Why we have stopped playing Jurassic World Evolution

I agree with you Mikintana.
I also think that the priority of the updates must be the gamplay, and in particular the behavior and the AI of the dinosaurs!
I have already written several threads on the subject that I invite you to read and give me your opinion!
I put the links below.



 
Just for clarification, when you say "building skins," are you referring to multiple variants of already existing buildings? Such as having 5 different restaurants to choose from. Or, are you referring to completely new buildings and attractions, such as movie theaters, rollercoasters, and viewing domes?
 
I am sorry to say this but my friend and who have both played elite since it very first started will no longerplay this wonderful game if it isn't fixed in June.
We have talked at length about this and this our conclusion.


Regards
Cmdr Bazmeson
 
Just for clarification, when you say "building skins," are you referring to multiple variants of already existing buildings? Such as having 5 different restaurants to choose from. Or, are you referring to completely new buildings and attractions, such as movie theaters, rollercoasters, and viewing domes?

Sorry for the late reply, for building skins I meant just about any attraction they could add to the game...anything guests depend and spend money on. It harps on one of the problems with the guests in general, in that they have no life to them...so if I see my guests happily riding a roller coaster or feeding a baby dinosaur, it doesn't mean much if they don't give feedback on my park. Jurassic World: Evolution has taken on a very corporate perspective, only seeing the effects money has on guest satisfaction...maybe it's a message the game is trying to convey, but it ring's hollow for someone who cares about their park and their guests happiness.

Something like a guest community who:
critiques your parks performance​
writes comments about what dinosaurs they saw​
the guests top picks for visiting your park​

Any of these systems would work better than what's currently there, I want guests to feel alive. I want to care about them. More building skins and decorations only adds to the look and variety of my park. It doesn't fix the guest problem at all.
 
Sorry for the late reply, for building skins I meant just about any attraction they could add to the game...anything guests depend and spend money on. It harps on one of the problems with the guests in general, in that they have no life to them...so if I see my guests happily riding a roller coaster or feeding a baby dinosaur, it doesn't mean much if they don't give feedback on my park. Jurassic World: Evolution has taken on a very corporate perspective, only seeing the effects money has on guest satisfaction...maybe it's a message the game is trying to convey, but it ring's hollow for someone who cares about their park and their guests happiness.

Something like a guest community who:
critiques your parks performance​
writes comments about what dinosaurs they saw​
the guests top picks for visiting your park​

Any of these systems would work better than what's currently there, I want guests to feel alive. I want to care about them. More building skins and decorations only adds to the look and variety of my park. It doesn't fix the guest problem at all.
It's your opinion if you believe one is a bigger problem than other, but they're both glaring issues that both require attention. We need more attractions and guest facilities just as much as we are in need of more dynamic guests. There's so many different ways we can customize our parks in regards to dinosaurs, but the said cannot be said for the guest aspect, as a result of the lackluster number and variety of guest facilities and attractions.
 
I ultimately agree, yes I think one is a bigger problem than the other. The facts don't change that. With additions to the game, including Return to Jurassic Park, it's gotten more people trying the game again, giving it one more chance. Active players make up less than 5% of the people who own the game. That means that expansions to the game like this (including buildings, decorations, restrooms, etc.) are not saving the game by any means, just adding more content. Jurassic World: Evolution actually has a wealth of decorations, enclosure varieties, and dinosaur species. That's enough stuff please...now fix the game; that's my message to Frontier.

game count.jpg

facts are clear​
 
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I ultimately agree, yes I think one is a bigger problem than the other. The facts don't change that. With additions to the game, including Return to Jurassic Park, it's gotten more people trying the game again, giving it one more chance. Active players make up less than 5% of the people who own the game. That means that expansions to the game like this (including buildings, decorations, restrooms, etc.) are not saving the game by any means, just adding more content. Jurassic World: Evolution actually has a wealth of decorations, enclosure varieties, and dinosaur species. That's enough stuff please...now fix the game; that's my message to Frontier.

View attachment 155611
facts are clear​
Id like to introduce you to redout, which is a fantastic game, and usually only has 10-15 people online at a time. Player numbers dont indicate quality.
 
