Request: Add a way to store cargo

I don't see any benefit of storage and what wrong of turning in the cargo from a mission to do something else?

Well then, you're just not trying hard enough! There are sooo many compelling reasons. Here's two really important ones that keep being brought up...

1. You just have to switch from your cargo ship right now to go do some combat, but you can't bear to sell that cargo for a single credit less than the maximum possible profit. Even though it's just a game.

2. You just have to switch from your cargo ship right now to go do some combat, but you can't bear to drop that mission because the rep loss would be devastating. Even though you don't really give a toss about the BGS, and it's just a game.

As for me, I look forward to the prospect of weaponising storage for my advantage. Go ahead, limit it to 200 - that will never satisfy the storage-for-profit advocates, but for me, being able to store 200 stolen VO/LTDs in a target station, so I can drop a few dozen a day into their black market to supplement other activities during a concentrated attack? Coordinated with even a half-dozen others and timed properly? Perfect.
 
Have it so you can store cargo in specific stations, just like ships or modules. But without the ability to just ship it to different stations just storing them.

For example if you want to store guardian or thargoid items. Or maybe for people who want to store their cargo from missions to maybe do some combat.

+1

I like this idea every time it comes up - you just can't keep a good idea down! 🙃

o7
 

Lestat

Banned
Well then, you're just not trying hard enough! There are sooo many compelling reasons. Here's two really important ones that keep being brought up...
There a lot of compelling reason why it should not be used.

1. You just have to switch from your cargo ship right now to go do some combat, but you can't bear to sell that cargo for a single credit less than the maximum possible profit. Even though it's just a game.
See selling and taking a loss is part of the gameplay. Even when you are in combat and you Die. You take a loss and have to pay insurance to get your ship back.

2. You just have to switch from your cargo ship right now to go do some combat, but you can't bear to drop that mission because the rep loss would be devastating. Even though you don't really give a toss about the BGS, and it's just a game.
What you are forgetting Discarding missions is part of the gameplay. This could be NPC are too hard to avoid on a Trade mission or Passenger on a passenger mission did not like how you are flying and such and want you to drop them off at the nearest station in a Failed mission. Or you run out of time. In each case, you have to discard the mission. Let not forget the Explorers if they are at Beagle point and someone asks them to help them in Lave. They don't have an Easy button just like Traders or Combat players. If you are so worried about doing something else while doing trade. Buy another Account.

As for me, I look forward to the prospect of weaponising storage for my advantage. Go ahead, limit it to 200 - that will never satisfy the storage-for-profit advocates, but for me, being able to store 200 stolen VO/LTDs in a target station, so I can drop a few dozen a day into their black market to supplement other activities during a concentrated attack? Coordinated with even a half-dozen others and timed properly? Perfect.
Well Design specialised ships.
 
Well then, you're just not trying hard enough! There are sooo many compelling reasons. Here's two really important ones that keep being brought up...

1. You just have to switch from your cargo ship right now to go do some combat, but you can't bear to sell that cargo for a single credit less than the maximum possible profit. Even though it's just a game.

2. You just have to switch from your cargo ship right now to go do some combat, but you can't bear to drop that mission because the rep loss would be devastating. Even though you don't really give a toss about the BGS, and it's just a game.

As for me, I look forward to the prospect of weaponising storage for my advantage. Go ahead, limit it to 200 - that will never satisfy the storage-for-profit advocates, but for me, being able to store 200 stolen VO/LTDs in a target station, so I can drop a few dozen a day into their black market to supplement other activities during a concentrated attack? Coordinated with even a half-dozen others and timed properly? Perfect.
Boss, ED is just a game, as such the convenience of storage would be welcome. I can understand how someone could disagree with that, but here is the thing.

If the BGS is as fragile as you make it out to be, then it is all ready being manipulated exactly the way you fear most using multiple accounts.
 
