Are we still so terrified of THE GOLD MINERS (insert horror movie sting music here) that we will continue to keep the main blockage for interesting player interactions in place?
It's been a LONG time now. I remember back in premium beta before launch we and the devs talked about credit transfers a lot. But the player base being what it was at the time there was a lot of worst case scenario fear mongering so it never happened. I don't know what people think now, I'm out of touch with the community. But with fleet carriers just around the corner (okay, probably still a year away) now seems like a good idea to revisit the idea, soon we'll have more reason than ever to help out and get help from other players.
Nobody is suggesting multi-million credit transfers to new players. Obviously we'd have restrictions on any abusable system, we always do.
But I would like to pay my friends for services rendered, cover all the gaps where the game's systems do not.
Ever had a dedicated seismic charge skiff on a mining run? I have, the whole team becomes far more efficient, but whoever pilots the nimble little charge layer gets a fraction of the income, even if you fill his hold.
Ever had someone escort you through the final systems before cashing the exploration data? I have, you get 20 million credits and he gets zero.
Ever had a fuel rat save you? Sure they don't want any sort of payment, but that doesn't stop me feeling guilty about dragging him all the way out here.
Let me give my buddy one million credits limited to once every hour or worse. We're both Elite, it's a drop in the water for both of us, but it's still important to me. Heck, I'd be happier than I am now with only being allowed 500 credit tips, laughable as that sounds it's still better than nothing. Any level of limitation is, and SHOULD, be on the table.
Discuss. Remember, nobody is suggesting multi-million credit transfers to new players.
It's been a LONG time now. I remember back in premium beta before launch we and the devs talked about credit transfers a lot. But the player base being what it was at the time there was a lot of worst case scenario fear mongering so it never happened. I don't know what people think now, I'm out of touch with the community. But with fleet carriers just around the corner (okay, probably still a year away) now seems like a good idea to revisit the idea, soon we'll have more reason than ever to help out and get help from other players.
Nobody is suggesting multi-million credit transfers to new players. Obviously we'd have restrictions on any abusable system, we always do.
But I would like to pay my friends for services rendered, cover all the gaps where the game's systems do not.
Ever had a dedicated seismic charge skiff on a mining run? I have, the whole team becomes far more efficient, but whoever pilots the nimble little charge layer gets a fraction of the income, even if you fill his hold.
Ever had someone escort you through the final systems before cashing the exploration data? I have, you get 20 million credits and he gets zero.
Ever had a fuel rat save you? Sure they don't want any sort of payment, but that doesn't stop me feeling guilty about dragging him all the way out here.
Let me give my buddy one million credits limited to once every hour or worse. We're both Elite, it's a drop in the water for both of us, but it's still important to me. Heck, I'd be happier than I am now with only being allowed 500 credit tips, laughable as that sounds it's still better than nothing. Any level of limitation is, and SHOULD, be on the table.
Discuss. Remember, nobody is suggesting multi-million credit transfers to new players.