Elite not very dangerous ?

Well then, build a non-engineered ship of your choice. You're not artificially handicapping yourself against NPCs in this case, but rather you are refusing to take steroids and other enhancement drugs that the NPCs don't have access to.

That's already the case, I don't engineer my ships. I'm not much of a combat pilot, the only combat I willingly take part in is piracy. The thing is, as a pirate, I would expect that some areas of the game would make me sweat. You'd expect that when I enter a system where I'm wanted, particularly high sec ones, things would get tricky. But they never do, never have. Occasionally something tries to interdict me, but of course interdictions are impossible to lose so that's never a factor. The police around stations and starports are hopeless and haven't scanned me in years, even when I smuggle in a Type 9 for the lulz, because all evading scans involves is flying at 200m/s towards the mailslot.

And when I decide to do some trading instead, instead of having the choice between high risk high profit trading between low security systems and low risk low profit bulk trading in safe space... guess what, there is no such choice. Pirates are just as hopeless as the police, so the only way you'll face some risk, is if you submit to the occasional interdiction in a Type 9 without shield, completely abandoning any pretense that you're playing a pilot with half a brain.

What immersion? If you want to play a pve god, then play one - but don't complain that the game is too easy.

I don't want to play a PVE god, that's the whole point. The problem is I have two choices: play a f-g suicidal moron who makes every possible mistake or play a PVE god, because a PVE god is what your character is in this game if he has enough brainpower to lace his shoes and even the most basic sense of self-preservation.
 
Probably when players realised that they could achieve two of the three Elite ranks without shooting at anything at all.
I still remember the day that it dawned on me that I could run from a fight instead of trying to win the fight. As crazy as it sounds, I didn't connect those dots on the early part of the game, thanks to EVERYTHING having weapons (including ships like the Type 6). These days I get just as much fun running a blockade in my stealth Dolphin as I do battling it out tooth and claw.

Too bad we don't get any Arx for escaping with our hulls intact, something that takes skill, whereas we get six Arx for dying.
 
That's already the case, I don't engineer my ships. I'm not much of a combat pilot, the only combat I willingly take part in is piracy. The thing is, as a pirate, I would expect that some areas of the game would make me sweat. You'd expect that when I enter a system where I'm wanted, particularly high sec ones, things would get tricky. But they never do, never have.
Ahh, I misjudged you. Respect!
 
I'm pretty sure almost all games are like that. Single-player games come with a difficulty slider or "levels". MMOs usually have opt-in regions or instances.

Such mechanisms aren't really compatable with a game like ED, or any other multiplayer title featuring a persistent setting that is supposed to have a sense of verisimilitude. When one can opt out of risk and danger during or after habitually engaging in actions that should feature such consequences, the game is just broadcasting how artificial it is. This is not the vision we were originally sold on.

Source: https://youtu.be/EM0Gcl7iUM8?t=245
 

Robert Maynard

Volunteer Moderator
Such mechanisms aren't really compatable with a game like ED, or any other multiplayer title featuring a persistent setting that is supposed to have a sense of verisimilitude. When one can opt out of risk and danger during or after habitually engaging in actions that should feature such consequences, the game is just broadcasting how artificial it is. This is not the vision we were originally sold on.
Around the time of that video there were still "save points" mentioned in the FAQ.
 
I think a lot of cmdrs get stuck in an endgame without realising it.
You make your credits, get the best ship, get a reputation, no one would dare attack you now, you are too gud.
If you want a fight you have to pick one.
 
I'd love system security status to mean something, A poor Anarchy system = dangerous, A rich, high tech Democracy system = safe with all of the risk v reward gameplay that would entail. This was brought up in a live stream and they said they didn't want to restrict any systems from players who weren't into combat...so instead we get vanilla systems, all the same apart from the name.

However with supercruise that makes it difficult to create the blockades and chokepoints required to initiate combat unless you have to ward off waves of interdictions which gets old pretty quick.

Also the fact you can destroy hundreds of ships from a certain faction but they won't attack you or even mention the wholesale slaughter of their comrades.

