from dream to nightmare

Hello
First, sorry for my English.
I play ED since 4 years and I start ED with Vr. (HTC Vive Pro, GTX 1080 16 Go and i7 7700K)
I spent hours traveling across the galaxy but the visual quality although satisfactory was quite limited and far from the ultra settings provided in the options.
I told myself that the problem probably came largely from the graphics card and so I decided at the beginning of the year a little too for my job to change pc in order to go even further in the visual pleasure with ED . So I bought the following configuration:
i9 9900K
Zotac AMP extreme core RTX2080 ti
Corsair 32GB RAM (4000)
MSi Golike motherboard.

It must have been the dream, but it turned into a nightmare!
Since indeed the images jump in the game (as if I lost images) and the saccade make it completely unplayable.
All other games work including NMS in VR and ED in 2D (Ultra setting), but VR is impossible with ED!
I have already uninstalled the game, the drivers (video, HTC, motherboard), the HTC Vive pro and sure the drivers of the video card.
still the same problem. My processor is overcloked and the memory, so a priori no limitation on this side either. I even came back to the basic config of the proc by removing the overclock. But nothing.
In despair I turn to you who may have experienced a similar situation. thank you in advance
 
Your English is fine, keep going. If mine is hard to read just tell me and I'll change it.

Start by disabling all the overclocking and optimisation settings for the PC. Sometimes an overclock will seem fine, run stress tests fine, run most games and yet other games will crash anyway. My old i5-4690k will run 'Intel Burn Test' all day at 4.8GHz and then Skyrim will crash it unless I go down to 4.6Ghz

Just because you have a new PC, are you using all the same settings in the drivers that you had on your old PC?

Do you still have your old graphics card? Put it in and see if you still have the same problems. If the old GPU works then you have a problem with the 2080 Ti.

Make sure that in the Nvidia driver settings that Power Management is set to 'Maximum Performance'.

Unplug all USB devices except the keyboard and mouse. Do you still get dropped frames?

In ED, turn all rendering settings to their lowest settings. Do you still get the problems?

Let me know how you get on.
 
Hello thank you for your reply :
1) About overcloking: I only activated it after seeing the loss of images, because I thought maybe the processor was not powerful enough for the graphics card. I'm going to be on reset the factory settings.

2) the old Card : No, I do not have it anymore. (I sold the PC). It is true that it would have been interesting.

3) the power management of the graphics card, I put "Performance max".

4) the USB ports(Do you mean that I disconnect my hotas? But how do I go out of the station;)? Ok I'm testing.

5) Settings, I tried and even in low it does not change anything. there is so much saccade.

A special point that I noticed in SteamVr: When you choose the option "paramétre" a small graphic takes place at the bottom left of the window (which indicates a value 11.1 ms?): With each jump of image in the game, I have a vertical black bar (actually a hole) in the frame. and it's the same thing with FPSVr. It probably means something but I do not know how to interpret it.
I'm coming back to you tomorrow night.
Thanks a lot aXel
 
Hello nigeljk
In fact the RTX2080 Ti goes up to higher temperatures (78 to 85 °) on VR or greedy games graphically. The simpler games (World of tanck for example works with temperatures between 40 and 50 °).
However at first sight it is a parameter that is known.
I use an afterburner equivalent of MSI for ZOTAC cards (FireStorm)
In my opinion the temperature is not necessarily the problem

Thanks for your post
 
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What render resolution did you use in SteamVR and in ED? Sometimes some User make the mistake to use both options, but than both works in combination and the true render resolution is much to high.
 
What render resolution did you use in SteamVR and in ED? Sometimes some User make the mistake to use both options, but than both works in combination and the true render resolution is much to high.
Hi Balmung
In steamVr I leave by default: In The Video tab, he detects the graphics card and chooses 150% (I do nothing) . I do not select anything in the Program tab. In ED I chose 1 in SS and 1.5 for HMD.
Is that what you're talking about?
Sorry.
Thanks a lot
 
So, aside from the jerkiness, ( I presume this is what you mean by saccade? ) do you often see other problems e.g. pixels or objects not rendered properly? I'm wondering if there is a hardware problem.

Can you get an FPS display inside the headset? Get an idea of what speed it 'thinks' it is rendering at.
 
So, aside from the jerkiness, ( I presume this is what you mean by saccade? ) do you often see other problems e.g. pixels or objects not rendered properly? I'm wondering if there is a hardware problem.

Can you get an FPS display inside the headset? Get an idea of what speed it 'thinks' it is rendering at.

good evening Axel
Yes you're right it's all about jerkiness. Even in low vr it's the same.

