Could or should Frontier enhance the FSS or add in and incorporate an optional ADS-like expansion module?

When you look around, very few people seem to like Fdev. Go on steam or facebook there are people screaming abuse, at Fdev, at braben directly, crying about years of lies and how they fail all the time. And Fdev is like fingers in ears lalala! (cant hear you! not really happening) Their attitude doesnt see to be turning out so well does it. And here i am trying to get them to do the right thing and give the player some choice. Im actually doing fdev a favour by keep posting here cause lets face it they dont really know how to make this game good.

Screaming abuse is the second thing the Internet is for.

:D S
 
I don’t mind the FSS and how it operates. Although, I would prefer to view a system layout with black spheres in the system map upon honking. At least then one can get a feel for the system layout and quickly identify interesting orbits. After all, the new Fss can successfully locate the bodies positions, just not their composition until specifically scanned using the tuning device.

My main issue is with the VR experience. It’s well below par compared to the rest of the game. You are taken out of the cockpit of your ship and dangled in space, (for some considerable time), not only does it become a dizzying experience after a while due to no ship cockpit foreground to centre you. But it also feels claustrophobic for the same reason with only a singular plane of distance. The devs did draw a trim style cylindrical cage in which you are placed as a reference point... but, it is useless really and probably a last minute low cost attempt to keep the player grounded... it doesn’t work, at all. I guess that one is attributed to limited investment, and does reveal its self as such in the final end product.

Flimley
 
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I have mixed feelings about which of these would be more viable and better received by players in general, and of course which I would actually prefer.

It's no secret that I'm not fond of being more or less obligated to park my ship in supercruise while out in the black and go into a non-first-person-cockpit camera view to "explore" the cosmos by aligning and dialing in the words instead of having more viable options beyond just the likes of parallax.

I don't want to undermine the FSS and more importantly the game-play of it for those who prefer it, but would definitely like some alternatives to use at my discretion.

I'm wondering what other players, at least on the forums here, think about this in general.

Let me just say to please not discuss other player's opinions here nor their validity. I'd rather this not degrade into another poo flinging match we've seen of late when these sort of topics come up.

Thanks.

PS: Still on my roundabout way to Jaques Station from Beagle Point after DW2. Yeah, I'm a bit of a slacker, but had a lot of family needs come up recently, including a very unfortunate death in our extended family that saw us going out of town for a while. I haven't been intentionally avoiding other players nor the game. Thanks for your understanding.

Certainly last time I did any cartography, not long after the FSS was released, there was still the ability to "Honk" look in fire groups, and there was a discovery scanner waiting to be bound to a fire button, when I targetted a body in supercruise, and got within certain range of it I got the scanning noise and seemingly a detailed surface scan of the plante, just like flying up with the old detailed surface scanner. In all honesty with you my only gripes with the current FSS set up are that when you use them you automatically stop in Supercruise, and also its a pain in the neck to set up all the bindings, I still havent found anything that feels intuitive for FSS on my twinsticks.
 
Certainly last time I did any cartography, not long after the FSS was released, there was still the ability to "Honk" look in fire groups, and there was a discovery scanner waiting to be bound to a fire button, when I targetted a body in supercruise, and got within certain range of it I got the scanning noise and seemingly a detailed surface scan of the plante, just like flying up with the old detailed surface scanner. In all honesty with you my only gripes with the current FSS set up are that when you use them you automatically stop in Supercruise, and also its a pain in the neck to set up all the bindings, I still havent found anything that feels intuitive for FSS on my twinsticks.

Yes what I am looking for is the behaviour you describe in all systems. As far as controller mapping are concerned I think if you asked 20 players you'd get 20 different answers & none would be 'perfect' :)

I'm fine with how the process works in explored space now, I barely use the FSS and when I do (for BGS points) it is a chore. I just look at the sysmap, target the shiny things and go & map them. I'd like to be able to do that in virgin & partially explored systems too by fitting an optional module, just as we had before the 3.3 update, because guessing what type of planet it is from the picture and it's distance from the star etc is a nice little challenge, an opportunity to fail or use experience to make educated guesses. For me, there is no guesswork in the new process, just a chore to complete the sysmap as quickly as possible. I now only gather exploration data for it's BGS value, I used to do it for fun.

Just put the ADS back into outfitting please FDev, there was no need to remove it in the first place and doing so has only needlessly created problems, removing it solved nothing.
 
In the system map, all you had to do was honk, open the system map, target the body and listen. That told you exactly what type of body it was, then fly towards it to scan. It was very easy. In the FSS, you look at the wave forms to see if the body is there that you want, then use the FSS to discover it (this is already taking significantly longer to do), once found after probably FSSing he whole system, select the target and fly towards it, then when you get there you need to map it. All of that takes far longer.
Wait, what? Is it me misunderstanding you, or do you really mean to say that the FSS isn't easier? Scanning bodies becoming faster and cherry-picking body types for systems being easier was much of its point, with this being promoted by the devs on stream.

I mean, the planet sounds - if you knew about them, which many didn't - would only tell you what it was if you recognized them. Good luck telling apart various gas giant classes, for example. Granted, that wasn't important at all then, but for cherry-picking biologicals, it is now. If for example you were looking for amphora plants with the system map, you'd have a much slower time (gotta check for the presence of metal rich bodies and an ELW/GGWL/WG) than you do now.
After all, the FSS tells you with absolute certainty, at a glance, all the body types there are in the system. If you are uncertain about what's at a barcode position, the game even tells you what exactly it is if you move over it.
And well, the developers themselves repeatedly promoted the FSS with being much faster at scanning whole systems. No flying involved unless you want to map something, and that's only done to a body or two, either if you want to get more credits and tags or if you know a POI you're looking for is there. Unless you are specifically looking for geological or biological POIs, which very few people do - all they are for is to loot materials, after all. In the absence of other, more interesting stuff (like the better xeno and human POIs close to the bubble), many just ignore looking for those... especially given how long you have to wait for geologicals.
 
