Lets see... what gona be broken this time? =)
I'm almost hoping something serious does get broken this time round too, since a further patch to fix that is probably the only way the engineering progress news they broke in 3.5.2 gets fixed before December. The more things that mean they have to do just one more round of fixes, the more other stuff gets brought in with it...My bet - mining & trade - they'll try and fix the ARX payout and break 'em
Bet I still end up de-instancing with my wingmates in supercruise/normal space.
If this works, then next patch can we get the fix in 1080p mode as well?Render
- (Xbox One only) Fixed a screen tearing issue on Xbox One when in 4k Quality mode
Wierd. Mine has never stopped working.I'm wondering if we will ever get our SLF pilots voices back.
An issue from 24th of April for crying out loud:
https://issues.frontierstore.net/issue-detail/831
Greetings Commanders,
The Elite Dangerous servers will be offline for all platforms on the 10 October at 07:00 (UTC) to apply the September Update - Patch 3.
Thank you for your understanding.
Please find the full Patch Notes below:
Cockpit UI
Crashes/Stability
- Fixed an issue that caused multiple modules to appear to change priorities instead of just the one that was selected
- Fixed a small performance stutter when opening the modules tab
Exploration
- Fixed a crash that could occur when handing in a mission
- Fixed the issue causing a softlock at mission boards (and removed the workaround missions)
General
- Fixed an issue where the system map was missing Commander names for First Discovered and First Mapped
Network
- (Xbox One only) Replaced 'Debug Test' text that appeared when giving a ship a name or ID on Xbox One with 'Enter Ship Name/ID'
- Fixed missing Flak Launcher VFX
- Fixed an issue that stopped some previously allowed characters from being able to be used in ship IDs
Render
- Fixed an issue where some types of non-Ethernet connections were rejected
- Further work has been made towards restoring VPN connections by:
- (PC only) Adding ability for players to select which network adapter to use in the network options list (VPN connections will appear here)
- Note if you change the selected Network Adapter here, you will also need to restart the game
- Stopping the game from terminating if unable to connect to a network. This allows players into the network options screen to check that their VPN connection is selected
- (Xbox One only) Fixed a screen tearing issue on Xbox One when in 4k Quality mode
Only if they don't cause more bugs then they fix.Hooray for patches. \o/
Flimley
don´t know is the tracker maintained
It´s as maintaind as the dev known isues page !
On a quick skim quite a lot of those are fixed now, is the list being maintained?
The longest September of all, it's September 39th and counting.
... or it's time to go shopping for that 4k tv...That screen tearing issue happens in all modes. Not just 4k quality mode. Hope the fix applies across the board.
I'm wondering if we will ever get our SLF pilots voices back.
An issue from 24th of April for crying out loud:
https://issues.frontierstore.net/issue-detail/831
Network
- Fixed an issue where some types of non-Ethernet connections were rejected
- Further work has been made towards restoring VPN connections by:
- (PC only) Adding ability for players to select which network adapter to use in the network options list (VPN connections will appear here)
- Note if you change the selected Network Adapter here, you will also need to restart the game
- Stopping the game from terminating if unable to connect to a network. This allows players into the network options screen to check that their VPN connection is selected