How to get back into the game when playing casual only?

Honestly - sightseeing and set pieces would be my recommendation. There's loads of cool stuff to see and things to do. i.e.

  • Guardian sites & beacons - the first times interacting with these is brilliant and atmospheric
  • Mega ships & Inra sites : often voice acted and always spooky
  • Thargoid base : stuff to collect then incredible once you get inside and manage to activate the 'map'
  • Interstellar phenomena : cool & alien
etc etc

In short, see all the things don't grind. :D

This. There are enough "interesting things" along the way from the bubble, to Maia (which is where you'll find more interesting things) so that you don't need to jump more than five times between each thing to check out (with a jump range of about 28Ly)

Check out a Generation ship - then head to some of the INRA bases along the route to Maia, theres also some listening posts which lead you to things along the way, and a rather famous commanders crashed ship...

Once in Maia, and the surrounding region, you have likely the most options of anywhere in the game thanks to the alien stuff going on around there.
 
You won't get far. Unless you read up on some guides to maximise cheesing. And keep on top of it when the next patch jumbles it all up again.

Can you please chill it? We (the oldtimers here) know that you are grumpy on the game, hate engineers (for understandable reasons, i also don't like them) and haven't logged into the game any more for a long time.

But for the scope of the thread, what Morbad writes is absolutely correct: You can do a lot of things and have fun in any ship. Even would the OP only have a Sidey (he's actually got a Python), the ship would be good enough for just having fun. The Python even more so. It can be configured for about any task, so the OP already is at a great spot.

He also very much knows that an hour of time once a while won't get you rich in no time. He just wants to have fun with his VR setup. For that what Morbad advised is just what i'd also say: hit the road, do whatever just seems fun for you at the very moment and enjoy it. Money will come in automatically. Playing "randomly" sure doesn't make you fortunes, but that's also not what he was asking for. Quick and fun seem to be the priority. Which actually is probably one of the most reasonable ways of playing a computer game. :)
 
I have no idea why anyone would recommend that ship for combat.

Combat is not it's particular forte, but even without engineering you can get ~1k hull, with biweaves, chaff, and a pdt that will give it fair endurance. With vanilla A thrusters it can stick to the asses (or over the power plant) of most slower ships pretty well.

It's a good combat trainer and not unfun in a fight, IMO.

That said, combat wasn't the first thing I had in mind from the OP's post.

Whats with the sidey discussion?

I was using it to point out that there are no real equipment barriers to basic enjoyment of the game...even if some more focused play can mandate more to compete.

OP already said he has a kitted Python. That alone tells he has THE most flexible ship in ED (personal oppinion).

If the the game has one ship that is not fun to fly, it's the Python. Well, the Cutter too. Two unfun ships!

That's my opinion of course. Fun is inherently subjective.
 
Whats with the sidey discussion? OP already said he has a kitted Python. That alone tells he has THE most flexible ship in ED (personal oppinion). With that in mind, I'd kit it out as a REAL multipurpose, with a bit of everything; SRV, cargo, scoop, collector limpet, good guns and shield (and preferably at least some mid range engineering). Then set off, doing whatever takes the interest of the night.
Suggestion if you haven't done thus far: Visit the Guardian site, and get a FSD booster. Will give the ol' Python just that li'l extra push, so explo is also viable. And is quite an interesting experience the first time.
That happens if you only skim content and reply without reading all.
You're right of course and I agree with your Guardian proposal. Although taking a ship with a higher jump range is recommended.
And bring a top mounted point defense. Makes your life easier with the Guardians.
 
Are you hanging around in open? Asking for a nameless friend :sneaky:

In Colonia? Usually yes, unless rubberbanding gets too bad, or I can't get a docking spot at Jaques (not under my forum name, though - that's my explorer CMDR, usually in Fleetcomm. If you want to find my Colonia CMDR name, you'll have to go through the nameless discussion thread. I remember you being there).
 

Deleted member 110222

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I won't agree with having fun in a Sidey, but a Cobra MkIII costs less then one void opal - propably even past incoming nerf - and a completely A-rated one costs roughly 6.5 million, so 4 void opals. And I'd say that's a ship you can do most things in game with.
Not most. All. The Cobra Mk III is the only ship one needs.
 
Greetings,

After half a decade playing ED I've done everything in this game. An expert at some play styles and not so much in others. Going through all the engineers with three accounts was rewarding to me. It is diversity of game play which to take on a challenge one might not do. As I see it that was the whole point of the engineers.

One of my eyes failed about two years ago so I don't see VR in my future. Well, if Frontier ever goes with the PlayStation Pro VR I might check it out at a Best Buy near me. I bought a PS4 just because of Elite Dangerous. I would guess other players bought a console given a specific game. Those marketing people have got us figured out.

