More control of my ship in hazardous environment

Whilst trying to supercharge my FSD, i came too close to the star causing my ship to be in a hazardous environment, damaging every single component of my ship. The stupid thing is, I tried to activate supercruise before too much damage happened but the damned ship wouldn't align with the escape vector, and could I control the ship to steer it toward the escape vector? NO!!!!!!!
How about giving us some damned control! We have more control escaping an interdictor than we do escaping a hazardous environment. Surely the thrusters account for something
 
How about giving us some damned control! We have more control escaping an interdictor than we do escaping a hazardous environment. Surely the thrusters account for something

If they gave you control of your ship when you get caught in the cone it wouldn't be a hazerdous environment to be treated with care or avoided would it, it would just be another routine jump procedure. It's dangerous out there, however the cone of WD and NS are probably the only actual dangerous things out there, treat them with care or avoid them. Next thing you know you will want the surface of heavy gravity planets covered with cushions so you don't destroy your ship with a careless landing!
 
That’s not my point. I don’t care if they make control extremely difficult, just make it possible.
I have a 3A life support system which gives me 25 minutes of cabin breach survival, and throughout the whole affair, the ship wouldn’t line up with the escape vector on its own. I must be the unluckiest person in the game to have witnessed this but any situation should be escapable, no matter the difficulty of it
 
I must be the unluckiest person in the game to have witnessed this but any situation should be escapable, no matter the difficulty of it

Many, many people, myself included, have had thier ships destroyed by a jet cone from a Neutron Star or Dwarf Star, they look upon that as a learning experience and make sure they don't make the same mistakes. There are situations that are not escapable, that's how life and physics works. However as mentioned already there is a small chance to escape, but making it easier and easier isn't the answer, because there is always someone who will have trouble no matter how easy you make it. Make it a bit easier for you and some beginners will still die, make it easier for them and there are still some people who will die, you end up with something perfectly harmless, like the black holes. I wish they would destroy you for getting to close.

Learn, don't make the same mistake again.
 
I can see it now, a new upgrade for your hull - bubble wrap. It can even been engineered, the higher the grade, the bigger the bubbles. Experimental effects include adding a layer of tissues between the sheets of bubble wrap to adding tin foil to protect you from that nasty solar radiation ….
 

Lestat

Banned
You know this is Elite Dangerous, not Elite easy. When you hit white dwarf or Neutron stars. Fly away from the star first then locate the cone you want to enter. Or you could use what in front of you to help you.
 
any situation should be escapable, no matter the difficulty of it
The question is, how many mistakes should you be allowed to make before it becomes unescapable?

Let's say you're flying an unshielded ship with 1% hull and are travelling straight downwards at 500m/s with engines offline. Your current altitude above the planet surface is 500m. Is that escapable?

At that precise moment, no. But there are probably hundreds of things which could have been done to avoid ending up in that situation.



In your particular case you never aligned with the escape vector - so you must have been consistently spinning in a way that didn't point in that direction but pointed in lots of others. If instead of trying to re-enter supercruise, you'd picked a star from the galaxy map in a different direction to the escape vector and tried to hyperspace out, you might have lined up with it. If not, with 25 minutes of life support you had plenty of time to try multiple stars. Or you could have used synthesis, if you had iron and nickel on board, to get another 25 minutes.
 
You know this is Elite Dangerous, not Elite easy. When you hit white dwarf or Neutron stars. Fly away from the star first then locate the cone you want to enter. Or you could use what in front of you to help you.

You see, if you would have NOT written the first sentence, your statement would actually have value.
 
What were you flying, btw? The small and nimble ships get tossed around more than big and clumsy ones. I consider even short-tailed WDs routine, but even I got caught in an exclusion zone inside the cone in a moment of inattention. It was an extremely light ICourier and it was pretty hopleless. I have managed to escape with medium ships. Probably could escape with a large one.
 
The simple answer im afraid is watch the exclusion zone, dont run the neutrons without orit lines until you know exactly where that zone is gonna be.

Back in the day I also was eaten by a few of those badboys and the only real answer is just to be more carefull. They're not exactly forgiving.
 
The question is, how many mistakes should you be allowed to make before it becomes unescapable?

Let's say you're flying an unshielded ship with 1% hull and are travelling straight downwards at 500m/s with engines offline. Your current altitude above the planet surface is 500m. Is that escapable?

At that precise moment, no. But there are probably hundreds of things which could have been done to avoid ending up in that situation.



In your particular case you never aligned with the escape vector - so you must have been consistently spinning in a way that didn't point in that direction but pointed in lots of others. If instead of trying to re-enter supercruise, you'd picked a star from the galaxy map in a different direction to the escape vector and tried to hyperspace out, you might have lined up with it. If not, with 25 minutes of life support you had plenty of time to try multiple stars. Or you could have used synthesis, if you had iron and nickel on board, to get another 25 minutes.
well my experience is that the damage to your modules, thrusters/FSD is the one that will block you from trying to escape, having spent HOURS escaping white dwarfs, one of the most annoying things I learned is that sometimes, it reversers your input... making everything go wrong.. for no apparent reason. I have lined up atleast 4 times, when my FSD failed during the countdown... due to low health. I have two cases of Thrusters giving up


I had never thought about the jump to another system, solution, I guess I have some more testing todo... I just tried to enter super cruise again... I have not tested if white dwarfs are easier/worse than neutron to escape from. All I know is most of the time, Neutron are easier to boost on.



Fun fact, you can "destroy" your FSD down to 0% health with super charging, and that will thrown you nicely out of supercruise, I think I barely missed the danger zone when I did that...
Fun fact #2, thanks to rounding issue, 0% needs to some more wear and tear before getting down to the actual 0%. Try to figure out how much to skim the cone when at 0%...
 
That’s not my point. I don’t care if they make control extremely difficult, just make it possible.
I have a 3A life support system which gives me 25 minutes of cabin breach survival, and throughout the whole affair, the ship wouldn’t line up with the escape vector on its own. I must be the unluckiest person in the game to have witnessed this but any situation should be escapable, no matter the difficulty of it

for some reason the ships automatically points to towards the star, and if you try to enter super cruise the escape vector is behind you, so you have to swing it around, and then manage to lock to the escape vector... I do not why they decided to introduce that mechanics, si if you do nothing, your ship will point towards the star (but still be tossed around)...

the worst part was when I took so much damage trying to line up, that when I actually maange to escpape, still in the cone, I started to super charge, and then my FSD failed due to stress and I droped back into the hazard again... without a working FSD... and soon my thrusters where gone too... so essentials ship functions failed before I ran out of life support.
 
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