There are solutions to this, many suggestions have been made, some by me but I don't think this will ever really happen, it's all working as intended...apparently The only real danger in ED comes from other players, or if you make a mistake / misjudge a situ.
 
This issue is one of about a dozen that actually seriously effects players like me and whether we stay playing or not. And acting like increasing difficulty is just going to be for the ".2%" is a joke; the game's PvE difficulty is currently aimed at the bottom 33%, so there would seem to be a lot of room for improvement.
Maybe that is why you have left the game as it presents no challenge to you, perfectly understandable, but for poeple like me there is still so much to do and achieve that the entertainment value of the game will remain for some time yet.

You, by your own admission, have done just about everything in this game, many times, and allegedly (I don't actually know this) began 'ganking' through boredom with the game - (correct me if I am wrong - it is by inference) and the game would need to contain much more 'content' to your preference to bring you back. Increasing the 'challenge' for those who are bored, or have left, is an admirable concept, but there are probably many players for whom the prospect is not particularly attractive.
 
I'd love system security status to mean something, A poor Anarchy system = dangerous, A rich, high tech Democracy system = safe with all of the risk v reward gameplay that would entail. This was brought up in a live stream and they said they didn't want to restrict any systems from players who weren't into combat...so instead we get vanilla systems, all the same apart from the name.

However with supercruise that makes it difficult to create the blockades and chokepoints required to initiate combat unless you have to ward off waves of interdictions which gets old pretty quick.

Also the fact you can destroy hundreds of ships from a certain faction but they won't attack you or even mention the wholesale slaughter of their comrades.
Although I understand that the balance between "inherent danger" and "opt-in danger" for new vs seasoned players is difficult for ED (or any MMO), I do agree with this point.

I think it is totally fair to say to new players: "don't go to an Anarchy system unless you feel you're up for it", the same way as they should not participate in a CZ.
 
Interesting discussion. I think some folks may have misinterpreted my initial post. I have no problem finding challenge/danger etc.

I was trying to make a point about how I have to go looking for it, rather than it coming to find me. I'd find the former more thrilling - especially when, as some have pointed out, I have been attacking a particular faction, or flying into a hostile / low security system.

Those CMDRs that want to avoid combat can still avoid those scenarios, but for me it does seem odd that I can fly around a system where my HUD clearly marks the faction is 'hostile' to me, yet it feels like a Sunday afternoon drive in Hyde Park :)

It's when random encounters happen that excitement is created. If I have to elect or opt into every scenario, I'm going into it prepared with some idea of what to expect, which automatically diminishes the value of that interaction.

So for me, I'd simply prefer more randomness with the encounters.
 
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Elite is about as challenging as school sport's gametime. Even Minecraft still offers more challenge as you can't really combat log in singleplayer and you lose your whole inventory upon player death. Or if you go for hardcore, you whole save.

Meanwhile Elite, a tiny credit percentage of the ship's credit value which ignores engineering.
Then we also have dumb AI that are outclassed since 2.1 by players, thargoids that are too dumb to fight reverski, synthesis for the extra portion of spam tactics and no consequences for anything players do in the game.
Have you ever scanned a compromised nav beacon with cargo in your ship's hold? Give it a go and let us know how you did there.
 
Frontier are also aware of how many copies of the base-game have a corresponding copy of Horizons.

Last time I saw it published only 1.3M copies of Horizons had been sold compared to 3M copies of the base game.

Therefore less than half of the potential player-base has access to Engineering.
Those players really are playing Elite DANGEROUS!
 
This issue is one of about a dozen that actually seriously effects players like me and whether we stay playing or not. And acting like increasing difficulty is just going to be for the ".2%" is a joke; the game's PvE difficulty is currently aimed at the bottom 33%, so there would seem to be a lot of room for improvement.
I think when PvE gets too easy it's time to PvP. Go find some gankers in a ganker system and Judge Dredd their ARX's! That's what I'm gonna do when I finally get my ships PvP ready! 😀
 
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