Wait, what? Is it me misunderstanding you, or do you really mean to say that the FSS isn't easier? Scanning bodies becoming faster and cherry-picking body types for systems being easier was much of its point, with this being promoted by the devs on stream.
Depends what you are cherry picking. Some things it's easier, some other not.

I mean, the planet sounds - if you knew about them, which many didn't - would only tell you what it was if you recognized them. Good luck telling apart various gas giant classes, for example. Granted, that wasn't important at all then, but for cherry-picking biologicals, it is now. If for example you were looking for amphora plants with the system map, you'd have a much slower time (gotta check for the presence of metal rich bodies and an ELW/GGWL/WG) than you do now.
As I said, it depends on what you are cherry picking.

After all, the FSS tells you with absolute certainty, at a glance, all the body types there are in the system. If you are uncertain about what's at a barcode position, the game even tells you what exactly it is if you move over it.
And well, the developers themselves repeatedly promoted the FSS with being much faster at scanning whole systems. No flying involved unless you want to map something, and that's only done to a body or two, either if you want to get more credits and tags or if you know a POI you're looking for is there. Unless you are specifically looking for geological or biological POIs, which very few people do - all they are for is to loot materials, after all. In the absence of other, more interesting stuff (like the better xeno and human POIs close to the bubble), many just ignore looking for those... especially given how long you have to wait for geologicals.
So if you haven't figured out the the wave forms, then you can't tell at a glance.

As I said, they are both good at cherry picking, just cherry picking different things.

Also I didn't say either one was easier. I said to cherry pick, that also includes time it takes to scan. From going into a system and getting to a planet, the ADS is faster then the FSS. Sure there maybe uncertainties with the ADS, which I also think there should be with the FSS too. I would much prefer to have basic wave forms that only tell you a rough idea of what type of planet it is. As I have said many times, I don't think the FSS is perfect.

Some things take too long and other things take too quick to find. They need to meet up in the middle somewhere.
 
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Depends what you are cherry picking. Some things it's easier, some other not.
Beyond GGGs, what else would you be thinking of? Also, I think we might be using different definitions for cherry-picking.

Also I didn't say either one was easier. I said to cherry pick, that also includes time it takes to scan. From going into a system and getting to a planet, the ADS is faster then the FSS.
You mean it would be faster than the FSS+DSS. But as noted by many, there's little reason to DSS everything. And there's no need to get to planets to scan them now, as the developers have repeatedly stressed. No scan timer either - just point, click and bam, scanned.

So if you haven't figured out the the wave forms, then you can't tell at a glance.
It takes you less than a second to move to the correct barcode position, at which point the game will explicitly tell you. As such, it takes less than a minute to watch that and figure out the entire range of wave forms. Then it takes either memorising the positions you want, or just putting an overlay on top of the FSS screen.
 
Beyond GGGs, what else would you be thinking of? Also, I think we might be using different definitions for cherry-picking.
Interesting system layouts comes to mind. Earth likes and water worlds with rings.

You mean it would be faster than the FSS+DSS. But as noted by many, there's little reason to DSS everything. And there's no need to get to planets to scan them now, as the developers have repeatedly stressed. No scan timer either - just point, click and bam, scanned.
Yup. But we are not talking about DSSing everything. We are talking about DSSing cherry picked planets.

It takes you less than a second to move to the correct barcode position, at which point the game will explicitly tell you. As such, it takes less than a minute to watch that and figure out the entire range of wave forms. Then it takes either memorising the positions you want, or just putting an overlay on top of the FSS screen.
It takes a bit longer then that. It's just as long as using the ADS.
 
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When you look around, very few people seem to like Fdev. Go on steam or facebook there are people screaming abuse, at Fdev, at braben directly, crying about years of lies and how they fail all the time. And Fdev is like fingers in ears lalala! (cant hear you! not really happening) Their attitude doesnt see to be turning out so well does it. And here i am trying to get them to do the right thing and give the player some choice. Im actually doing fdev a favour by keep posting here cause lets face it they dont really know how to make this game good.

Nah. You are spamming garbage and wasting everyone's time. This thread is a whole bunch of trash, repeating the same crap arguments ad infinitum.
 
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Nah. You are spamming garbage and wasting everyone's time. This thread is a whole bunch of trash repeating the same crap arguments ad infinitum.

You came here to post that and you talk about garbage. Firstly im not the only poster speaking in here, im barely participating. The thread is not trash and arguments take two sides. Its widely accepted that the FSS is a fine example of garbage, badly and thoughtlessly designed, probably not even finished when it was pushed out. Some people were able to adapt but for some of us the badness of it was just too much to cope with. Thats why these threads keep popping up, posters are desperately trying to signal to frontier that something needs to change here. Of course its been difficult getting thru to them but that is an issue for frontier itself, i suspect somebody somewhere isnt doing their job properly, but hey im not in charge so...
 
I wasn't aware of your great sense of humor. 🤪

Iv given up. RDR2 soon, my opinion of frontier in tihs matter is zero. Truthfully the only reason i want it back anymore is for the others that also want it. Cause i know just how they feel and the bottom line is the thing is bad. Sub standard work. An abomination.... i wont go on :)

I mean even if it did come back say in a couple months. Would i log into ED again? I dont know... dont think i would rush back.
 
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