It's not as popular as Jurassic World: Evolution....Redout can be an amazing game, without a large player base, I agree. But THIS IS NOT THAT GAME. Jurassic World: Evolution is a game that needs to live another year or so before the next Jurassic World movie comes out, Jurassic World: Evolution is one of the very very few Jurassic Park games to come out in over 10 YEARS. I haven't heard of another studio picking up the JP licence, so it's up to Frontier to deliver. I want a good game, Jurassic World: Evolution has way to many flaws that keep players from coming back to it. I need my Jurassic Park fix, it's almost 2020 and it's still in the state it was in, very small modifications to things here and there didn't ultimately fix the main problems with the game....and I'm tired of this.
 
My issue is more with some of the more asinine or generally unfeasible ideas some people put out just because they want this to be a different game entirely. Heads up, the Isle already exists, if you wanna play the Isle, go play the Isle, stop asking Frontier to make The JP Isle.

I assume this is in reference to my idea to allow us to play as the dinosaurs. Maybe you should play Jurassic World: Evolution and tell me what the game really is, because it's not just a park simulator...god forbid Frontier adds something interesting and new. Gameplay is sorely what Jurassic World: Evolution needs. I can barely say it's a game anymore. You got your park simulator...and it's not doing too well...time to add more things. Frontier added more story missions, added more hybrids, put more emphasis on dinosaur welfare and plant life, made a point to showcase dinosaur battles - putting more of focus on that. Jurassic World: Evolution is a shell of an unfinished idea, something that had more promise than anything. It needed another year...and it still probably wouldn't have been as good.

And no...the Isle is not Jurassic Park...the point of that game is to hunt dinosaurs and survive (ALONE most of the time). Playing as the dinosaur in a Jurassic Park game is completely different compared to the Isle. You fail to see the potential in the gameplay, which again is what JWE desperately needs. Anything to change up the formula, make it fun and interesting...but that clearly wasn't what Frontier was going for. They wanted to test their technical expertise in preparation for Planet Zoo - a much more successful game - sacrificing what could have made Jurassic World: Evolution amazing. Spiting their development and not taking this game seriously enough...it's easy to tell where all the passion went, otherwise...I wouldn't be here voicing my concerns.


Things still not in the game btw...it took Frontier a full year to add destructible vehicles to the game. I have no faith in Frontier to fix anything in this game anymore....
 
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Why have we stopped playing Jurassic World Evolution? Because the game is shallow and hasn't seen any real changes or improvements since the day it was released over a year ago... there's a lot of reasons really, although off the top of my head...

Less narrative, more zoo making! A lot of people want to make the Jurassic World (or Park) of their dreams, not waste time in some needless, repetitive campaign mode that's only worth playing once... in a game like this, it's sandbox mode that a lot of people want to focus on, and if making the Jurassic World (or Park) of their dreams isn't fun in this game (and it kinda isn't) then that's a serious problem! How about instead of wasting time on more silly story telling you make an expansion pack that focuses on improving the many serious game play problems this game faces?

Zoo building is still incredibly basic; only a small handful of buildings exist, each with a single static appearance, and the way the game is designed you're forced to reuse them over and over again. When they finally got around to adding new ones they locked them all behind some ridiculous era restrictions.

Decorative items took forever to be added, and when we got them they're extremely few in number (many locked behind the era restrictions) which severely limits beautification options. Objects like statues, fountains or light posts remain absent...

Object detection remains painfully limited; a lot of times you think you have a nice wide open area perfect for a tree or something, but no, the game won't allow you to place one because apparently something is always in the way... so we have lots of big empty spaces in our parks... and, more often then not, a lot of small empty spaces in our parks as well... this is severely inhibiting our ability to decorate our parks properly.

Guests are little more than props; their only obvious purpose is to be put in danger and penalize the player when they get injured or killed. There's no apparent variety between guests beyond their appearances, players can't interact with them or gain any sort of information from them, they do little more than wander aimlessly all day in the same small number of animations they've had since day one. I honestly feel doubtful guests have any sort of actual needs; satisfaction appears to be judged based on the proximity between a service (restaurant, shop, etc.) and an attraction and not the actual satisfaction of the guests... they still don't carry umbrellas when it rains for crying out loud! If getting rained on after hours of endless wandering isn't causing an obvious decrease in satisfaction (and it isn't) then guests really are little more than props... which makes them pointless!

