That's an easy question. The answer is none!Agreed, I'm sitting on 20m credits right now - read it, twwe-nnnn-ttyy ...mwhahahahaha!
How many fleet carriers can I get for this?
That's an easy question. The answer is none!Agreed, I'm sitting on 20m credits right now - read it, twwe-nnnn-ttyy ...mwhahahahaha!
How many fleet carriers can I get for this?
Great, then I'll be the only player that can afford one. I'll be able to take screenshots of it and post them all over the forum to make you green with envy. I might let you dock your ship if you cry enough.Not sure if I like everyone bragging about how many credits they have.
YOU'RE ALL JUST MAKING THE PRICE OF FLEET CARRIERS SKYROCKET
Shh!
Since the addition of the c1 optional in one of the last patches I tend to put lightweight reactive on most ships, bundled with a thermal res 1D HRP.
You're not playing the game right. You need at least 100 billion in the bank before you think about wasting money on stupid ships. How are you going to afford a fleet carrier carrier, or even the fleet carrier carrier carrier?I always wonder what people spend their credits on when I see they have huge amounts of assets.
I mean, I've got, apparently, about Cr12bn in assets.
Given that I've got Cr5.5bn in credits, I guess that means I've got around Cr6.5bn in ships & modules.
I've got two Corvettes worth a billion each, two Cutters worth around Cr700m each and four Annies worth around Cr500m each so those seven ships, alone, add up to Cr5.4bn.
Thing is, altogether I've got 45 ships, ranging from Sideys and Vipers to A Beluga and a pair of T10s and, excluding the above-mentioned 7 ships, their total value is, apparently, "only" around Cr1.1bn.
TBH, I struggle to accept this all works out.
I mean, without going into too much detail, I've got 4 Pythons, 4 Kraits, an FdL and a Mamba which all cost roughly Cr100m (probably closer to Cr120m) to outfit.
So, that's a billion credits, right there.
Then I've got my two mining T10s which cost around Cr150m each (IIRC).
Those 19 ships, combined, create a total of at least Cr6.7bn.
Which leaves 26 ships that cost, apparently, nothing.
Even if we assume that the Assets are valued at their selling-price (which is 10% less than their cost) it doesn't seem like the game, or INARA, is adding this stuff up properly - especially if we also factor in all the stored modules and weapons I have, including things like a couple of 7A/8A prismatic shields and big fuel-scoops.
But I digress.
My point was really just that I'm not sure how people manage to accumulate massive amounts of assets, or what they do with them.
I mean, I've got 45 ships (divided into 2 fleets of 15 ships in the bubble and Colonia), another ten "independant" ships which I've built for various reasons and then the balance are ships I don't use and are in storage.
I can explain (partially) having a large number of ships cos a bunch of them are duplicates in the bubble and Colonia but, even so, I'd have to admit that a significant number of them are "vanity projects" which I don't really fly very often.
So, in a nutshell, I've got around Cr7bn of ships and that's enough to have at least one of almost every ship in the game and have two comprehensive fleets of ships in the bubble and Colonia.
I dunno how anybody could amass, say, Cr20bn in Assets, or what they do with them (if anything).
Not saying people shouldn't have huge, expensive, heaps of ships but I'd be interested to hear what people do with them or how often they fly them.
You're not playing the game right. You need at least 100 billion in the bank before you think about wasting money on stupid ships. How are you going to afford a fleet carrier carrier, or even the fleet carrier carrier carrier?
Reactive is the only armor with two resistances in the positive. One single HRP with the third, and you are positive throughout. I have that on all my combat ships too, though I go heavy duty on the armor. For PvE the weight added by that is less of a concern than in PvP.Does that provide a benefit?
Last time I was looking at this, it seemed like it was always better (by which I mean cheaper, lighter and provided better armor) to mod' a light-alloy hull (which weighs/costs nothing) and then buy/mod/fit a HRP to boost the armor rating.
Does that provide a benefit?
Last time I was looking at this, it seemed like it was always better (by which I mean cheaper, lighter and provided better armor) to mod' a light-alloy hull (which weighs/costs nothing) and then buy/mod/fit a HRP to boost the armor rating.