Elite is all about doing your game your way. For me I can travel the galaxy which I cannot do in real life circa 2019. The astronomy in the bubble is pretty accurate and getting there with faster than light ships (of course ignoring Einstein's relativity) makes me feel good flying around in the game. Heck running around in an SRV is emotionally satisfying without spending $30,000 to do it in real life in a Nevada desert. I sometimes go to sleep thinking about landing an ED ship on the White House lawn and asking the President, "Hey, you want to go for a ride?".

Still I have three dogs who love me, a convertible Corvette and a Kawasaki Ninja 650 collecting dust in my garage while playing this game. Something is seriously wrong with me...

Regards
 
Combat is not it's particular forte, but even without engineering you can get ~1k hull, with biweaves, chaff, and a pdt that will give it fair endurance. With vanilla A thrusters it can stick to the asses (or over the power plant) of most slower ships pretty well.

It's a good combat trainer and not unfun in a fight, IMO.

That said, combat wasn't the first thing I had in mind from the OP's post.



I was using it to point out that there are no real equipment barriers to basic enjoyment of the game...even if some more focused play can mandate more to compete.



If the the game has one ship that is not fun to fly, it's the Python. Well, the Cutter too. Two unfun ships!

That's my opinion of course. Fun is inherently subjective.
Combat is a basic feature of the game. I could argue it's become worse since 2.1 with the bulletsponge spam and definitely not something to (pea)shoot for with a starter ship. Especially when someone already has a Python unlocked.
 
Thanks a lot for your opinions. Maia seems to be a good spot to head for. I shouldn't be to far off that anyways. I think I ran a traderoute to and from there when I last played.

About the python: As others mentioned it is versatile. this is why I grinded for that ship when I played a lot. I had an imperial clipper before wich was good fun too but lacked the versatility. I will use it for now and see how it goes. I saw that quite a lot smaller ships have been added and then there is allways the cobra.
I think I'll take my python to Maia and see how it goes from there. Checking out the sights sounds reasonable. Exploration is one of the main parts that financed this python back then so it is my sort of thing.
 
I am in a somewhat similar position. Full time job with a two hour commute. Three kids and some additional stuff that often takes my spare time.

I concluded I was never going to be anything more than a casual player, but I was in it for the long haul. I love the flying (Rift/HOTAS). So what could I do.

I built my character, he's a space cowboy - will not bore you with the rest. I decided I would get to Elite in exploration and trade in a Cobra. I was trying for Elite in combat as well, but there was a change a few years ago and I realised I was never going to get there and gave that up. I am just not good enough a pilot. (Arthritis in the hands is my excuse and aging reflexes).

Short term I fly as I feel. I trade going where the best mission takes me. I have flown to thargoid sites, gen ships, done sol, CG's. Recently I have started venturing out from the bubble and exploring.

I am slowly getting to my long term goals, but it's a marathon. Key thing is I am actually very happy just flying in VR.
 
....

I was trying for Elite in combat as well, but there was a change a few years ago and I realised I was never going to get there and gave that up. I am just not good enough a pilot. (Arthritis in the hands is my excuse and aging reflexes).
...

Same here - I just are too lazy to put up with the buffed environment and the bullet sponges.
 
Pretty much - pick a thing to do and do it. Feel like fighting, pick a fight. Feel like hauling, load up. Feel like seeing something you've not seen before, pick a direction.
Play until you can't play any more and sign out. That's really all there is to it.

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"I don't know, fly casual?"
 
Outfit a viper III or courier to go as fast as you can get it.
Outfit with fuel scoop and interdictor.
Find some high traffic place full of interdictors, and interdict them, then run.
Rinse and repeat.
 
Always use drive distributors with small ships and enhanced drives. 807 isn't fast enough.

I'm pretty sure that drag drives are better if the ship has low mass, and drive distributors are better if the ship isn't totally stripped down.

Here's my iEagle - and while it's pretty stripped down (it's a canyon racer), it's still functional



(It's actually now at 905 m/s boost, top speed 678, 20Ly jump range and 85mj shields.)

I have an iCourier not far behind with 885 boost and top speed 652 m/s with 39Ly jmp range and 321mj shields.

Both have enhanced thrusters, dirty drive with drag drive experimental.
 
I'm pretty sure that drag drives are better if the ship has low mass, and drive distributors are better if the ship isn't totally stripped down.

Here's my iEagle - and while it's pretty stripped down (it's a canyon racer), it's still functional



(It's actually now at 905 m/s boost, top speed 678, 20Ly jump range and 85mj shields.)

I have an iCourier not far behind with 885 boost and top speed 652 m/s with 39Ly jmp range and 321mj shields.

Both have enhanced thrusters, dirty drive with drag drive experimental.
Uh, interesting.
I thought the iron rule was small fast ships should use drive distributors instead of drag drives. Seems like it's not that iron...
 
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