Juddery player ships in open

I rarely ever play in open, but during the current community goal, I have been. So seeing lots of other player ships around Upaniklis. And I can't help but notice how unlike NPC ships, player ship movement is often juddery in and around the station. Particularly around the mail slot. Like they'll move in a direction for say half a second, then flick to a different position and repeat. It's quite off-putting. I can't imagine that's how it looks to the actual player, so why would I see it that way from a third person perspective? Is this is a known bug from there being so many players occupying the same area?
 
Yea. What you describe are the usual syncing problems. If it always happens to you, the problem might be on your side. If you only experience it once a while then the games distribution system just, as so often, messed up again and gave instance control to somebody who either has a rather limited uplink speed, connection issues or his CPU is on the capacity limit.

It's the price we pay for by being on a P2P infrastructure. But it's unlikely that this will ever be changed any more. When things go to bad, you should better switch to solo or join a less populated PG. (Having a regional PG, where all members are from around where you live can also sometimes improve things. Of course, it also limits who you can meet then. )
 
Yes... i quit playing last night because ALL SHIPS where like it and its been like that for a few days now.
I have screen caps of ship contrails in Zig Zags because all ships are rubber banding in game.

If it constantly happens to you, then the problem most likely is very near you. First of all, make sure it's not your computer. The normal tools from windows offer some information, but you might want to use HWMonitor (https://www.cpuid.com/softwares/hwmonitor.html ) E.g. while showing an average CPU load, finding out that some of your cores are on the limit is a bit harder. The tool i mentioned displays the information more conveniently.

Then you might want to check your upload speed. There's plenty of websites around where you can check that. Have one in your browser, start the measurement when you experience problems with rubberbanding in ED. See if that one reports high ping times, low bandwidth, etc.

I am not saying that your problem has to be something like that, but if you experience it constantly, then the chance for that is rather high and you might want to check out. If you have any way to fix things is a different question. It depends on many things and can't be determined without more information.
 
One can have the fastest download and upload speeds but it all boils down to the term called "latency" aka "Ping" rates. Consoles are worse than PC's. And if your connection is via a satellite which can be anywhere along the connection in either or both directions; it's worse yet. Because I'm no longer on a console, though my speeds have increased a wee bit, the latency (Ping) hasn't changed. Hence I still can't play in OPEN when there's too much going on. Subsequently, I spend most of my time in either my or my sons private mode. And even then, I will have issues if and when some one else joins in.
 
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It's the peer to peer nature of Elite, frankly its a Big O nightmare.

Players - Amount of Active Connections per instance (in Total all players)
1.............1
2.............4
3.............9
8.............64
etc..

Next, and I'm not sure if this is the case with Elite, we have server convergence* (might not be the right name) were all players clients must agree an action has taken place, i.e. did that shot that player 2 did to player 5 actually connect, which of course adds delay.
 
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Juddery? Like Jittery and Buttery at the same time?

Yeah, that's what happens when people play on Can-and-String net, or delusion themselves into thinking VPN's make their connections faster. They're can-and-string to the VPN, so crap connection is still crap connection, but trying to make them realize that... you'd talk a stone into being soft first.

But that's my #1 reason for not playing in Open. I can't tolerate latency like that. I won't..
 
Juddery? Like Jittery and Buttery at the same time?

Yeah, that's what happens when people play on Can-and-String net, or delusion themselves into thinking VPN's make their connections faster. They're can-and-string to the VPN, so crap connection is still crap connection, but trying to make them realize that... you'd talk a stone into being soft first.

But that's my #1 reason for not playing in Open. I can't tolerate latency like that. I won't..
I'd agree, normally, and of course, it's a huge part of it.

However, since the most recent update, many players have reported the same, NEW behaviour.

It wasn't occurring before that, with the same connection (s)

FD are constantly working on the networking. Seems like they may have made an improvement that is a negative for some. Possibly.

Or, a lot of connections worldwide, have suddenly gotten a lot less good, at the same time as FD releasing an update. Which is also possible, just unlikely.
 
So it's called 'rubber banding' then? Search the forums on that, and I see it's a common issue. I searched on 'ships juddering' and found nothing.

I would be surprised if it's my PC that's the problem. It's quite new and well specified. Performance monitors suggests ED does not stress it. Haven't looked at my upload specs though. But whatever it is, there's probably not a lot I could do about it. It is what it is.

Thanks to all who responded.
 
This almost certainly a bug with the game client, rather than outside networking issues, which should not have changed.

Yes.
Never used to have any issues at all, PS4 or PC.
Now, it's players and NPCs.

NPCs are generally run on the client hosting the instance, or the client of the CMDR they are targeting, so most judder/rubber banding issues with NPCs are likely due to something wrong with the host.

Also, the SLF issue that was supposedly fixed (but wasn't, because they didn't address the actual problem) can permanently break instances that aren't allowed to reset.
 
I'd agree, normally, and of course, it's a huge part of it.

However, since the most recent update, many players have reported the same, NEW behaviour.

It wasn't occurring before that, with the same connection (s)

FD are constantly working on the networking. Seems like they may have made an improvement that is a negative for some. Possibly.

Or, a lot of connections worldwide, have suddenly gotten a lot less good, at the same time as FD releasing an update. Which is also possible, just unlikely.

Frontier isn't the only one working on connections - from their end, there isn't all that much to do, since most of Elite is P2P. The amount of data transmitted between us and Frontier is pretty darn small - it's why I can play Elite onboard my yacht without blowing up my marine broadband bill - a weekend of Elite aboard usually only bumps my bill by about $30 (compared to the weekend my wife decided to work aboard on her company VPN and wracked up an almost $900 data charge).

So who else is fiddling? Well, your city, country, the WWW Consortium - there's tons and tons of infrastructure globally that gets updated nearly daily. Your ISP's are also fiddling regularly, trying to bring you the fastest possible speeds, so you can get your full-screen streaming advertisements before your page content loads. You've got active attempts to reduce the volume of malware running across the internet, and let's not forget the governments of currency-manipulating countries with entire governmental departments dedicated to stealing as much information from other countries as they possibly can, every minute of every day, along with the efforts to smack their fingers and drive them out (while doing the same right back to them).

It's nearly a wonder than any of us can even use the internet at all these days, and the biggest reason ISPs keep pushing bigger and bigger pipelines for faster and faster connections, while keeping residential upload speeds at a crawl.
 
So who else is fiddling? Well, your city, country, the WWW Consortium - there's tons and tons of infrastructure globally that gets updated nearly daily. Your ISP's are also fiddling regularly, trying to bring you the fastest possible speeds, so you can get your full-screen streaming advertisements before your page content loads. You've got active attempts to reduce the volume of malware running across the internet, and let's not forget the governments of currency-manipulating countries with entire governmental departments dedicated to stealing as much information from other countries as they possibly can, every minute of every day, along with the efforts to smack their fingers and drive them out (while doing the same right back to them).

The breadth of the problem, it's specificity to this game, and the suddeness of it's onset, strongly indicate it's something Frontier did to their client or their servers.

None of my other online games have these issues, and these issues were much less common in ED in the past, but essentially everyone who is connected to other players frequently in ED post-3.4.x experiences them.
 
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