I use FPSVR in the headset, but I do not know how to make a screenshot in the headset.
I will try to note and take screenshots from monitor, because FPSvr references to can almost the same screen on my monitor .

What is really amazing is this frame break in steamVr (as a hash) at the same time that I have the image jumping into the headset
I also suppose that this is a hardware problem: How could a 2080 ti be less efficient than my old 1080?

Thanks
 
Hi Balmung
In steamVr I leave by default: In The Video tab, he detects the graphics card and chooses 150% (I do nothing) . I do not select anything in the Program tab. In ED I chose 1 in SS and 1.5 for HMD.
Is that what you're talking about?
Sorry.
Thanks a lot
Yes.

HTC Vive Pro has a resolution of 2880x1600, with 150% we are on 4320x2400 (already over 4K), with 1.5 HMD in ED we are on 6480x3600. That is no small resolution that the RTX 2080TI must handle.
 
Have you disabled USB energy management ?
You could also have a look at windows event watcher, you could maybe notice something happening at the same moment of the stutter in Windows.
 
Yes.

HTC Vive Pro has a resolution of 2880x1600, with 150% we are on 4320x2400 (already over 4K), with 1.5 HMD in ED we are on 6480x3600. That is no small resolution that the RTX 2080TI must handle.

Hi thanks for your info.
In which places do I have to reduce the parameters?
On SteamVr the 150% detection is done directly by STeamVr. I did not change anything? Should I modify it or modify something in the "program" tab for ED only?
Do I have to reduce the HMD in ED?
Already I find that the resolution is far from top, it may be illegible in the game?
Would you have an idea of the settings to choose on both steam and ED?

thank you
 
Have you disabled USB energy management ?
You could also have a look at windows event watcher, you could maybe notice something happening at the same moment of the stutter in Windows.


Where do you want to say? : In SteamVr?
I'm checking out tonight

I checked in the Windows log. Nothing at all.
The only thing is this visible break in SteamVr in the small graph that appears in the parameter tab and that has each image lost, generate a break (black vertical bar).
Thank you
 
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I just read on forums that I have to load the SteamVr Advanced on which we can change the reprojection settings. I'll try that too ...
 
Hi thanks for your info.
In which places do I have to reduce the parameters?
On SteamVr the 150% detection is done directly by STeamVr. I did not change anything? Should I modify it or modify something in the "program" tab for ED only?
Do I have to reduce the HMD in ED?
Already I find that the resolution is far from top, it may be illegible in the game?
Would you have an idea of the settings to choose on both steam and ED?
I don't know exactly how it is on SteamVR, because I know that more from Oculus Renderquality, but there it is better to use the Oculus own one, because it give you a better image quality than the ED own HMD setting. But you can try it for yourself.

Normally you use only one of this setting and leave the other on 1.0 / 100%. So use 150% in Steam and 1.0 in ED or 100% in Steam and 1.5 in ED.

Frontier build that HMD Settings in for VR headsets where you can't set a global Render Resolution. Oculus for example didn't have that settings on the beginning and I mean also SteamVR.
 
I don't know exactly how it is on SteamVR, because I know that more from Oculus Renderquality, but there it is better to use the Oculus own one, because it give you a better image quality than the ED own HMD setting. But you can try it for yourself.

Normally you use only one of this setting and leave the other on 1.0 / 100%. So use 150% in Steam and 1.0 in ED or 100% in Steam and 1.5 in ED.

Frontier build that HMD Settings in for VR headsets where you can't set a global Render Resolution. Oculus for example didn't have that settings on the beginning and I mean also SteamVR.

Ok, in ED we have 2 parameters: Supersampling and HMD. I will try to set everything to 1 and leave it in steamVR by default.
I do not know if instead of STeamVR I can use Renderquality? I will try too.
I have a lot of things to test tonight thank you all anyway.
In parallel I made a request to replace the graphics card. in case.
 
Where do you want to say? : In SteamVr?
I'm checking out tonight

I checked in the Windows log. Nothing at all.
The only thing is this visible break in SteamVr in the small graph that appears in the parameter tab and that has each image lost, generate a break (black vertical bar).
Thank you

I mean in the advanced power settings. Right here in the USB parameters.

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But as the others are saying, you should going directly through Oculus app to run ED. Personaly, I avoid SteamVR as much as I can.
 
Is v-sync enabled? You seem to have to many details/pixels

As a test to minimize the number of suspect component I suggest you put in your old gpu and see if you have the same issues
 
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