Need advice on frag cannons

'Lo folks!

I've just about reached the rank of Duke; one more run (and a couple of VO mining runs) and I'll be able to buy my Cutter.
So...I'll have the Big Three.
Chuckle - I'm not as excited as I was when I started ranking up in the Empire; I love my Krait too much.

BUT - now that this nonsense is just about over, I can get into trying new things, and Frag Cannons are next on the list.
I'll get them, hand 'em over to Blaster and start having more fun.

Not having any experience with frags other than one usage, my main question is this:
This is the build for my Krait, Xeno's Paradox. I'm going to combine my multis with frags for close-in whackery, but what would be the best combination?
I'm thinking of moving one of the Overcharged/Incendiary 3C's to the center mount and keeping the 2C's (one Incendiary, one Corrosive), then replacing the other 3C's with gimballed Frags.
Would that be an effective combo, or can you recommend a better setup? Also, what upgrades/experimentals would you suggest?
Thanks :)
 
I've tried a number of loadouts with that center C3 paired with the two C2s in one firegroup on my Krait 2 and unless I am perfectly aligned with the target all 3 guns dont always fire. I prefer now to keep all the C3s together on one firegroup and the C2s on the other firegroup.
 
If you're going to experiment with Frags on a Krait:

1. All five G5 overcharged, 4 with incendiary, 1 with corrosive.
2. 3x large G5 overcharged, 2 with incendiary, 1 with corrosive. 2x medium PAs (focused/TLB) or 2x Imperial Hammers (long range, super pen)

And for #@!*# get rid of the auto dock. It's a Krait, not a Beluga.

And when you think you're ready... https://s.orbis.zone/54_r

PS: if you're going to run with HD Reactive armour, you might want to engineer your smallest HRP to G5 thermal - look at the thermal resist on your armour.
 
Last edited:
I'm not sure it's a good idea to use frag cannons in Krait. I'm using a pair of Pacifiers (powerplay equivalent of frags which has longer range) in Vulture and I don't know of any other weapon I can get more dps, they are exellent but I have to fly very close to my opponent and stay there (<1km) which is no problem at all in a Vulture. But for Krait... :rolleyes:
 
I'd stick a drag frag in there...drag is quite potent and quite useful in making up for some of the maneuverability discrepancy that will not be in favor of the Krait.

Not a bad idea. When I tried five frags on my Krait, I found it a bit pointless when most enemies were done with so quickly. Perhaps in PvP?
 

Deleted member 182079

D
I quite like double shot and have applied that to both my frags and pacifiers (all fixed). G5'd that means 6 volleys in short succession, no idea if it's more/less effective but feels very satisfying when they all hit.
 
I don't recommend double shot for Frag cannons. Overcharged + Screen shell is the best option. Here are some stats.

1. G5 Double Shot + Screen shell (104.3 DPS overal)
2. G5 Overcharged + Screen shell (95.1 DPS overal but has twice as much ammo)

153133
 

Deleted member 182079

D
I don't recommend double shot for Frag cannons. Overcharged + Screen shell is the best option. Here are some stats.

1. G5 Double Shot + Screen shell (104.3 DPS overal)
2. G5 Overcharged + Screen shell (95.1 DPS overal but has twice as much ammo)

View attachment 153133
Fair enough - my comment was more driven by "fun factor" than efficiency but duly noted.. and yeah ammo capacity is indeed an issue with DS. But I usually only run frag builds for assasination missions (or PvP experiments) so not a major drawback all the same for me right now.
 
Pacifiers, all day.
But if you need other sizes, I’ve found great success with either overcharge or double shot. Higher burst damage with double, but much faster ammo spend. I live drag munitions doubleshot and screening shell on overcharge.
 
+
'Lo folks!

I've just about reached the rank of Duke; one more run (and a couple of VO mining runs) and I'll be able to buy my Cutter.
So...I'll have the Big Three.
Chuckle - I'm not as excited as I was when I started ranking up in the Empire; I love my Krait too much.

BUT - now that this nonsense is just about over, I can get into trying new things, and Frag Cannons are next on the list.
I'll get them, hand 'em over to Blaster and start having more fun.

