Ochosi Ganker Block Dance makes me feel dirty.

More or less anything else that demonstrates favouritism or stereotyping, without misguiding the conversation by using words with such heavy meaning? Let me ask you this: Is a ship alive? Of course not. I colour all my ships midnight black by the way. No particular reason, but I have found that once you go midnight black, you don't go back to any other livery.
Lol, outrage culture much? What the hell does paint color have to do with anything in this conversation? And who said anything about a ship being alive?

Maybe check your overreactions at the door next time. That’s best left in 4chan where it belongs.
 
This block mechanic is a crappy alternative to partitioned gameplay that encourages PVP.

Partitioned gameplay is the exact opposite of organic PvP, which is the sort of PvP that should suit this kind of game perfectly.

in supercruise carrying FSIs with hp deployed

Most people with HPs deployed in SC are scanning a system. You don't need to turn into a pentagon to interdict someone until you actually use the interdictor.
 
I agree completely with your sentiment.

I'm running rep-boosting courier missions.

An artificial gameplay incentive with inflated Fed rep.

If I do sit in the SC instance, play the escape dance, and continue with my pve grinding, I haven't really proven my "tough commander" card either.

I'm not there to duel.

If this game had actual PVP stuctures like mmos (arenas, wvw, server v server, guild v guild with ranking and rewards), I'd totally be engaged in those activities. Thousands of hours worth in other games. This block mechanic is a crappy alternative to partitioned gameplay that encourages PVP.

I do feel like a dirty low down cheeseball using this mechanic. I definitely do not feel like a brave commander at all. I feel like I'm doing something wrong, but within the game rules. Yuck.
Then don't do it. ED is a game; it's not compulsory and you play it for entertainment. If what you're doing isn't entertaining you, stop doing it.
 

Deleted member 192138

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This thread is a perfect demonstration of why the current implementation of the block mechanic is dumb and broken. To manufacture your own instancing you're happy to damage instancing of other people, who could be looking for combat interaction but can have trouble encountering those people if they're instanced with you because of your blocking. Or just trying to instance with friends that have brought a combat ship to help protect them. Because you're so determined that you don't want combat interaction but do want to fly in open you're blocking people by assumption whilst you're grinding out Fed rank in a random system you've chosen because it suits your needs. What if you're screwing around with someone's BGS and they're there in system to defend that - so you summarily block them? Because you're happy to have an effect on their gameplay but have no intention of letting them have a fair recourse to challenge that.

At the end of the day if you don't want to interact with people fly in PG or solo. There are plenty of PGs out there with very large populations designed to give you the PvE experience you're looking for if you hunt around. Don't damage other people's gameplay by proxy then act as if you have some moral imperative to what you're doing simply because broken game mechanics are easy to abuse. Save blocking for what it should be there for: excising toxic people invested in personal attacks and harassment from spamming your comms. If you're going to use it to manufacture instances just fly in PGs and stop damaging the game for the rest of us.
 
This thread is a perfect demonstration of why the current implementation of the block mechanic is dumb and broken. To manufacture your own instancing you're happy to damage instancing of other people, who could be looking for combat interaction but can have trouble encountering those people if they're instanced with you because of your blocking. Or just trying to instance with friends that have brought a combat ship to help protect them. Because you're so determined that you don't want combat interaction but do want to fly in open you're blocking people by assumption whilst you're grinding out Fed rank in a random system you've chosen because it suits your needs. What if you're screwing around with someone's BGS and they're there in system to defend that - so you summarily block them? Because you're happy to have an effect on their gameplay but have no intention of letting them have a fair recourse to challenge that.

At the end of the day if you don't want to interact with people fly in PG or solo. There are plenty of PGs out there with very large populations designed to give you the PvE experience you're looking for if you hunt around. Don't damage other people's gameplay by proxy then act as if you have some moral imperative to what you're doing simply because broken game mechanics are easy to abuse. Save blocking for what it should be there for: excising toxic people invested in personal attacks and harassment from spamming your comms. If you're going to use it to manufacture instances just fly in PGs and stop damaging the game for the rest of us.
Even the biggest PGs feel empty. I saw a maximum of two players in Shinrarta over the weekend in Mobius PvE.

