Blockade Busters.

Looking at ships that would be fun to play for bursting through blockades, and other cargo runs where getting attacked is part of the deal.

I know the deal with the rinzler video, and the "oh it is that easy to stay alive crowd by jumping elsewhere" (who fail to mention that you still can not make the delivery and just have to go through the whole run of the gauntlet again).

My best effort that looks fun to play would be a Hauler.

It can take 20 tons of cargo, jumps 15ly laden, has scoop, and boosts to 699 even when laden fully.

Some shields, and about 250 armour points.

Should be agile for the interdiction game, and fast enough to get away if it fails.

Also managed to squeeze a point defence on there.

Will post a build link when on computer.

Any one got any other interesting options?
 

Deleted member 182079

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Cobra Mk3. Cheap, fast (mine boosts to 610m/s with 32t cargo), and pancake shape makes it harder to hit. Can still haul a reasonable amount of cargo especially compared to a Hauler/Adder. And the flight model is awesome (imo).
 
I'm hauling cargo with my Clipper. 580m/s boost, 987 MJ of shields, 980 of armor, "only" 156 t of cargo and over 27,5 ly jump laden. I need to do more runs than T9 but in this ship I was never been destroyed by gankers (so far).
Last time I've escaped twice from a gank of one of the most famous gankers in ED. I'm not sure I should be proud, but that was nice.
 
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The Imperial rank lock makes a difference for choosing a Clipper. A good fast ship though i agree, and likely to work well.

That did make me go and look at a fake Imperial ship, available to all, the Orca.

Looks like it can get a 640 boost even with a 170t load on board. I seem to remember it being quite agile both in supercruise and normal flight too.

Could be a contender I guess.
 
who fail to mention that you still can not make the delivery and just have to go through the whole run of the gauntlet again
Actually, in that very video, I believed it is mentioned that eventually the ganker(s) will lose interest and move on to easier targets.

Sure it’s not a perfect solution, but it is effective, and it dispels the notion that it is impossible to survive in Open play against determined gankers.
 
Actually, in that very video, I believed it is mentioned that eventually the ganker(s) will lose interest and move on to easier targets.

Sure it’s not a perfect solution, but it is effective, and it dispels the notion that it is impossible to survive in Open play against determined gankers.
Which is the whole point of this thread.

Lets find a solution more enjoyable than sitting around waiting for the gankers (as you put it, I deliberately did not use that term, as some will be BGS players, or opposed to the CG on some level, etc) to go to bed.

Mine is to consider a ship with good supercruise agility that can fight the interdiction, and have speed on its side if it fails that, to outrun the aggressor and wake back onto its route to the station. It may not be the optimum cargo carrier for sheer haul size, but the actual delivery and getting it there under their noses is the thing.

Will it work... No idea, but it should be fun trying.

Any thoughts, or builds, that could apply?
 
I find the Krait II very agile and can be engineered with good defence and speed. It's not easy to work out a 'gank proof' Krait which can carry more than double figures in cargo, however, but a few deliveries in a fast, agile ship makes up for a loss of an all-eggs-in-one-basket big ship. Krait Phantom is similarly agile, but lacks as much cargo space once you've built it to survive.

My Krait avoided an interdiction by an experienced Cutter-ganker, so I must be doing something right. That said, I prefer my Cutter, with shields and high boost speed for the CGs. I'll take my big load and my chances with gankers.
 
Might be able to pull off something with an engineered Mamba like we did with the Cobra back in the day, but you're looking at about 2/3 the cargo room, 2/3 the jump range, and 1/2 the total range on a full tank of the Cobra Mk III. Shields and speed can be quite decent though.

Tough to say if the trade-offs would really be worth it.
 
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Looks like OP is looking for something that can low-wake and survive long enough one way or the other.
 
I reckon an imperial courier might be able to do well. Only issue is cargo space potentially, but if you don't mind doing lots of low quantity runs, all good.

To be honest, I reckon a Krait could really do well, good defence, nice cargo, and still speedy. Chuck some reverb mines on for a bit of extra fun.
 
I reckon an imperial courier might be able to do well. Only issue is cargo space potentially, but if you don't mind doing lots of low quantity runs, all good.

To be honest, I reckon a Krait could really do well, good defence, nice cargo, and still speedy. Chuck some reverb mines on for a bit of extra fun.
I was looking at the Courier as well, but at capacity and with shields its performance potential drops off a cliff, unfortunately. I mean, relatively speaking.

Here's the rough draft Mamba build I was looking at. → Coriolis Build Link

I'm sure it could be improved upon in a number of ways here and there, and likely isn't an ideal ship anyway, but it gave me an estimate of the sort of potential this sort of approach could have.
 
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Which is the whole point of this thread.

Lets find a solution more enjoyable than sitting around waiting for the gankers (as you put it, I deliberately did not use that term, as some will be BGS players, or opposed to the CG on some level, etc) to go to bed.

Mine is to consider a ship with good supercruise agility that can fight the interdiction, and have speed on its side if it fails that, to outrun the aggressor and wake back onto its route to the station. It may not be the optimum cargo carrier for sheer haul size, but the actual delivery and getting it there under their noses is the thing.

Will it work... No idea, but it should be fun trying.

Any thoughts, or builds, that could apply?
I am going to refit my Krait phantom to be an ED version of the Millennium Falcon. The goal is Good FSD, Big thrusters, and full hardpoints (burst lasers and shock cannons). Also throwing chaff, heat sink launcher, and skill boosters on there. Im thinking i will be able to jump 30LY and boost over 400 with 116t of cargo

What do you guys think the best paint would be for a falcon knock off?
 
You would have to make 35 successful trips in your hauler to roughly equal one run in a T9 lol.

Even if you had to dodge a few ganks, the T9(Or any of the other larges, really) would be better if your goal was to move cargo.
 
well the idea is to successfully move cargo, the actual amount is negotiable...hehe. As i said, the primary goal is to have some fun and survive. That is why I threw the idea out there though as often from little acorns....

And of course the Hauler does have a lovely cheap insurance cost if it does go wrong - 20t of goods and a 103000 price tag to get back out there. Its almost a loss leader...
 
well the idea is to successfully move cargo, the actual amount is negotiable...hehe. As i said, the primary goal is to have some fun and survive. That is why I threw the idea out there though as often from little acorns....

And of course the Hauler does have a lovely cheap insurance cost if it does go wrong - 20t of goods and a 103000 price tag to get back out there. Its almost a loss leader...
Yeah, a bit of fun is all well and good. For me, I prefer not losing ships at all.

Only the best player pirates had a chance of taking out my Cobra back in 3301 (I only lost the ship twice – 2 of my 5 total ship losses in the game so far), so I was trying to think of something that might be comparable these days as a rum runner.

You did say "buster" in the title though, so that naturally has somewhat of a different connotation, which in all honestly is probably more apt these days anyway.
 
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