Antagonists play Eve, a game that fully supports them, but also has all the systems (and players) in place to keep them in check. ED will never have that, the very base design wouldn't work with it. If antagonists had their way in ED, everything would be burning, nothing left and everyone gone.
I actually don't really know where to start with all the things that are wrong with this comment...
10+ years of Eve and I can't recall anywhere near the support for antagonistic gameplay in that.... are you conflating PvP with antagonism? Because they're so different it's not funny.
Also, I never suggested ED should be like Eve, so I don't really know why you've even said that.
As for "Everything would be burning", I don't know if you're just really uncreative, or being unnecessarily alarmist, but that's absolutely untrue.
Let's take the last phase of The Scourge. We had a single-sided CG, where supporting the Scythes was patently not an option... there was no supporting CG, and every mechanic which would normally have helped them lead to victory was disabled.
So what we had was a CG where the outcome was inevitable; Feds didn't even have to lift a finger to win. That produces:
- A stale, pre-determined narrative outcome
- No compelling reason to continue the activity for the full 7 days, unless you just love the grind; there's no opposition at all.
And what was the outcome? Nothing more than an article announcing "Scythes are beaten, thanks for coming, seeyabye".
If there was a supporting CG for the Scythes, then victory for the feds is not assured; this keeps a fire burning under the CG and gives a driving reason to
continue support for the Feds. And since all we got as an article as the outcome of that conflict, what's another article to the contrary? Something like:
Federal Task Force Repelled from Quator
The tri-power task-force sent to eradicate the Scythes of Panem, has been forced to retreat from the Quator system after facing an unexpected show of force from independent commanders supporting the Scythes.
Supporting the Scythes of Panem, independent pilots engaged Bruthanavan Co security teams, eliminating field command personnel in the process and forcing a tactical withdrawal.
FIA Agent Gino Borstein spoke on behalf of the tri-superpower taskforce investigating the blight:
“The Scythes of Panem originally sought for the Federation’s orbital bombing of Onion Head crops on Panem nearly five years ago. A recent change in leadership led them towards more extreme methods, fuelled by anti-capitalist sentiment, with the objective of disrupting the galactic economy.”
“The term ‘Crops for Crops’ recurs in many of the data entries and communications recovered from the underground facility. We believe this phrase was used as a rallying cry by members.”
"Unfortunately the Scythes appear to have been more pervasive than expected with this sentiment, and were able to fund a sizeable force of independent pilots to repel our forces from the system"
Traders are currently transporting the agronomic treatment for the blight pathogen, with a focus on the Diso and Orerve systems. As yet there is no official word regarding its effectiveness, but the Interstellar Association for Agriculture remains quietly optimistic, despite the risk of further crop infection by the Scythes.
Vox Galactica published an opinion piece from journalist Adalyn Cross:
“A vital question remains: has the damage already been done? With the originators of the blight still at large, can a galaxy-wide eradication of food supplies be prevented?”
Pilots who assisted with the campaign in the Quator system can now pick up their rewards from the Scythes of Panem at Quator Station.
I've kept this as close as possible to the original Galnet article as possible... so how would offering this as an option for antagonistic gameplay "result in the galaxy burning down". As far as I can tell, the outcome is the same, just the victors are different. But it would've provided a more competitive and compelling narrative process for that week's CG.
And that's without going anywhere near the complete absence of activities which create negative states. I mean, that's why we got the Blight. Antagonistic behaviours are so utterly under-represented in the game that instead of getting more activities to create famine, we now have something which, by all accounts will just crop up semi-randomly to cause these states. What a crock. Famine, lockdown, bust and civil unrest all existed pre-3.3 in far greater quantities and in far more easily caused circumstances with no negative detriment; in fact, famine, civil unrest and bust all have positive outcomes[1] compared to other states... it's just because of the brokenly high value of Voipal mining that people don't care about states that arent PA+Inv+CL anymore.
Again, I mentioned in the post you quoted that I
didn't support an option to "blow up" the ship; it comes with so many dags that it's just not practical nor makes sense in the game. That doesn't mean antagonistic roles
can't exist to, at the very least, light a fire under the supporters and actually create an
engaging story arc.
That's why The Enclave was successful; there was an (NPC) antagonist in the combined threat of the Thargoids, the remoteness of colonies, and the clock to fend off the goids and repair stations in a limited timeframe.
I mean, I've even pitched CG's where it's:
- One side shipping minerals (need to submit minerals)
- Other side pirating minerals (need to submit stolen minerals)
We never have anything even remotely like that.
[1] I'm prepared to say having Lockdown actually make station services disappear is a bad design choice.