As we did since day 1.Bet I still end up de-instancing with my wingmates in supercruise/normal space.
YESSSS! (is it wrong that this is the one that excites me?)
- Fixed missing Flak Launcher VFX
is this a server side fix or will there be a client side updated file as well ?Greetings Commanders,
The Elite Dangerous servers will be offline for all platforms on the 10 October at 07:00 (UTC) to apply the September Update - Patch 3.
Thank you for your understanding.
Please find the full Patch Notes below:
Cockpit UI
Crashes/Stability
- Fixed an issue that caused multiple modules to appear to change priorities instead of just the one that was selected
- Fixed a small performance stutter when opening the modules tab
Exploration
- Fixed a crash that could occur when handing in a mission
- Fixed the issue causing a softlock at mission boards (and removed the workaround missions)
General
- Fixed an issue where the system map was missing Commander names for First Discovered and First Mapped
Network
- (Xbox One only) Replaced 'Debug Test' text that appeared when giving a ship a name or ID on Xbox One with 'Enter Ship Name/ID'
- Fixed missing Flak Launcher VFX
- Fixed an issue that stopped some previously allowed characters from being able to be used in ship IDs
Render
- Fixed an issue where some types of non-Ethernet connections were rejected
- Further work has been made towards restoring VPN connections by:
- (PC only) Adding ability for players to select which network adapter to use in the network options list (VPN connections will appear here)
- Note if you change the selected Network Adapter here, you will also need to restart the game
- Stopping the game from terminating if unable to connect to a network. This allows players into the network options screen to check that their VPN connection is selected
- (Xbox One only) Fixed a screen tearing issue on Xbox One when in 4k Quality mode
The mines work well, I've been mining a lot of daysany news when your going to start looking into fixing the multicrew problems mining with seismic charges instant detonation since core mining was brought out?
[USER=61948]@Crimson Kaim[/USER]
Yay, screen tearing be gone!Greetings Commanders,
The Elite Dangerous servers will be offline for all platforms on the 10 October at 07:00 (UTC) to apply the September Update - Patch 3.
Thank you for your understanding.
Please find the full Patch Notes below:
Cockpit UI
Crashes/Stability
- Fixed an issue that caused multiple modules to appear to change priorities instead of just the one that was selected
- Fixed a small performance stutter when opening the modules tab
Exploration
- Fixed a crash that could occur when handing in a mission
- Fixed the issue causing a softlock at mission boards (and removed the workaround missions)
General
- Fixed an issue where the system map was missing Commander names for First Discovered and First Mapped
Network
- (Xbox One only) Replaced 'Debug Test' text that appeared when giving a ship a name or ID on Xbox One with 'Enter Ship Name/ID'
- Fixed missing Flak Launcher VFX
- Fixed an issue that stopped some previously allowed characters from being able to be used in ship IDs
Render
- Fixed an issue where some types of non-Ethernet connections were rejected
- Further work has been made towards restoring VPN connections by:
- (PC only) Adding ability for players to select which network adapter to use in the network options list (VPN connections will appear here)
- Note if you change the selected Network Adapter here, you will also need to restart the game
- Stopping the game from terminating if unable to connect to a network. This allows players into the network options screen to check that their VPN connection is selected
- (Xbox One only) Fixed a screen tearing issue on Xbox One when in 4k Quality mode
On a quick skim quite a lot of those are fixed now, is the list being maintained?thy for your work and on the upcommming stuff.
Still have faith. Quota gonne don´t know why..
The community excells at this job and can help to atleast identify them so FDev is even able to fix them.
To avoid numerous threads popping up with "This is now broken!" or "That doesn't work anymore!" let's just put together all issues here that remain unfixed from a previous date and have been introduced by the september patch. Also reporting everything using the issue tracker is too much work considering the mass of bugs and issues ... that won't even get fixed the next patch, let alone getting any comments or ETAs.
Please report as many bugs as you find with a fitting description.
I'll try to keep this thread updated. Also please, if you report any bugs or issues be as accurate as possible, I will link your post in here.
Anything that is not linked is my personal experience.
