I find this attitude pretty boring and conservative. For a game, that is. But I didn't really expect you to agree with me, vice versa you neither I guess.
But tell me, what is your argument your premise is based on. Is it realism?
Whatever it is, I have the better cards as the game supports my argument, not yours. Not that it would ring a bell to you, that's clear...
With the way that the BGS is structured, flying around in supercruise hoping to instance with a rival player is actually the single worst strategy that one can adopt... from a strictly numbers standpoint. Fragging the ever-loving **** out of an enemy squadron, however, is fun, immersive, makes things personal (and I daresay real), and demoralizes the hell out of the opposition. In other words, it adds the human element to an otherwise bland, predictable mechanic.
More to the point, it makes BGS wars fun, and forces one to potentially face those they're seeking to undermine. It forces them to have some skin in the game, and to accept some degree of risk. I understand that risk is a foreign/obscene/terrifying concept to many in the solobius crowd, but then again... you are engaging in adversarial gameplay.
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