I wanna attack the Golconda...

Why can't this be an option? I already deployed a Thargoid Sensor, Probe, and Link next to the thing, even did a pulse of the Probe too. Next test will be hitting it with the human version of the Thargoid Enzyme Missile. But I wish this would actually have some real effect instead of just another boring CG and a decal reward... where's the reward for drawing Thargoids to the system (does UA/sensor bombing even work anymore on starports?)?

I want to see some real chaos for once!
This is why we can't have nice things...
 
If anyone wants to shoot at things, the structural facility (Statistics Building, or some name similar) adjacent to the Golconda, offers "defend/ attack the station" scenarios which produces waves of attackers in CZ-like features against the backdrop of the facility, which is fun. I made well over a million credits shooting ships there last night.

Just fly close to the facility for a minute or two, scanning ships etc. and the CZ should spawn. It sometimes doesn't in Open, so relog to Solo to correct that.
 
Well for giggles I unlocked and bought 4 Enzyme Missile Racks and loaded up one packhound rack on my Krait. Shot the Golconda up a few times and messed around with thargoid sensors/probe/link for some sillyness, not that much will come from it.
 
Idea: you can shoot it. However, being a sublight generation ship, it would have to deal with space debris traveling appreciable fractions of c relative to it. So it’s going to have a big honking laser and realistic kinetic point defense, both with ranges of several dozen megameters. Sure, they can’t hit you in supercruise, but this also means they have pinpoint accuracy and very high muzzle velocity. The power output of the reactor for a torch drive, when pumped into a defense system, would be enough to instantly vaporize a fully memeshielded Cutter several times over.
 
Idea: you can shoot it. However, being a sublight generation ship, it would have to deal with space debris traveling appreciable fractions of c relative to it. So it’s going to have a big honking laser and realistic kinetic point defense, both with ranges of several dozen megameters. Sure, they can’t hit you in supercruise, but this also means they have pinpoint accuracy and very high muzzle velocity. The power output of the reactor for a torch drive, when pumped into a defense system, would be enough to instantly vaporize a fully memeshielded Cutter several times over.
Ooooo I like. Nothing else is quite like "get insta-gibbed at your own risk"
 
This is why we can't have nice things...
But see, we only have nice things. We only get nice things. The only option ever given is the "nice" one. Nova Imperium, League of Reparation and Scythes of Panem all send their regards, from the back of the cupboard where FD kept them.

I won't subscribe to the idea of "blowing up" this ship, because it causes too many synchrinocity issues, but all of FD's II's and CG's over the last two years have been filled to the brim with roles for the "good guy" player, and entirely absent for the role of the "antagonist" player. And because of that, it's not just like watching paint dry... the paint's already dried, and we're just staring at it.

Utter bare-minimum I would've expected from this ship is for it to at least function like other megaships, and have poppable cargo hatches for junk loot, just to at least give some feel for it. But realistically, an actual option to support, say, some pirates enslaving/capturing the ship would be great.

But right now, we're just shipping basic commoddities back and forth, and will do in the 2nd phase, and it's all going to be successful, because there's no other option.
 
Attacking and destroying The Golconda is the best option for humanity.
I guess nobody here got the reference of 'the wasting kiss' or the ship name.
Seems nobody played VTMB or does know anything about the Cainite lore (cf. Book of Nod)
 
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The first 10 or so times i read the name "Golconda" i thought it was the most stupid thing ever, but its kinda grown on me now.

I want to be part of this cg but i can't bring myself to do it... Another one really? Maybe if the story picks up. I can't imagine how.

I thought it was a metaphor for what goes on inside frontier every time they want to make an official pr statement.
 
But see, we only have nice things. We only get nice things. The only option ever given is the "nice" one. Nova Imperium, League of Reparation and Scythes of Panem all send their regards, from the back of the cupboard where FD kept them.

I won't subscribe to the idea of "blowing up" this ship, because it causes too many synchrinocity issues, but all of FD's II's and CG's over the last two years have been filled to the brim with roles for the "good guy" player, and entirely absent for the role of the "antagonist" player. And because of that, it's not just like watching paint dry... the paint's already dried, and we're just staring at it.

