I agree. I always said that the only way to fight piracy would be to provide a better service than the pirates. Things like Steam, GOG etc made me finally stop pirating games, as the better pricing (and frequent discounts), and the excellent convenience of things like digital copies, download speeds, cloud saving, auto updates, etc was just too good.
Same when Netflix appeared, it costed 12$ in my country, I gladly pay it to avoid having to keep schedule on where my favourite shows and movies are released, get the torrents, hunt subtitles.
But the entertainment industry just couldn't call it a win, and is pushing it too far.
Too many games are now sold in 12$ chunks called "DLC" and are starting to cost up to 100/150$ or even more to get the "full" game. An increasing number of publishers are cutting their games into these chunks more and more. And suddenly the torrent temptation is coming back again. I remember when a game "expansion" was a significant amount of new content (think Dawnguard or Dragonborn expansions for Skyrim). Now a similarly priced DLC is something like a couple new animals for Planet Zoo (you know it's coming), or a new race for Stellaris.
Same for streaming services, now there's already a bunch of them, content is being split between them as "exclusives", and while I'll gladly pay 12$ or even 20/30$ for a streaming service where I could watch anything I wanted, I sure as heck won't be paying 10/15% for each of the 10+ increasing different services. And like in games, I'm already feeling the torrent temptation coming back.