Guests need a massive overhaul; they need to become the central focus of satisfaction rating and not some silly proximity-based statistics. We need to know who our guests are, what they are thinking, how they are feeling, and what we can do to make things better for them! This will make the game much more personal and engaging when we know we're satisfying the masses and not some number rating...

...and while we're on the subject of guests, why does half of the guests look like workers slacking off? Shouldn't they be, you know, working?

Guest objects remain non-existent... benches to sit on and rest, garbage cans to throw away their trash, signs to read, park areas to relax, kiosks to shop at, and so on... one of the biggest problems with our guests is that they do nothing but wander... giving them more things to do and interact with would be a big help, doubly so if satisfaction was based on their actions and not building statistics.

The Paleo Feeder needs to be completely rethought... why would I add feeders that can potentially poison my animals, thus forcing me to divide my exhibits based on dietary needs, when I can use a normal feeder instead? For a tiny boost in my dinosaur's ratings? Add to the fact that the Paleo feeder looks the same no matter what I'm food I put into it and it's not just needlessly restrictive and minimally beneficial, but it doesn't even add much visual differences.

The game is way to fixated on micro-management... refilling feeders, fixing fences, curing sick dinosaurs... where's the zoo keepers, maintenance and vets to keep track of this stuff for us? While we're at it, where's the grounds keepers keeping our parks tidy and security keeping rowdy guests in line (and the litterers and rowdy guests to go with them)?

Where's the decorative fencing? Or short stone or concrete fencing for smaller animals? Or walls to cordon off the staff areas that can only be accessed by staff gates?

Would it kill you people to add new path types?! We've had the same three since day one... I can't imagine it would be too hard to add more of what is effectively the exact same thing, just with a different color.

We need new attractions... REAL new attractions, not just reskins of the same attractions we've had since day one; we have four different vehicle tour rides that all do the same thing, it's time for something new!

Placing vegetation desperately needs to be improved:
First of all, can forest please only put down forest? Not forest AND low vegetation? Make the two types of plant life separate so we can mix up types as we please... also, make it so we can delete forest and low vegetation separately.
Second, can we get different varieties of forest? We only have one forest and five types of low vegetation...
Third, can we get more types of both forest and low vegetation? Please?!
Fourth, instead of three static sizes for brushes, how about a single brush with an adjustable size? This idea should also apply to other terrain editing options.
 
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Why have we stopped playing Jurassic World Evolution? Because the game is shallow and hasn't seen any real changes or improvements since the day it was released over a year ago... there's a lot of reasons really, although off the top of my head...

Less narrative, more zoo making! A lot of people want to make the Jurassic World (or Park) of their dreams, not waste time in some needless, repetitive campaign mode that's only worth playing once... in a game like this, it's sandbox mode that a lot of people want to focus on, and if making the Jurassic World (or Park) of their dreams isn't fun in this game (and it kinda isn't) then that's a serious problem! How about instead of wasting time on more silly story telling you make an expansion pack that focuses on improving the many serious game play problems this game faces?

Zoo building is still incredibly basic; only a small handful of buildings exist, each with a single static appearance, and the way the game is designed you're forced to reuse them over and over again. When they finally got around to adding new ones they locked them all behind some ridiculous era restrictions.

Decorative items took forever to be added, and when we got them they're extremely few in number (many locked behind the era restrictions) which severely limits beautification options. Objects like statues, fountains or light posts remain absent...

Object detection remains painfully limited; a lot of times you think you have a nice wide open area perfect for a tree or something, but no, the game won't allow you to place one because apparently something is always in the way... so we have lots of big empty spaces in our parks... and, more often then not, a lot of small empty spaces in our parks as well... this is severely inhibiting our ability to decorate our parks properly.

Guests are little more than props; their only obvious purpose is to be put in danger and penalize the player when they get injured or killed. There's no apparent variety between guests beyond their appearances, players can't interact with them or gain any sort of information from them, they do little more than wander aimlessly all day in the same small number of animations they've had since day one. I honestly feel doubtful guests have any sort of actual needs; satisfaction appears to be judged based on the proximity between a service (restaurant, shop, etc.) and an attraction and not the actual satisfaction of the guests... they still don't carry umbrellas when it rains for crying out loud! If getting rained on after hours of endless wandering isn't causing an obvious decrease in satisfaction (and it isn't) then guests really are little more than props... which makes them pointless!

