Newcomer / Intro I just want to explore!!!!

I don't want to fight! I don't want to trade!
I just want to explore, on my own, in SP!
Is this possible without going through all the mosty useless tuts and videos?

Thank you.
 
This is mostly a "too bad" type thing. Youre going to need to know at least a little bit about combat if you want to survive, and trading knowledge will come in handy too. Youre going to need cash to buy that first ship capable of exploration, so youre going to need to do one of those two things.
 
Considering the ratio between necessary tutorials and unnecessary videos in your case, almost :).

You really should go through the basic in-game tutorials. Yes, also combat. There will be times, even in solo play, where you will be interdicted by an NPC. In most of these case you will be fine if you're not carrying anything valuable, even if you don't do anything, but there's that one case in a thousand left which will let you lose all your earned, but unclaimed, exploration revenue.

Also, depending on what you understand as "exploring", you should at least know where you can find the in-game tutorials. Even (or especially) seasoned explorers tend to favour a short refresher course about how to land at a station over ramming a station wall or beating a hasty retreat (if they're lucky) because they forgot to request permission first.

If you're talking about Youtube - forget it. 90% of the stuff you can find there is outdated. If you want specific information (e.g. on how to get a specific upgrade for your ship), check (e.g.) here again and someone will most likely be able to point you at an actually useful and still valid video.

That said - going for exploration in your starter ship will be tedious. That ship is equipped with the bare minimum to get it out the door, but not much farther. Especially considering that it doesn't even have a fuel scoop, so unless you remedy that, you are forced to dock at a station for refuelling (and now we already have covered something like 5 of the in-game tutorials: taking off, flying, jumping to another system, landing and interacting with the station).

The seemingly bad news is that you will need around 10 MCr. for a nice exploration ship (Dolphin). The good news is that it's easy to make that money.
The worse news is that, in order to unlock the full potential of this (or any, for that matter) ship, you'll need to start messing about with the Engineers (btw., I hope you got Horizons - exploration without planetary landings is going to be pretty boring). The good news in this case is that, by the time you have unlocked the basic Engineers, you can also afford almost any any ship - at least any ship worthwhile using for Exploration. Ok, maybe not the Anaconda, but that's a barely flying brick in any case.

Ships and upgrades - once you manage to get your Sidewinder out of one and back into another station, it might be worth checking out ship configuration sites like Coriolis, to see what options you have with ships and their configuration. Inara can give you a good overview of the Engineers (if you don't prefer to learn about them step by step inside the game). EDDB and EDSM can give you the details about what's out there, what you can get where, what you can sell where etc. If you play on PC, EDMC and EDDiscovery can read your CMDR logfiles and use them to automatically update EDDB or your EDSM profile - or record and show on your PC where you've been and what you did there (and why you died).

Or you can just dive in and explore everything by yourself, through trial and error. Blaze your own trail, CMDR - and have fun.

P.S.: By "going through" inthe second paragraph I didn't mean "succeed" or "beat". Especially the advanced combat scenarios are advanced, and you'll need a bit of experience (or a detailed script) if you want to beat them. But you don't lose anything by losing there, either.
 
This is mostly a "too bad" type thing. Youre going to need to know at least a little bit about combat if you want to survive, and trading knowledge will come in handy too. Youre going to need cash to buy that first ship capable of exploration, so youre going to need to do one of those two things.
Once out of the starter area, this isn't really true. You can get all the money you need from exploration. Pirates will leave you alone if you lack cargo. So no, you don't really need to know anything else.

I think all activities I've tried so far is enjoyable, and that it's a shame to not yet them. But you don't need to do anything but once you got that DSS and can start to earn cash.
 
Once out of the starter area, this isn't really true. You can get all the money you need from exploration. Pirates will leave you alone if you lack cargo. So no, you don't really need to know anything else.

I think all activities I've tried so far is enjoyable, and that it's a shame to not yet them. But you don't need to do anything but once you got that DSS and can start to earn cash.
Good luck exploring in a sidewinder 🙃
 
Good luck exploring in a sidewinder 🙃
Tell that to the 66 pilots in Sidewinders who participated in DW2 :p

Edit: just for fun: 33 ly, SRV, 745 m/s boost, shields, AFMU - I admit, though, that this is a bit more than what would be immmediately accessible to a new CMDR.

Edit Edit: Although I would likely sacrifice 0.1. ly for an A-rated life support. Just in case I need to synthesize my way back.
 
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Tell that to the 66 pilots in Sidewinders who participated in DW2 :p

Edit: just for fun: 33 ly, SRV, 745 m/s boost, shields, AFMU - I admit, though, that this is a bit more than what would be immmediately accessible to a new CMDR.

Edit Edit: Although I would likely sacrifice 0.1. ly for an A-rated life support. Just in case I need to synthesize my way back.
Hes brand new, exploring in a sidewinder with a 20ly range isnt going to be enjoyable (probably). Thats why i reccommend he save up for a hauler, adder, cobra, or dolphin if he wants the full package
 
Hes brand new, exploring in a sidewinder with a 20ly range isnt going to be enjoyable (probably). Thats why i reccommend he save up for a hauler, adder, cobra, or dolphin if he wants the full package
The Dolphin is my favorite exploration ship (well, tied with the T7), but the Hauler makes for a nice beginner's explorer IMO, and it's cheap!
 
The Dolphin is my favorite exploration ship (well, tied with the T7), but the Hauler makes for a nice beginner's explorer IMO, and it's cheap!