All this buying another account crap is what got us where we are today, if no one were dumb enough to buy a second account then FDev might have allowed multiple commanders, but with people buying second and third accounts that's been blown right out of the window... who in gods name would buy the same thing twice if the first one was still working... it's not like the new account would be bug free is it?
 

Lestat

Banned
All this buying another account crap is what got us where we are today, if no one were dumb enough to buy a second account then FDev might have allowed multiple commanders, but with people buying second and third accounts that's been blown right out of the window... who in gods name would buy the same thing twice if the first one was still working... it's not like the new account would be bug free is it?
See I paid for an Extra 2 account to support Frontier as well let me play however I want. I can be in Beatle Point and if someone asks for help I can switch to another account and be in the bubble. Either with a trade ship or combat ship.

Even if I had to discard a mission I am not going to whine about a little rep lost or a little credit lost which is part of gameplay.
 
Oh dear, I thought the references to nonsense in previous threads was obvious. Oh well.

@Lestat, I'm guessing you're not a native English speaker, so just pretend my post included a /s post-script.

But just to be clear, storage to save your precious cargo so you don't get a maximum return or have to drop a mission, so you can rush to combat, is utter nonsense. The BGS is not 'fragile', but storage could easily be weaponised - the key word being easy. Sure, I could start another account, and get it to the point where collecting and storing hundreds of tons of stolen LTDs was possible (the credits to buy ships is easy, but spawning the right ships takes rank), then park ships all over with multiple accounts, but that does take a fair bit of work. There may be a small minority doing something like this. Add storage, and it's no work at all. For anyone. I'd start that ASAP.

So, is that pathetically selfish 'I must save my precious load of cargo, so I can go shoot things' worth the potential mass weaponisation of storage?
 
Oh dear, I thought the references to nonsense in previous threads was obvious. Oh well.

@Lestat, I'm guessing you're not a native English speaker, so just pretend my post included a /s post-script.

But just to be clear, storage to save your precious cargo so you don't get a maximum return or have to drop a mission, so you can rush to combat, is utter nonsense. The BGS is not 'fragile', but storage could easily be weaponised - the key word being easy. Sure, I could start another account, and get it to the point where collecting and storing hundreds of tons of stolen LTDs was possible (the credits to buy ships is easy, but spawning the right ships takes rank), then park ships all over with multiple accounts, but that does take a fair bit of work. There may be a small minority doing something like this. Add storage, and it's no work at all. For anyone. I'd start that ASAP.

So, is that pathetically selfish 'I must save my precious load of cargo, so I can go shoot things' worth the potential mass weaponisation of storage?
No one said anything about being able to drop a mission. The penalties for that would still be in play.

Either the BGS is fragile enough so that 200 tons would allow you to manipulate it and crash it, or else it isn't.

If it is, it's all ready being done using multiple accounts.

I'm not stating an opinion here. I know how serious some of you take this game. So which is it? Is the game completely broken or not?

scratches head The request is being made for the entire player community because it makes the game better. I know how resistant some of this communities of players are to change, but that does not make the feature any less beneficial to all of those that would take advantage of it, including yourself. It isn't a 'selfish' request at all.
 
Last edited:
See I paid for an Extra 2 account to support Frontier as well let me play however I want. I can be in Beatle Point and if someone asks for help I can switch to another account and be in the bubble. Either with a trade ship or combat ship.

Even if I had to discard a mission I am not going to whine about a little rep lost or a little credit lost which is part of gameplay.
No one said it would be allowed to drop missions if storage were implemented.

What I'm hearing you say is that it would be an excellent feature, but I have to pay twice or three times as much?

In other words to get around the design limitations I just have to have enough money to cheat all those 'beautifully structured rules' that were put in place that you brought up?

scratches head I'm fairly sure that isn't something FDev ever stated, was it?

A station can hold millions of tons of ships. It can hold hundreds of thousands of tons of weapons and internals per captain... But you can't leave cargo in a locker?

Funny 'by design' that.
 
