The ADS

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The fss is a telescope. There's no guarantee it comes with a tracking mount, and an intention to auto track with it.

The fss and system map provide exactly the same level of spoilers anyway. You're getting the same content... the map would be more display and navigation while the fss is more reward focused (tags and dss). Why is there a difference?
Where does it say the FSS is a telescope. As to a tracking mount, why wouldn't it, if the ADS can track everything in a system in 5 seconds.
 
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The easiest one: do nothing and wait for the moaners to leave.

It worked for the people wanting to get rid of legacy mods.

Thats a great advert for frontier. You must be mad to spend any money with them if thats how it is. Sounds to me like they had a valid case aswell seeing as a small group was allowed to keep powerful items. Imagine if explorers had been allowed to keep legacy mods.... ah but no, explorers arnt favoured by frontier.
 
Not really. It's not a mini-game. The deep core mining is a mini-game. The FSS is a tool.

It's a mini-game, and a contrived mini-game at that. It wouldn't exist in its current form in any logical universe except as a child's toy. Why? Because any half-decent engineer would add basic technology (available from the 20th century) to automate it.

So no, it's simply a contrived mini-game because FDev decided that hunt-the-blue-blob whack-a-mole is something players would like, and apparently many do.

Personally, I find it an insult, as they are treating us as 8 year olds.

It does get tiresome after a while. But what doesn't?

And here we agree. The FSS as a mini-game is actually quite OK. The game design flaw is that many explorers will want to use the thing 10,000+ or even 100,000+ times. In that context, it's a total failure. All IMO of course. YMMV.
 
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the telescope talks to you? 🤕🚑
and btw, it doesn't need a telescope to not seeing through something. common physics will do that for you
if that was your 'logic'
Also, telescopes don’t zoom. Eyepieces do, but only if you pay a fortune (I have two in my binoviewer).

There, that’s my pedantry ring filled on my activity app.
 
The story so far: Rosamund's father has become ensnared by Mr. Shabby's extraordinary personal magnetism. Bob and Janet have eaten Mr. Farquar's goldfish during an Oxfam lunch, and Mrs. Elsmore's marriage is threatened by Doug's insistence that he is on a different level of consciousness. Louise's hernia has been confirmed, and Jim, Bob's brother, has run over the editor of the 'Lancet' on his way to see Jenny, a freelance Pagoda designer. On the other side of the continent Napoleon still broods over the smoldering remains of a city he had crossed half the earth to conquer...
 
The easiest one: do nothing and wait for the moaners to leave.

It worked for the people wanting to get rid of legacy mods.

Unless you’re actually planning on making up the cosmetics for every person you forcefully send away, you are being materially destructive to frontier developments.

It’s people like you that frontier have to worry about, not people in love with and concerned about the game.
 
the telescope talks to you? 🤕🚑
btw, it doesn't need a telescope to not seeing through something. common physics will do that for you
if that was your 'logic'
as in "the car can't move through the wall, hence anything that can't move through a wall must be a car."
makes perfectly sense to me

I was narrowing scope to particles that move at least the speed of light. You know I never thought about car fss though.. hmmmm
 
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I would consider it awfully generous for you to think they'd be hired in the first place. What if the door opened outward but they wanted it to open inward, they'd be stuck outside trying to get it changed.

Good schooling?

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Thats a great advert for frontier. You must be mad to spend any money with them if thats how it is. Sounds to me like they had a valid case aswell seeing as a small group was allowed to keep powerful items. Imagine if explorers had been allowed to keep legacy mods.... ah but no, explorers arnt favoured by frontier.

How small of a group? I have 60-some ships, almost all with legacy engineered modules. During the beta I tested these modules and compared their starting values with maximum new-engineered values. Nearly all of them offered some degree of better functionality over updated versions, though I'd not call any of them "god-modded", just really good modules. Efficient beams with reduced power bonuses, weight reduction bonuses no longer available - things of that sort that render them better than contemporary counterparts, even when the base modifications proved to have higher values - and guess what, this wasn't something limited to just the first 1000 pilots, or just to those who dug deep in their pockets - the option was available to everyone who had engineered modules prior to the update. These Legacy Modules are OUR cobra 4's. Sorry if you came late to the party, all the Cristal is gone, but we still have plenty of Dom Perignon.
 
Black holes I would have thought would be easily detected too with regards to the gravitational lensing.
Tough to say. Would likely depend on the mass of the black hole and how much visible stuff was behind it or near it, so probably a lot of variability there. Also, if visibility is a relevant thing, Jupiter and a few of the other planets in our solar system are highly visible with the naked eye, at least on this side closer in toward the sun. It's not necessarily easy to tell what it is you're looking at at first though with the naked eye.
 
More like devolved thanks to the introduction of poorly considered mini-games and there being no viable alternative to them. :rolleyes:

And here is the issue: people not even knowing what a mini-game is, nor what the tool they so despise actually seems to do.

The FSS does not have a challenge to do, there's no timer or points scored for using (yes, we get credits and tags, but not until the data is turned in so it is not really that dopamine-inducing challenge and reward that mini-games are supposed to bring). During the update that brought us the FSS and DSS we did indeed get a few mini-games: one is associated with the DSS (the efficient scan bonus). The other is the timer on the deep core charges (which is one of the dumbest things I've seen added to Elite Dangerous and which brings me worries about the game's future).

The pro-ADS crowd also don't seem to know what the FSS tool actuality does, so might actually not have used it much if at all. Here's an explanation: the FSS resolves the discovery scan ping with a series of filters. The first filter isolates the stars. The next filters are applied inside the FSA interface. That interface does not know what anything is, just that something has higher energy in certain directions and frequency bands. By focusing on those blobs manually, we can resolve them into positions and compositions. Simple.

There are inconsistencies: we get notified about NSPs, for example, in the system map. Also, other signal sources show up in the system map. Maybe because they are generally man-made and within frequencies the system can isolate right off the bat?

Either way, we probably wouldn't have this kind of silly heated debates if the pro-ADS crowd would just stop arguing so silly, childishly and ignorantly.

:D S
 
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