Think if it as a guy on a motorcycle shooting out the tires of a semi.So a mosquito with a flashlight can bring me out of super cruise.....darn i need some anti pirate spray
Neenaw lol, no need for the door Duck, I likes u lolBecause griefers cheat.
I'm just here to make Cmdr_Ajay31091 happy
I'll show myself out now!
So a mosquito with a flashlight can bring me out of super cruise.....darn i need some anti pirate spray
It's rather an eqivalent of you stopping elephant with a gun.The fact that he/she can pull me out of super cruise and make me drop into normal propulsion is a bit of a mystery to me. This in my mind equals me being able to stop an elephant by grabbing its tale and by assuming a firm stance, bringing it to stop.![]()
It's rather an eqivalent of you stopping elephant with a gun.
That's because you're thinking of it like a small child trying to stop an adult body builder by pulling on his arm. It isn't like that - traveling FTL is "tricky". Think instead of an adult body builder skating on ice and the small child runs out and trips him. Poof, he's out of "supercruise" and on his butt!It makes no sense lore-wise for small ships being capable of easily interdicting big ships, big ships being able to interdict small ships.
Funny, but rather think that this elephant is driving a car and you shoot the engine.If that gun was a grappling hook and you then did the stopping by doing your best levering job.
That's because you're thinking of it like a small child trying to stop an adult body builder by pulling on his arm. It isn't like that - traveling FTL is "tricky". Think instead of an adult body builder skating on ice and the small child runs out and trips him. Poof, he's out of "supercruise" and on his butt!
You're overthinking it.If it's just a gun, then, ignoring all the questions that pop up like how does Ship A's FSD know the exact realspace location of Ship B after Ship B's FSD malfunctions and deposits it somewhere nearby, and drop there at the exact moment it happens, at ranges far in excess of what we see the ships are capable of doing when manually disengaged, and ignoring the style of what the game shows us on screen and why Ship B can... break... away... from the gun... after it's been hit, why can't Ship B just stick one pointing out the back of it and pop Ship A down the second it sees it coming? Especially if it's a larger ship, it should be able to handle a gun that works at far longer ranges than the little ship. If we've got all this conventional FSD weaponry, how come there aren't FSD Interdictor turrets along the trade lanes that smack wanted ships down the second they're detected? Why aren't there FSD Interdictor mines that you can seed all along your wake?
The Interdiction process is more like some spooky-action-at-a-distance style quantum or extra-dimensional interaction between two weirdo devices doing outside-newtonian stuff to our universe. Action/Reaction. If Ship A pointies at Ship B, then Ship B pointies at Ship A. This is more like what we've got going in game.
Is that a deliberate design decision? I consider myself a fairly adept pilot, but I always loose the interdiction against players, no matter how agile my ship (I know that the advice is to submit). It doesn't really seem right to me - at the point of interdiction it should be 50/50 and determined by skill.CMDR vs NPC, the CMDR wins just about every time, even if they try to lose. In CMDR vs CMDR situations, the one doing the interdicting almost always wins, no matter which ships they and their victim are flying.
Got any vid links?
I've been trying for years, YEARS with my type 7 and never managed it!
Is that a deliberate design decision? I consider myself a fairly adept pilot, but I always loose the interdiction against players, no matter how agile my ship (I know that the advice is to submit). It doesn't really seem right to me - at the point of interdiction it should be 50/50 and determined by skill.