Guests need a massive overhaul; they need to become the central focus of satisfaction rating and not some silly proximity-based statistics. We need to know who our guests are, what they are thinking, how they are feeling, and what we can do to make things better for them! This will make the game much more personal and engaging when we know we're satisfying the masses and not some number rating...

...and while we're on the subject of guests, why does half of the guests look like workers slacking off? Shouldn't they be, you know, working?

Guest objects remain non-existent... benches to sit on and rest, garbage cans to throw away their trash, signs to read, park areas to relax, kiosks to shop at, and so on... one of the biggest problems with our guests is that they do nothing but wander... giving them more things to do and interact with would be a big help, doubly so if satisfaction was based on their actions and not building statistics.

The Paleo Feeder needs to be completely rethought... why would I add feeders that can potentially poison my animals, thus forcing me to divide my exhibits based on dietary needs, when I can use a normal feeder instead? For a tiny boost in my dinosaur's ratings? Add to the fact that the Paleo feeder looks the same no matter what I'm food I put into it and it's not just needlessly restrictive and minimally beneficial, but it doesn't even add much visual differences.

The game is way to fixated on micro-management... refilling feeders, fixing fences, curing sick dinosaurs... where's the zoo keepers, maintenance and vets to keep track of this stuff for us? While we're at it, where's the grounds keepers keeping our parks tidy and security keeping rowdy guests in line (and the litterers and rowdy guests to go with them)?

Where's the decorative fencing? Or short stone or concrete fencing for smaller animals? Or walls to cordon off the staff areas that can only be accessed by staff gates?

Would it kill you people to add new path types?! We've had the same three since day one... I can't imagine it would be too hard to add more of what is effectively the exact same thing, just with a different color.

We need new attractions... REAL new attractions, not just reskins of the same attractions we've had since day one; we have four different vehicle tour rides that all do the same thing, it's time for something new!

Placing vegetation desperately needs to be improved:
First of all, can forest please only put down forest? Not forest AND low vegetation? Make the two types of plant life separate so we can mix up types as we please... also, make it so we can delete forest and low vegetation separately.
Second, can we get different varieties of forest? We only have one forest and five types of low vegetation...
Third, can we get more types of both forest and low vegetation? Please?!
Fourth, instead of three static sizes for brushes, how about a single brush with an adjustable size? This idea should also apply to other terrain editing options.

Amen to everything!

I've been just strangely frustrated the last couple of days, first I thought because I wanted to play RtJP but then my pal invited me to his home for some playing afternoon just yesterday and I kept mildly frustrated nevertheless. So I went back home and worked on some of my saves and (mostly) scrolled around forums, YT and the wikias and now I think these are precisely the reasons.

Building pretty much anything in JWE is a really frustrating experience. Oh, Sandbox options are fine and all, but the building process itself is just a pain. Not only are there few options (fewer still with the new DLC! never heard of such a thing!) but the most basic features such as correct toggling, mirroring of buildings, sticking to paths... are completely missing (yet).

Besides, with all the clicking, spinning, flattening and careful, milimetric placing it takes to place just one building, things only got worse when right after it's completation you just realize you must demolish it, either because it's placement keeps you from placing a path or because the Gyrospheres just go out in the wrong direction... and then, deal with flattening and smoothing the terrain, again.

And landscaping... you know, it's impressive how just 3 new Redwood items can make such a change in atmosphere. But then you need to fill some gap with forest and... ooops, magic broken. I've also didn't play Claire's DLC but I thought from the beginning those paleobotany feeders were such hugely missed opportunity... made a post about landscaping not long ago and really hope they can address it, before burying the game.

Oh, and let's not getting started with the populating phase. In the JP there is no transport method, so the only way to place dinos in enclosures located in opposite sides of the map are either tranq them on one point and flying them there (even if it's just a Compy! what!) or building a second hatchery there, with it's proper paths running all the way there... as if any employer would walk that long through the jungle just to get to their lab.

However I don't know if being still confident or not, given that it's taken them more than a year to implement basic improvements (such as sleeping or vehicle destruction) that should have been in the basegame. JWE has little more than a year's worth of support now, allegedly, but given it's update history, in terms of timing (so long between each) and content (90% 'meh' and only 10% really surprising, supposedly 'impossible') and the fact that mods are already running around, quite neatly and likely to be further improved soon... idk.

