There was more than just the one item of maneuvering in my list and you all seem to be just focusing on that. If I can figure out how to do a video I may do that. But in the meantime, how about the others? Take rails for example. A fixed weapon. Very difficult to keep a ship in the target zone for the requisite amount of time - which is huge by the way. They only have to slip a little out of the target and boom - you are back to the start of the count. Yet NPC's can keep you in their sights easily even when you ziggity-zag all over the place with my God-level thrusters - never losing lock and scoring a hit every time. You can't tell me that is bad piloting. It actually should be very easy to avoid the rails once you realise your enemy has them.
While I agree that NPCs are too accurate with rails (especially when you are in your SRV...), I often manage to dodge them. Anyway, this isn't a case of different rules for players and NPCs, you can program AI to never miss a shot if you want without changing the performance of their ship. As AI developer you would start with 100% accuracy and then add an error margin based on rank, not the other way around. What you are seeing are not different rules for players and NPCs but just software at what it's doing best, being accurate.
Anyway - whatever. Like I said - was just communicating my feelings about the matter in the general discussion - not looking for copping flack at a personal level about the lack or otherwise of my flying.
Rock on dude - I'm outahere.
If you post your opinion on an open discussion platform you should expect people to disagree. Especially when your points are based on personal experience rather than facts. When someone says that your issues result from less than optimal piloting that's not a personal offence but just a logical counter argument considering your points are based on your personal experience.
You said that we ignored the other points on your list, so I'll address the Cutter argument. You said that your FAS should be way faster than a NPC Cutter, a quick look at coriolis tells me that the base speed for a Cutter is 200 and 210 for the FAS. So I am not surprised that you aren't much faster than them. If it's true that NPCs cheat with speed, I guess there would be some documentation on it after so many years. And yet I don't find a video showing NPCs going faster than they should. I would also expect that way more people notice that behaviour, so far you are the only one.