Even with judicious use of the block function, Open feels so much more lively. It’s more of a social experience than PGs can be with their population cap.
As for the lack of a counter for the block function, life ain’t fair. Deal with it.
 

Deleted member 192138

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If the biggest PGs feel empty maybe it's an indicator of the number of people who are looking for a style of open play that doesn't manufacture who you can encounter to escape the risks of PvP. So congratulations on damaging that for other people by using the block function indiscriminately instead of playing in a PG I guess.
 
If the biggest PGs feel empty maybe it's an indicator of the number of people who are looking for a style of open play that doesn't manufacture who you can encounter to escape the risks of PvP. So congratulations on damaging that for other people by using the block function indiscriminately instead of playing in a PG I guess.
The salt blocking generates is half the fun, afterall. Besides, FDev already stated that the “vast majority” of players don’t PvP and also play in Open, so blocking is here to stay.
 
If the biggest PGs feel empty maybe it's an indicator of the number of people who are looking for a style of open play that doesn't manufacture who you can encounter to escape the risks of PvP. So congratulations on damaging that for other people by using the block function indiscriminately instead of playing in a PG I guess.
I have a suggestion. If you're concerned about people's use of "block" in open, support the requests for an Open-PvE mode. If we had that mode, all these blockers would be over in that one, their blocking would be irrelevant and original Open would once again be Pristine.
 
I have a suggestion. If you're concerned about people's use of "block" in open, support the requests for an Open-PvE mode. If we had that mode, all these blockers would be over in that one, their blocking would be irrelevant and original Open would once again be Pristine.

I have a better suggestion, support the removal of the block function. It's just as unnecessary as the "toggle god mode" switch you are supporting. :)
 
While I quite enjoy 'social interaction' with other players, it is always by choice. I did not get the game thinking 'Yummy, a multi-player game, lots of folk to be friends with", rather a game where I could play along with or without anyone else providing entertainment for me...

It would make much more sense for those who 'dare to enter open' - then feel the need to block other players (even if they are total ._ _ / _ _ . / ._ . _. . ._. ...) to consider the options seriously, blocking currently carries a potential penalty for other players in the instance, not good for everyone. 'Socialising' can still be carried out in system chat, PG with friends offers like-minded play, why play open with blocks running and potentially affect another player inadvertently?
 
I have a better suggestion, support the removal of the block function. It's just as unnecessary as the "toggle god mode" switch you are supporting. :)
You're missing the genius.

All the tough, brave <straight face> CMDRs would be in the Open PvP mode. Those tough, brave <straight face> CMDRs can nudge each other on how tough and brave they are for playing a game a certain way, and feeling superiour to people who play the game a different way, the "god mode" way.
 

Deleted member 192138

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No, it's a direct result of limits on PG-member numbers
The limit on PG member numbers is in the region of 5,000 which is almost as many total Elite players as there are online at any given time so that doesn't seem to be a very accurate reason.
 

Deleted member 192138

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I have a suggestion. If you're concerned about people's use of "block" in open, support the requests for an Open-PvE mode. If we had that mode, all these blockers would be over in that one, their blocking would be irrelevant and original Open would once again be Pristine.
It exists. It's called private group. There are a few PGs with thousands of members that are designed specifically for the experience you request. It's not my fault that the majority of active players prefer to play in open.
 

Deleted member 192138

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Few people seem to want to play alone with the vocal forumites with their superiority complex about why their specific form of anti-social behaviour is better than other people's forms of anti-social behaviour but y'all gonna complain that there isn't being more done to give you a gated community to avoid each other in.
 
Few people seem to want to play alone with the vocal forumites with their superiority complex about why their specific form of anti-social behaviour is better than other people's forms of anti-social behaviour but y'all gonna complain that there isn't being more done to give you a gated community to avoid each other in.
This is probably the best observation of the situation I've ever read!
I don't get bothered, I play, others play, we may or may not ever coincide - no issue :)
 
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