Last edited:
Only a hand full of peeps want storage added, over and over and over.
The game is made to choose wisely grasshopper.
Credits are so easy to make now, why bother with storage?
I'm sure a gold seller would be happy to fill your storage with void opals.
FD has yet to implement it "geez I wonder why" Let them create more gameplay instead of fulfilling your I want.
 
Last edited:
Only a hand full of peeps want storage added, over and over and over.
The game is made to choose wisely grasshopper.
I do choose wisely boss. I want to switch it up, I use my cutter. Problem solved. In NPC combat even with cargo the only place I get into trouble is Pirate Activity Detected areas.

This isn't about being frustrated because I ran into a wall. This is about the fact that the feature makes the game easier to play for those just tuning into the ED channel.
 
I think it would be fine with a few limits in place such as:
Limit max storage to a few hundred tons.
Can't sell cargo or deliver PP/CG/II items at/in the station/system those items are stored at.
Only way to move cargo is for the commander to load it up and do it themselves.
Have storage cost money.
Limit how long items can be stored in real time, not logged in game time.

There are a ton of ways to mitigate the issues some people have with storage. However, the "antis" don't want to hear it. They don't want it and they don't want you to have it either cuz magical BGS interference.

I consider the affect on the BGS of a G5 engineered FSD for range to be greater than just being able to store a few hundred tons of cargo with the earlier listed restrictions.
That said, I don't think Fdev will give it to us. I would find it handy, but it is not a necessity for me. I just don't get the pearl clutching that happens every time storage is even brought up.
 
It seems to me that the people eagar to stuff their heads up their sandholes and refuse to listen/consider an alternative opinion are those in favour of introducing station based storage. The majority of Cmdrs I encounter are not 'against change', but rather against poorly thought out unnecessary change that has the potential to introduce brand new balance issues.

I've yet to hear a single compelling reason for introducing station based storage that can be considered anything more than a bit of convenience for an individual's play session, which simply does not balance against the potential disruption that would be introduced to longer-term larger-scale cooperative group efforts.

As for the BGS being dismissed as fragile, well no, but it is pretty well balanced at the moment. Actions that can be used to drive influence have been adjusted and tweaked over the games life cycle to ensure that. Introducing station-based storage will disrupt that. There are some nicely balanced aspects, loads of states to come to terms with, influence from different actions, but just because some Cmdrs don't seem to be able to understand the mechanics of the BGS doesn't make it 'magical'. Let me share a little known secret about online gaming... if something can be weaponised/exploited or taken advantage of, it will be. I know right, hard to imagine.

As for the constantly reappearing list of well, limit it, limit where it can be stored, limit where it can be sold, charge for it per week, limit how long... ad nauseum... how about spend coding time on something more important and useful? How about just sell that cargo for a bit less than hoped for so you can rush off to your combat ship? How about just abandon that mission instead of storing the cargo for later?
 
I don't see any benefit of storage and what wrong of turning in the cargo from a mission to do something else?

Here an easy fix for people who want Cargo storage because they want to do something else. Buy another Account. 3 Accounts work wonders. I can Explore or Combat or Trade whenever I want. I have no cargo issues.

We can also add Gold sellers dream idea.

To store commodities to wait for better prices, of to switch from a big ship to a medium ship, in order to haul the commodities to a better paying outpost, but then in more than one trip. Or to store Thargoid or Guardian related stuff for later use for experiments. The uses are multiple.
 
To store commodities to wait for better prices, of to switch from a big ship to a medium ship, in order to haul the commodities to a better paying outpost, but then in more than one trip. Or to store Thargoid or Guardian related stuff for later use for experiments. The uses are multiple.

Yep, same low-grade conveniences compared to the potential downsides.

The only exception I've ever heard is maybe, maybe storing a minimal amount of mission reward material needed for tech broker unlocks - which would only really need a storage capacity of about 24 to mitigate, but then having 24t of storage on a combat ship really isn't a deal breaker.
 
Top Bottom