :)

I'm not sure I follow your examples, so I'll just say that my main issues with the FSS are that there's no alternative to using it if you wish to explore (unlike in the bubble where everything you can do using the FSS can be done using alternative gameplay), and that I don't believe it's good gameplay to have to interact with something, in this case scan something, to see whether it's something you want to interact with, I think we should be scanning things because they are interesting, not because they might turn out to be interesting. :)

Hence my point earlier about the fact that without the energy spectrum telling players before they have scanned something what kind of something it is, I don't think the FSS would be as popular as it is. :)
 
Well for me because it's a game when all's said and done and I'm perfectly abe to head-canon that kind of thing or to be honest, not even bother thinking about it. I realise there are people who place the ol' immersion, realism and so on far more front and centre than me, I just want to play an entertaining game. I like that it is to some degree 'realistic' but that's not the most critical part of the experience for me.

Different strokes I reckon. I enjoy the realism in a game like this, and will therefore tolerate a bit of tedium as that is part of the realism. Such as travel takes time, you have to see the 1,000 dull objects to appreciate the one that's really exciting, and having to do something mundane to keep the opportunities for adventure and excitement coming.

For pure entertainment, I play something else, or do something else in-game (such as pew pew at Res Sites etc).

:D S
 
I'd be fine with different grades of FSS, or different capabilities, whatever you want to call it. :)

I'm not sure I follow your examples, so I'll just say that my main issues with the FSS are that there's no alternative to using it if you wish to explore (unlike in the bubble where everything you can do using the FSS can be done using alternative gameplay), and that I don't believe it's good gameplay to have to interact with something, in this case scan something, to see whether it's something you want to interact with, I think we should be scanning things because they are interesting, not because they might turn out to be interesting. :)

Hence my point earlier about the fact that without the energy spectrum telling players before they have scanned something what kind of something it is, I don't think the FSS would be as popular as it is. :)

I think the difference then is whether the Elite Dangerous universe is to be seen as a simulation or an amusement park.

Think of leaving the bubble as getting into deep water: You can't see the bottom anymore, and will need tools or the will to travel to observe it. You can still explore without the tools, but you will have to travel, and chances are still low you will actually find anything interesting. Chances were abysmally low before the FSS/DSS combo.

And no, the FSS would not be that popular if the energy spectrum wasn't shown. The FSS would be somewhat half-baked and poorly working, and with more effort required than the old system. With the energy spectrum, as was my point in post 305, the FSS actually returns something that looks like what we use to explore space today.

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the FSS actually returns something that looks like what we use to explore space today.

As opposed to star trek where he says "on screen number one" and they can look at anything they want instantly. Thats set in the 2360s... we are what? 1000 years ahead of that in game.
 
As opposed to star trek where he says "on screen number one" and they can look at anything they want instantly. Thats set in the 2360s... we are what? 1000 years ahead of that in game.

TV-series (from the 60s - 80s): Entertainment having to push a story in 45 minutes chunks for a passively observing audience.
Video game: Entertainment letting the player build a story in anywhere from 10 to 1000s of hours, for an interacting audience.

If we compare time-lines, one can wonder what happened in-between the two time periods? Could be we as a species realised we needed to stay engaged and not let the machines do everything for us while we lie in our containment chambers playing Bubble Bobble or Game of Life.

:unsure: I just realised The Matrix is actually about a society of heroic machines trying to clean up the Earth while they keep the main polluters passive in a simulation. A bunch of humans get loose and proceed to destroy all their good work.

:D S
 
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