Utter bare-minimum I would've expected from this ship is for it to at least function like other megaships, and have poppable cargo hatches for junk loot, just to at least give some feel for it. But realistically, an actual option to support, say, some pirates enslaving/capturing the ship would be great.

But right now, we're just shipping basic commoddities back and forth, and will do in the 2nd phase, and it's all going to be successful, because there's no other option.
Revolution inc did a little better.

Attacking and destroying The Golconda is the best option for humanity.
I guess nobody here got the reference of 'the wasting kiss' or the ship name.
Seems nobody played VTMB or does know anything about the Cainite lore (cf. Book of Nod)
 
Why can't this be an option? I already deployed a Thargoid Sensor, Probe, and Link next to the thing, even did a pulse of the Probe too. Next test will be hitting it with the human version of the Thargoid Enzyme Missile. But I wish this would actually have some real effect instead of just another boring CG and a decal reward... where's the reward for drawing Thargoids to the system (does UA/sensor bombing even work anymore on starports?)?

I want to see some real chaos for once!
I have to agree - there are 2 factions fighting over it: Empire, Alliance - why not the 3rd option to blow it up?
 
But see, we only have nice things. We only get nice things. The only option ever given is the "nice" one. Nova Imperium, League of Reparation and Scythes of Panem all send their regards, from the back of the cupboard where FD kept them.

I won't subscribe to the idea of "blowing up" this ship, because it causes too many synchrinocity issues, but all of FD's II's and CG's over the last two years have been filled to the brim with roles for the "good guy" player, and entirely absent for the role of the "antagonist" player. And because of that, it's not just like watching paint dry... the paint's already dried, and we're just staring at it.
Antagonists play Eve, a game that fully supports them, but also has all the systems (and players) in place to keep them in check. ED will never have that, the very base design wouldn't work with it. If antagonists had their way in ED, everything would be burning, nothing left and everyone gone.
 
Colonists cause nothing but trouble, just look at 'Aliens' or ' Starship Troopers'. All they do is ruin planets, annoy the local flora and fauna, and then wonder why they get wiped out. Now some of them are stuck on a ship, been inbreeding for a thousand years, and they've caught a cold. Boo hoo. There is only one sane solution here, and those of us with an itchy trigger finger know what it is....
 
Is that channel secure? ...beep... Yes! ...beep...

Well then, we listened to their communication, btw. they still type up text and send it via the early Internet, but most of all, they are not even remotely aware yet. ...beep...

Internet? As kiddos we learned about it in history lessons, I think they called it the world wide web. ...beep...


Correct. The council is in recess, but there was strong indication from all sides that they do not deem them suitable. I am sorry. ...beep...

You know that they will not stand a chance without your technology, you know that this decision would deliver a death sentence to their entire civilisation. ...beep...


We estimate their chance of surrvival to be around 7.38%, perhaps even 12.57% depending on speed of development without access to raw materials that conduct electricity only on their surface. As you know, our knowledge on the evolution of the cosmos and the fluctuations that seeded the formation of galaxies is based on that technology. We have a greater responsibility than for one civilisation alone. ...beep...

This logic is deeply flawed. Besides it would be a first to come to such a decision, it had never happened before, and what could possibly justify an enormous incision like that? It is against all the very core principles of the statues established by the council. ...beep...

...beep... White Noise ...beep...
 
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Colonists cause nothing but trouble, just look at 'Aliens' or ' Starship Troopers'. All they do is ruin planets, annoy the local flora and fauna, and then wonder why they get wiped out. Now some of them are stuck on a ship, been inbreeding for a thousand years, and they've caught a cold. Boo hoo. There is only one sane solution here, and those of us with an itchy trigger finger know what it is....

Pretty much. Or let us lure the Thargoids to them. The interceptors will do the work for us and further ignite the war against a common enemy from all factions (even the pirates and slavers don't want Thargoids around). I'm not asking for every CG to offer an evil option, but this is one of the cases where it would be logical as their ship is a huge set of potential risks. Let us have a way to sabotage it!
 
Antagonists play Eve, a game that fully supports them, but also has all the systems (and players) in place to keep them in check. ED will never have that, the very base design wouldn't work with it. If antagonists had their way in ED, everything would be burning, nothing left and everyone gone.
I actually don't really know where to start with all the things that are wrong with this comment...