Not having any experience with frags other than one usage, my main question is this:
This is the build for my Krait, Xeno's Paradox. I'm going to combine my multis with frags for close-in whackery, but what would be the best combination?
I'm thinking of moving one of the Overcharged/Incendiary 3C's to the center mount and keeping the 2C's (one Incendiary, one Corrosive), then replacing the other 3C's with gimballed Frags.
Would that be an effective combo, or can you recommend a better setup? Also, what upgrades/experimentals would you suggest?
Thanks :)


If you run frags, you need to keep really close to the targets. Under 500m
Otherwise you will waste a lot of pellets due to the 5° jitter.
Even if you manage to keep close, small ships will be a pain (dbx/dbs, vipers, vultures, enemy SLF) - because you will waste lots of pellets.

Also, keep in mind that frags have a really high fire rate, usually higher than the ammo clip (except high capacity) - which means you will not reach the DPS listed on coriolis simply because you will empty the clip before being able to fire for a full second.
To actually calculate the damage use damage-per-shot * 12 * clip-size.

Regarding your setup, i'd run 2x medium MC (overcharged+corrosive and overcharged+incendiary) - for longer distance poking, especially against small and agile targets
And 3 large Frags. For fast carnage (and if you have trouble maintaining a higher ToT), go with doubleshot with 2x incendiary and 1 drag
If you want your ammo to last longer in fights, you cant go wrong with Overcharged on all 3 frags.

For better damage and a more relaxed distance to target, i'd recommend you to unlock the Pacifiers :)
 
Last edited:
Oh, I also have never even tried gimbal versions. It’s a spread weapon that you have to get close for so this is the most tame version of “get gud” for fixed. For real.
 
Here we go again 😁
Third option: rapid fire. Yes, like double shot it has the disadvantage of going through your ammo supply like me through a fridge at midnight - but RF also brings down your reload time (up to 65% reduction). Combine that with the reload halving from Screening Shell, and frag reload actually becomes viable (and the sustained DPS achievable).
 
Pacifiers, all day.
On a Vulture yes, but on a Cutter? Pacifiers are fixed, I'm pretty sure at the end of the day your DPS with gimballed C3 will be higher on a Cutter than with Pacifiers.

Anywho, I went for double shot/ screening shell. Pretty impressing how they eat away stuff.
 
Last edited:
On a Vulture yes, but on a Cutter? Pacifiers are fixed, I'm pretty sure at the end of the day your DPS with gimballed C3 will be higher on a Cutter than with Pacifiers.

Anywho, I went for double shot/ screening shell. Pretty impressing how they eat away stuff.


OP is about a Krait :)
And Pacs are better because of the tighter spread and faster pellet speed.

At 500m i can put all the pellets from a PAC in a Conda, even if she's facing me.
That will not happen with a Frag.
 
OP is about a Krait :)
And Pacs are better because of the tighter spread and faster pellet speed.

At 500m i can put all the pellets from a PAC in a Conda, even if she's facing me.
That will not happen with a Frag.
Lol, sry bout that. I read the first line and scanned the rest. Yeah, pacs fit a medium ship much better in my eyes. Also, I'm running around in Colonia, so no pacs for me anyway.
 
While definitely a high skill, high damage choice, I don't think pacifiers are superior to gimballed frags on the top hardpoints of a Krait mk2. Ask MANY pilots who have fallen to mine. I use pacifiers on my vulture, and sometimes on the chieftain. There are people who can make them work on Pythons and Kraits, but very, very few and it's an unnecessary challenge, when the flight style required for the gimballed frags is fairly easy to execute, and suits the characteristics of the ship.

As for the medium hardpoints, don't put more frags, they were made for railguns. It's like having them strapped to your ears. :) If you don't like railguns at least make it something fixed and long range to use between frag passes. This is a ferocious build in pvp and pve...

This is me just messing around doing some pve in a full pvp build, and is not intended to be a demonstration of anything but the hilarious destructive power of the build. Overcharged. One incendiary, one corrosive, one drag. Ridiculous damage. o7 (edit: no premium) ;)

Source: https://www.youtube.com/watch?v=R2DdeRyD7zw
 
Last edited:
Back
Top Bottom