A different discussion about currency. It's been a long time, lets poke the bear.

Are we still so terrified of THE GOLD MINERS (insert horror movie sting music here) that we will continue to keep the main blockage for interesting player interactions in place?

It's been a LONG time now. I remember back in premium beta before launch we and the devs talked about credit transfers a lot. But the player base being what it was at the time there was a lot of worst case scenario fear mongering so it never happened. I don't know what people think now, I'm out of touch with the community. But with fleet carriers just around the corner (okay, probably still a year away) now seems like a good idea to revisit the idea, soon we'll have more reason than ever to help out and get help from other players.

Nobody is suggesting multi-million credit transfers to new players. Obviously we'd have restrictions on any abusable system, we always do.

But I would like to pay my friends for services rendered, cover all the gaps where the game's systems do not.

Ever had a dedicated seismic charge skiff on a mining run? I have, the whole team becomes far more efficient, but whoever pilots the nimble little charge layer gets a fraction of the income, even if you fill his hold.

Ever had someone escort you through the final systems before cashing the exploration data? I have, you get 20 million credits and he gets zero.

Ever had a fuel rat save you? Sure they don't want any sort of payment, but that doesn't stop me feeling guilty about dragging him all the way out here.

Let me give my buddy one million credits limited to once every hour or worse. We're both Elite, it's a drop in the water for both of us, but it's still important to me. Heck, I'd be happier than I am now with only being allowed 500 credit tips, laughable as that sounds it's still better than nothing. Any level of limitation is, and SHOULD, be on the table.

Discuss. Remember, nobody is suggesting multi-million credit transfers to new players.
 
Between core mining and collector limpets you can give your mate a load of space cash anyway.

Having said that I'd be fine with credits you could buy in the store, I was always against it because pay2win but there's always a credit exploit going for anyone who wants it and money is easy now. So why not. Just limit it so no-one can bankrupt themselves.

Cash transfers between players I wouldn't have a problem with especially if they had purchasable credits as the gold sellers wouldn't have a market.
 
Discuss. Remember, nobody is suggesting multi-million credit transfers to new players.
Define 'new' and how would that change when it comes to existing players buying new copies for new characters?
The issue is that any restrictions would inevitably be lifted, and gold farmers would move in.
Selling credits straight from FDev? Also against. It should be simply for cosmetic stuff. The rest is a slippery slope which leads to "why can't I engineer my ship for $10?"
 
Really, in Elite it is hillariously easy to gain more credits than Uncle Scrooge in almost no time (Road to Riches). I just fear, that IF FDev decides to enable credit-transfer, the "china-farmers" WILL crawling out of their caves.
Me personally, I don't want THAT to happen.
 
Between core mining and collector limpets you can give your mate a load of space cash anyway.
A buddy of mine gave me 80 void opals which I picked up in my Dolphin early in my game on PC. This was enough to give me a bit of boost to outfit a nice Vulture and also grab a T7, both favorites from my PS4 days. Normally I prefer to earn my own credits, but since that I was "forced" to start from scratch, I accepted this charity to get past the initial credit grind (something I enjoyed as a new player, but not as much as a veteran).

So yes, it's very doable to trade between players.
 
If you're talking about sums like one million, why not just wing up and let your friend have free trading dividends on your actions? How many million credits does a new player need?
 
"Give a man a fish....."

And Yes, I think the farmers would move in and change the game, and not in a good way
 

Robert Maynard

Volunteer Moderator
Discuss. Remember, nobody is suggesting multi-million credit transfers to new players.
Previous suggestions to introduce credit transfer haven't been so modest.

.... and a single million credits for more than about a minute's play-time would be a poor reward.

In the OP, the dedicated seismic charge skiff would still be significantly short changed even if the other wing members could give 1M Cr/hr - and would be drawfed by the wing trade bonus on selling the refined commodities.
 

Robert Maynard

Volunteer Moderator
The thing is player credit transfer needs to be a thing,
for evolvement of criminal gameplay, allowing players
to extort money and cargo.
Being able to extort credits from a ship in space would lead to extortion of empty ships - against the rebuy of the ship - by ships that had no cargo capacity at all, i.e. fully optimised for interdiction and combat.
 
Being able to extort credits from a ship in space would lead to extortion of empty ships - against the rebuy of the ship - by ships that had no cargo capacity at all, i.e. fully optimised for interdiction and combat.

Yes, absolutely.
Would be great to bribe the watchful eyes of the escorts
by easy credits to continue raiding, eh?
 
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I operate a barter system based on favours. If a player helps me win a war for example, I'll try to help them in some (usually BGS related) way.
 
Would "gold farmers" really take any interest in a game with below classic MMO
player numbers?

Yep, I just had a look.

Being able to extort credits from a ship in space would lead to extortion of empty ships - against the rebuy of the ship - by ships that had no cargo capacity at all, i.e. fully optimised for interdiction and combat.

That's a good point, no credit transfers because "people".
 
I hope so.
Strange what the whiff of a tiara will do to some people.
Station services have been taking bakhanders since forever,and they're automated !
 
Okay, so a few of you are missing the main point here.

It's about giving players their due when they have done good by you without having to go through the cargo-can-dance.

There are three problems people have with the idea, all of which are EASILY mitigated:
1) Gold farmers, scared of the Chinese playing a bunch of elite just to sell credits to other players? Well they can already do that thanks to void opals. Any sort of rank based transfer limit would stop gold farmers from using the system and keep to using opals instead.
2) Boosting new characters. Same solution as 1.
3) Extortion of credits from empty ships by griefers/pirates. Solution: "You can only transfer credits for within the station menu." Problem solved.
 
Previous suggestions to introduce credit transfer haven't been so modest.

.... and a single million credits for more than about a minute's play-time would be a poor reward.

In the OP, the dedicated seismic charge skiff would still be significantly short changed even if the other wing members could give 1M Cr/hr - and would be drawfed by the wing trade bonus on selling the refined commodities.

Don't get hung up on the exact numbers. Even if it's a functionally useless system it's still cool to be able to give out even token amounts. I don't think anyone should ever look to credit transfers thing if they are going for high credits per hour.
 
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