The down-side, of course, is that a HRP takes up an internal slot, which might be at a premium in something like an FdL or Mamba but as long as you've got a suitable internal slot free, it seemed like it was always better to go with the stock hull & HRP.
Course, I usually just go with MGC hull-armor so all the investigation I did was based on that.
Maybe the results are different if you go with Reflective/Reactive.
I'd always suggest people check with Coriolis before buying spendy armor and then light-weighting it, though.
If you have the free slot, a HRP can be noticeably better/cheaper/lighter.
Two examples:Reactive is the only armor with two resistances in the positive. One single HRP with the third, and you are positive throughout. I have that on all my combat ships too, though I go heavy duty on the armor. For PvE the weight added by that is less of a concern than in PvP.
This is so Monty Python.Why do yall keep posting your information.
Stop it.
Im not asking for individual commander information.
Kinda.This is so Monty Python.
![]()
NO.12.7Bn in credits and 27.7bn in assets.
Why do yall keep posting your information.
Stop it.
Im not asking for individual commander information.
NO.
STAHP.
I've been cutting down my fleet for exactly that reason. The alt account has about one ship per mission, since it's my exploration account. The alt account has much less in both total assets, and cash. Last night I checked on it, and noted the pitiful amount of engineered materials it had, another store of value, if not wealth.I always wonder what people spend their credits on when I see they have huge amounts of assets.
I mean, I've got, apparently, about Cr12bn in assets.
Given that I've got Cr5.5bn in credits, I guess that means I've got around Cr6.5bn in ships & modules.
I've got two Corvettes worth a billion each, two Cutters worth around Cr700m each and four Annies worth around Cr500m each so those seven ships, alone, add up to Cr5.4bn.
Thing is, altogether I've got 45 ships, ranging from Sideys and Vipers to A Beluga and a pair of T10s and, excluding the above-mentioned 7 ships, their total value is, apparently, "only" around Cr1.1bn.
TBH, I struggle to accept this all works out.
I mean, without going into too much detail, I've got 4 Pythons, 4 Kraits, an FdL and a Mamba which all cost roughly Cr100m (probably closer to Cr120m) to outfit.
So, that's a billion credits, right there.
Then I've got my two mining T10s which cost around Cr150m each (IIRC).
Those 19 ships, combined, create a total of at least Cr6.7bn.
Which leaves 26 ships that cost, apparently, nothing.
Even if we assume that the Assets are valued at their selling-price (which is 10% less than their cost) it doesn't seem like the game, or INARA, is adding this stuff up properly - especially if we also factor in all the stored modules and weapons I have, including things like a couple of 7A/8A prismatic shields and big fuel-scoops.
But I digress.
My point was really just that I'm not sure how people manage to accumulate massive amounts of assets, or what they do with them.
I mean, I've got 45 ships (divided into 2 fleets of 15 ships in the bubble and Colonia), another ten "independant" ships which I've built for various reasons and then the balance are ships I don't use and are in storage.
I can explain (partially) having a large number of ships cos a bunch of them are duplicates in the bubble and Colonia but, even so, I'd have to admit that a significant number of them are "vanity projects" which I don't really fly very often.
So, in a nutshell, I've got around Cr7bn of ships and that's enough to have at least one of almost every ship in the game and have two comprehensive fleets of ships in the bubble and Colonia.
I dunno how anybody could amass, say, Cr20bn in Assets, or what they do with them (if anything).
Not saying people shouldn't have huge, expensive, heaps of ships but I'd be interested to hear what people do with them or how often they fly them.
Considering I and others have specially stated that it won't do any good to do that multiple times because the sample size makes it worthless data....In the absence of the data you've enquired about, it seems a bit harsh to moan at people for attempting to provide you with the information they do have.
Down with the 2%!
We should organize a protest or something!
I feel really stupid now. Why didn't I think of that?I plan to pay a Korean kid a dollar a month to mine Painite for me so I can buy my Fleet Carrier Carrier.