The best thing about the Dolphin is it's taxi repaint (I wish they would do that one for the hauler).

153354


Of course the worst thing about the Dolphin is trying to scoop anything.
 
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Regarding money: you need 250 k for a DDS - which you can get from FFSing a single system with a terraformable world.
With that DDS, you need to map maybe 5 ELWs (plus the other worlds in those 5 systems) in order to have 10 MCr for a fully equipped Dolphin (or T-6).
Sure, the Hauler is a nice cheap Explorer - but the current ratio of payouts to ship prices means that you never actually need to fly one unless you really want to.

And if you take a 25 ly range ship to Maia (getting the Meta Alloy for Felicity), R2R can give you 23 MCr. for the scans, or 77 MCr. for mapping, which puts you into AspX or even Krait Phantom territory.
 
One skill you will HAVE to learn if you are off exploring is how to scoop fuel from an appropriate star. Not counting FSD boosts (which I don't understand well enough to explain) of all the star types out there only seven will provide you with fuel (the others will just provide you with aggro!). The mnemonic I use to remember these is "KGB FOAM" (so, for example, a 'K' type star will provide you with fuel, whereas an 'L' star will not).

Before heading out to explore don't forget to fit a fuel scoop. I did once (OOPS!), but I found out about it while I was still in inhabited space, so I could call into a station, buy and fit one. If you ever find yourself stranded for lack of fuel there is a group of Players known as "The Fuel Rats" who will come out and help. Just do a search on this Forum for them to learn more.

Once you are at one of these fuel stars you will need to know how to scoop fuel. The technique I use is simple to explain and should also (with practise) be simple to execute. Every large, non-landable astronomical object has an 'impact ring'; basically the zone where, if you are careless, flying into will cause your ship to crash out of Super Cruise and take damage. You DON'T want to do that, but you do want to be aware of that 'impact ring' as it will help you to scoop safely.

Once you have arrived at a suitable 'fuel' star (hopefully with your throttle at zero) you will need to pivot your ship so that it is aiming away from the edge of the star (I will not give measurements, as an inch on one monitor might need to be two inches on another monitor). Gently accelerate until you see a ring appear around the star. This is the 'impact ring'. Once this appears adjust your flight so that your course is aiming the same distance from the OUTSIDE of the ring as the edge of the star is from the INSIDE of the ring (so the ring is the halfway line). Monitor the temperature (the gauge to the left of the main sensor ring) at all times. Once you are close enough the fuel scoop will automatically start up. At this point set your throttle to zero (as you gain experience you can experiment as to how close and how fast you can fly). A set of gauges will appear in the main HUD, including fuel flow, temperature, and tank level. If the temperature goes over 70% pull away from the star and allow your ship to cool down (she won't have taken damage, but the temperature can rise rapidly if you are not careful).

Once the main tank is full the fuel flow gauge will stop, and you will get a vocal message to let you know fuel scooping has completed. Pull away from the star, am towards your next jump point and (after the temperature has dropped below 50%) make your jump (as your Frame Shift Drive spools up for the Jump it also heats up the ship).

Now, when you are exploring don't be disappointed to find that almost every system within 1,000 light years (also known as a Kylie!) has been explored. This game has been running for 5 years, and Players have been doing some close in exploring. Scan everything anyway (until you get bored!), as you will receive payment once you get back to a Station and sell the data at the Universal Cartographers. However, once you are over 1,000ly out you should start finding unexplored systems. These will give you a 'Finders Fee' bonus (and the objects will then show as "First discovered by" followed by your gamer tag (if you have fitted a Detailed Surface Scanner, and then used it on unexplored planets, when you sell the data these will also show as "First mapped by" your gamer tag). There are a few objects out there showing "First discovered by Hell Razor5543"/"First mapped by Hell Razor5543", and when you see that on your first Earthlike World (ELW, for short) it is a really nice buzz!).

Fly safely, enjoy yourself, and see you out there among the Stars.
 
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Learn how to use the extremal camera. You'll see some great sights, often inspiration for a selfie. On PC you can take high res shots using alt-f10 (doesn't work in Open mode though)

Happy travels!
 
In addition to only playing is SOLO, I'd advise you to stay in the safety of the Noob Zone and either haul cargo or point to point passengers. Save any and all cr's until you can get a considerably larger ship; Then keep making cr's with it until you can afford a Anaconda and the ability to at least D rate everything. Ask around and find the best Explorer load out you can. While you playing in the safety of SOLO and the noob zone, you will get interdicted on occasion. Thus you'll need to learn how to "LOW WAKE" and "HIGH WAKE". At some point you accept that big offer which will take you out of the noob zone. And if you stay in SOLO, you'll not notice much of a difference.
 
Thanks for all the responses and advice, however I see nothing to encourage me to proceed as it all seems hard work and full of disappointments. Fuel scooping for instance. Likewise launching and returning to a station through that ridiculous rectangular slot. And there's no traffic control which means you are likely to meet another ship coming the other way! You'd think they'd at least have two slots: one for entry; one for exit. And as for combat with K'board and Mouse, forget it. Those drones can turn around on a dyne! I use to fly a simulated F-16 and an F-22 on a PC and had a HOTAS just to land and take-off, let alone when going into combat.
I've just also bought SpaceEngine. A non-combat space exploring "simulator". I think its more to my liking. Anyway, thanks again, and enjoy your ED.
 
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