10+ years of Eve and I can't recall anywhere near the support for antagonistic gameplay in that.... are you conflating PvP with antagonism? Because they're so different it's not funny.

Also, I never suggested ED should be like Eve, so I don't really know why you've even said that.

As for "Everything would be burning", I don't know if you're just really uncreative, or being unnecessarily alarmist, but that's absolutely untrue.

Let's take the last phase of The Scourge. We had a single-sided CG, where supporting the Scythes was patently not an option... there was no supporting CG, and every mechanic which would normally have helped them lead to victory was disabled.

So what we had was a CG where the outcome was inevitable; Feds didn't even have to lift a finger to win. That produces:
  • A stale, pre-determined narrative outcome
  • No compelling reason to continue the activity for the full 7 days, unless you just love the grind; there's no opposition at all.
And what was the outcome? Nothing more than an article announcing "Scythes are beaten, thanks for coming, seeyabye".

If there was a supporting CG for the Scythes, then victory for the feds is not assured; this keeps a fire burning under the CG and gives a driving reason to continue support for the Feds. And since all we got as an article as the outcome of that conflict, what's another article to the contrary? Something like:

Federal Task Force Repelled from Quator
The tri-power task-force sent to eradicate the Scythes of Panem, has been forced to retreat from the Quator system after facing an unexpected show of force from independent commanders supporting the Scythes.

Supporting the Scythes of Panem, independent pilots engaged Bruthanavan Co security teams, eliminating field command personnel in the process and forcing a tactical withdrawal.

FIA Agent Gino Borstein spoke on behalf of the tri-superpower taskforce investigating the blight:

“The Scythes of Panem originally sought for the Federation’s orbital bombing of Onion Head crops on Panem nearly five years ago. A recent change in leadership led them towards more extreme methods, fuelled by anti-capitalist sentiment, with the objective of disrupting the galactic economy.”

“The term ‘Crops for Crops’ recurs in many of the data entries and communications recovered from the underground facility. We believe this phrase was used as a rallying cry by members.”

"Unfortunately the Scythes appear to have been more pervasive than expected with this sentiment, and were able to fund a sizeable force of independent pilots to repel our forces from the system"

Traders are currently transporting the agronomic treatment for the blight pathogen, with a focus on the Diso and Orerve systems. As yet there is no official word regarding its effectiveness, but the Interstellar Association for Agriculture remains quietly optimistic, despite the risk of further crop infection by the Scythes.

Vox Galactica published an opinion piece from journalist Adalyn Cross:

“A vital question remains: has the damage already been done? With the originators of the blight still at large, can a galaxy-wide eradication of food supplies be prevented?”

Pilots who assisted with the campaign in the Quator system can now pick up their rewards from the Scythes of Panem at Quator Station.

I've kept this as close as possible to the original Galnet article as possible... so how would offering this as an option for antagonistic gameplay "result in the galaxy burning down". As far as I can tell, the outcome is the same, just the victors are different. But it would've provided a more competitive and compelling narrative process for that week's CG.

And that's without going anywhere near the complete absence of activities which create negative states. I mean, that's why we got the Blight. Antagonistic behaviours are so utterly under-represented in the game that instead of getting more activities to create famine, we now have something which, by all accounts will just crop up semi-randomly to cause these states. What a crock. Famine, lockdown, bust and civil unrest all existed pre-3.3 in far greater quantities and in far more easily caused circumstances with no negative detriment; in fact, famine, civil unrest and bust all have positive outcomes[1] compared to other states... it's just because of the brokenly high value of Voipal mining that people don't care about states that arent PA+Inv+CL anymore.

Again, I mentioned in the post you quoted that I didn't support an option to "blow up" the ship; it comes with so many dags that it's just not practical nor makes sense in the game. That doesn't mean antagonistic roles can't exist to, at the very least, light a fire under the supporters and actually create an engaging story arc.

That's why The Enclave was successful; there was an (NPC) antagonist in the combined threat of the Thargoids, the remoteness of colonies, and the clock to fend off the goids and repair stations in a limited timeframe.

I mean, I've even pitched CG's where it's:
  • One side shipping minerals (need to submit minerals)
  • Other side pirating minerals (need to submit stolen minerals)
We never have anything even remotely like that.

[1] I'm prepared to say having Lockdown actually make station services disappear is a bad design choice.
 
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