Currently its far too easy to never see an NPC opponent from missions. Commanders drop far too close to stations and enter the no fire zone (NFZ) almost instantly, making any NPC bounty hunter or pirate instantly fly off (making them redundant).
A distance like 20Km (or perhaps shrink the NFZ or do both) would create a space where players would need to run or fight off attackers. If NPCs have no long range lasers (aside from ATR) then this is essential. This change would also be truer to the 84 Elite. It would also be a useful space for Powerplay NPC wings to attack enemies.
Station security would be present as normal.
Please create proper NPC pirates with proper loadouts. Cytoscramblers, ion mines, hatchbreakers, chaff, reverb cascade, drag munitions- they should all feature in some way to provide a challenge.
Please also make it the NAV buoy is used more- mainly as again this is an area where pirates and bounty hunters can attack.
Please give a fine to those who are clean but do not submit to military / police scans (i.e. NPC military / security ships interdict). It makes no sense that you can ignore a direct authority order and still be innocent.
Please either randomise ATR past a certain threshold (i.e. 5 notoriety onwards, random as the chance increases they pop up with no warning, mixed wings of sec and ATR), or remove them and make all security ships spec ops in capability. The former would make BGS murder much more interesting and risky, the latter would lower overall security kills naturally and ATR would therefore not be needed. In both cases this would need to be done in parallel with rebalancing negative BGS actions which currently favour positive BGS actions.
This would have the following benefits:
NPCs spawned in missions to intercept you in real space (either pirates or mercs wanting to kill you) leading to more interaction.
General NPC pirate spawns (perhaps linked to states, fluctuating)- PvE piracy would be more prevalent with NPCs, both for players pirating NPCs and player traders being robbed by NPCs.
A legitimate space for PvP piracy.
A legitimate space for Powerplay NPCs to attack / Open Powerplay (making fortification / preparation runs more varied and carry risk)
Help prevent bots (because NPC pirates will be about making autopilot risky)
Gives purpose to engineering like drag drives, extra defenses (minimizes min / maxing).
A distance like 20Km (or perhaps shrink the NFZ or do both) would create a space where players would need to run or fight off attackers. If NPCs have no long range lasers (aside from ATR) then this is essential. This change would also be truer to the 84 Elite. It would also be a useful space for Powerplay NPC wings to attack enemies.
Station security would be present as normal.
Please create proper NPC pirates with proper loadouts. Cytoscramblers, ion mines, hatchbreakers, chaff, reverb cascade, drag munitions- they should all feature in some way to provide a challenge.
Please also make it the NAV buoy is used more- mainly as again this is an area where pirates and bounty hunters can attack.
Please give a fine to those who are clean but do not submit to military / police scans (i.e. NPC military / security ships interdict). It makes no sense that you can ignore a direct authority order and still be innocent.
Please either randomise ATR past a certain threshold (i.e. 5 notoriety onwards, random as the chance increases they pop up with no warning, mixed wings of sec and ATR), or remove them and make all security ships spec ops in capability. The former would make BGS murder much more interesting and risky, the latter would lower overall security kills naturally and ATR would therefore not be needed. In both cases this would need to be done in parallel with rebalancing negative BGS actions which currently favour positive BGS actions.
This would have the following benefits:
NPCs spawned in missions to intercept you in real space (either pirates or mercs wanting to kill you) leading to more interaction.
General NPC pirate spawns (perhaps linked to states, fluctuating)- PvE piracy would be more prevalent with NPCs, both for players pirating NPCs and player traders being robbed by NPCs.
A legitimate space for PvP piracy.
A legitimate space for Powerplay NPCs to attack / Open Powerplay (making fortification / preparation runs more varied and carry risk)
Help prevent bots (because NPC pirates will be about making autopilot risky)
Gives purpose to engineering like drag drives, extra defenses (minimizes min / maxing).
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