Also, please be so kind and ping me when you report any bugs with the proper forum ping that you can copy pasta from the code excerp below. Also, please refrain from pinging me for anything else. This is just for this thread and the bug list.
Code:[USER=61948]@Crimson Kaim[/USER]
September Update Issues:
- Core mining kicks player to main menu
- Stored modules lost their engineering unless being a legacy module
- "IP changed mid session" bug when starting the game remains for some users
- Fighter lag remains (not using the exploit)
- Engineering causes cursor to misbehave, game exit requiered
- Station's orientation on HUD in supercruise doesn't match with its actual orientation
- Codex has blank stat sites
- Remote engineering can cause a crash
- ARX limit can be bypassed
- ARX can be farmed by buying and selling armor
- Wing beacon text is offset
- Advanced missile launchers and remote flak launchers can be pruchased without unlocking
- VPN broken
- Switching ships can cause modules to be transferred to the new one for some time
- Some players have experienced a power prioritiy reset
- Collector limpets can cause a crash
- In some rare occasions, players have been teleported to the MAIA system
- Rubberbanding will occur when a player joins an instance
- Enzyme missiles still dealing less damage than they should
- Existing and equiped engineered modules have blank modifications, outfitting crashes
- The steam client has greyed out network settings
- Typo in the main menu livery stating "hanger"
- Enforcer Ammo can still not be synthed
- Screen tears in all camera modes on XBO X on 4K quality
- Paint jobs missing for some ships
- Orbit lines don't render properly on distant supercruise targets
- It is possible that the join side function in CZs will not appear upon entering the instance
- Localised COVAS except for french and english missing
- Headlights no longer function while docked, but still function during outfitting
- Blocking functions still not working correctly
- BGS tick didn't occur as planned
- Interdictions can cause you to be jailed, being unable to exit or submit
- Keyboard still stops working for some players
- VR livery preview broken
- Guardian sites may not accept keys
- Visual bug can occur in the module priorities, showing red/powered off module priorities
- Sometimes, NPC fighters still don't launch the fighters even though commanded to to so
- FSS sometimes loses certain targets, unable to zoom in afterwards
Some keybinding combinations no longer work[Fixed]- Beam laser exploit still persists
- Some users experience FPS stutter upon instance switching
- Mining hotspot highlighting missing
- FSS view still randomly jumps around
- Station selection in market comparison tool still scrolls too fast
- Missing triangle lead indicators on target ships still happens
- Jade's Pride may have disappeared
- VR camera position in Holo-Me seems to be odd
- Launching from a planet may crash the game
- Crackable Asteorid duplication still persists
- Crackable Asteorid filtering still persists
- Some delivery missions can't be completed
- Flying over 500 m/s with deployed collector limpets can cause ram damage
- Guardian Shield Reinforcement Packs can not be turned off, module priority is locked
- Opening the controls settings may cause a crash
- WHN Colony baulked
- Some CZs may only be available in Solo Play or may be empty
- Supercruise Assist active spams on HUD
- NPCs still blocking assigned pads in multiplayer
- Hull damage effects on ships still don't persist when switching instances
- Shut down field neutralizer (and ECM) can continue to play sound after being fired
- The most recent Clipper Ship kit can cause you to get locked in jump tunnels
- Some interstellar phenomena may have disappeared
- Docking audio response delayed until player is actually docked
- Outfitting incorrectly displays gimballed/fixed icons again
- On PS4 the mission board seems to be broken
- Scramble Spectrum may no longer work against NPC
- Target shields being online while offline recharging in SC after interdiction bug remains
- Crystalline clusters can fail to drop materials
- ...
Notes to Bugs:
- Bindings may have been wiped after this update
All stored modules that have been engineered seem to have lost their modifications. According to Paige this is a visual bug and there is a workaround.
There is an official known issues list posted by Frontier Developements.
As of 27.09.2019, there has been an official statement made by Frontier Developements informing the community regarding the second patch for the september update.
nopeI'm wondering if we will ever get
nopeany news when your going to start looking into fixing
nooope chuck testaStill no fix for
How many posts until someone asks if this patch will give us spacelegs do you reckon?
My bet - mining & trade - they'll try and fix the ARX payout and break 'emLets see... what gona be broken this time? =)