What I ment was that not everything needs to have it's optimal game purpose, especially in game like Elite. It's not a game like Rock, Scissors, Paper + Asteroid, where Asteroid is kind of like Rock, but weaker and can be chipped away with scissors, so nobody uses it.
I wouldn't mind more activities being centered around those asteroid clusters - there seems to be a lot of unused potential there - maybe they're just an empty canvas for future content, like the Moon, but even if they will remain devoid of any more meaningfull gameplay, for me their existence is justified simply by being representation of RL thing. They're also another place I can go to, which is a gameplay on it's own, with all kinds of emergent gameplay that might follow.
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Can absolutely get behind that. If it was a case of arguing for it to be optimal, then there's a host of other "problems" to deal with before even getting to that.
But there's nothing going at them. I tried bounty hunting at one once.. one pirate showed and that was basically it. I tried mining.. accidentally flew completely out of the belt because there were so few roids to check out. No RES, NSPs, no credit reward for discovery, and mechanics which seek to minimize the amount of time you have to spend "dealing with" these, mostly arising from play complaint about them being so annoying (heh, maybe that's why they exist; to annoy players).
How do you know they all have nothing in them already? Maybe some do and we just haven't found them yet, not surprising for me as I ignore them now anyway apart from the one that needs resolving through the FSS to trigger them found. Would be a great place to hide things as few people ever check them out.
How do you know there is something out there? Occams razor exists for these sorts of arguments... nothing significant has been found in Asteroids because either:
- There's nothing to be found; or
- There's something to be found, and we haven't found it.
In a world of billions of stars, we've found plenty of things "of significance" in planetary rings (all of which have been marked with POI markers e.g NSP's), and the FSS also tells us if things of interest are nearby or not (as mundane as tourist beacons, or as interesting as Thargoid structures). Heck, even Jaques got found through dumb luck, and the chances of that are incredibly slim.
To expand, nobody has ever found anything in Asteroid Clusters, a highly common galactic feature, which is either because either:
- There's nothing to be found; or
- There's something which exists at a frequency far lower than things which have been discovered in planetary rings, has no POI markings, and does not appear on FSS... essentially breaking every single rule about how things are currently presented to the player in the game (noting this is exactly the problem the FSS was designed to fix).
I know what my money is on. Either way, if there is something, and it's designed in such a way that 5 years after inception, it has never been discovered, that's simply bad game design and wasted dev effort on something which nobody is realistically going to find
So unless you've got a smoking gun saying "There is definitely something in these, here it is."... even if there is one cluster out there with something in it that nobody knows about...functionally, there's nothing in them.