I feel likely dino packs won't work for them anymore, skin packs won't, either, and real content isn't something Frontier feels drawn to (not counting those pointless campaign missions). So, I fear it will soon be left for 'photo-mode'-like updates while they turn to work on the sequel.
 
Decorations (building skins) will not make me play this game. Just like dinosaurs, these additions will not extend the life of the game for me. I played Return to Jurassic Park and now I'm done, I couldn't bring myself to start a challenge mode because they're not enjoyable, just stressful. I do not have fun playing this game. Even if Aquatic creatures are added, I will still not play this game. Everyone asking for new dinosaurs and new skins and more, more, more content...have no idea how many people have stopped playing this game, just like me.

The DLC brought back nostalgia and things that should have been in the game from the beginning, but it still didn't fix the game. The UI, park management, guest interaction, dinosaur behavior, and lack of effort on all fronts (except for modeling, animation, writing, rendering {sort of} and sound) put this game at 50/50 for me. It gets half of it right, and half of it completely wrong. I've been posting ideas to help me enjoy the GAMEPLAY more, anything to do with adding new buildings, decorations, or new dinosaurs is tiring for me to read...because it won't help the game.

It's sad that when I want to sit down and play the game, I come here and complain instead...because I am reminded of why playing this game is pointless to me...and I am a huge HUGE Jurassic Park/Jurassic World fan. If Frontier isn't reaching me, then I can only imagine the people who got excited for this game day 1 and have now completely lost interest. I am willing to do anything for a good Jurassic Park/JW game; I would even make it myself if I had the time, expertise, and 200+ employees.

I kinda agree with you there and the others here there is room for improvement on some things, like those always annoying building constraints and paths/tourpaths which cannot cross. But i really like the game. I played it waaaaay to much past week, doesn't really get boring for me.

I dont believe Frontier will never give the option to mix the 2 era's together, for me personally its not needed. Jurassic Park was more of a safari park and for that i have everything i need. But for Sorna i'd like to use the Jurassic Tour from.JW so it would be great if the option was there. But i can imagine others want their parks a lot different than mine and they should be give the chance. I guess maybe they need to remodel some of the buildings? Would be strange to have the JP and JW logo in the same park or is that just me?

I do agree with the dinosaur AI needing more improvements, my Rex killed 6 raptors the exact same way in 5 min. Though the animation is great, not six times in a row. And it didn't even touch my tour vehicles at all, but hey in their defense they were standing still. So the rex couldnt see them 😂.

Again i kinda agree with your statement, but in my opinion Frontier gave us an amazing JP/JW game because they nailed a lot of things. I'll still keep playing the game
 
Personally, I played very little time waiting for it to improve, but I still haven't been able to see improvements. I think the game will not improve from its base, there is 1 year of support for the game, I do not think it ends up being what we want it to be. We will have to settle for what we have from here to the end, and perhaps the best option will be the Steam Workshop. Although this option will not improve the base game either.

Hopefully in the future there is a sequel to JWE.
 
The game was indeed built on top of a flawed base. Certain mechanics just make it incredibly difficult to have more interesting stuff built upon them. Take dinosaur AI for instance. All interactions are scripted, staged. Hunting isn't a dynamic interaction, it's just a sequence with fixed animations and result that kicks in after carnivore and herbivore spend some time in the same enclosure. If group hunting were added, it would be just like that and very boring after seeing it for the first time. Frontier chose to animate interactions instead of actions so now everything is fixed and not dynamic at all. Guests needs is another problem. The way they are handled in the game, we can't design a "main guest area" in one section of the park. Every attraction needs some guest buildings near it.

This forum and the reddit community need more voiced opinions like the ones in this topic. If not, we will keep getting the same old things in DLCs and updates.
 
Why have we stopped playing Jurassic World Evolution? Because the game is shallow and hasn't seen any real changes or improvements since the day it was released over a year ago... there's a lot of reasons really, although off the top of my head...

Amen to everything!

I've been just strangely frustrated the last couple of days, first I thought because I wanted to play RtJP but then my pal invited me to his home for some playing afternoon just yesterday and I kept mildly frustrated nevertheless. So I went back home and worked on some of my saves and (mostly) scrolled around forums, YT and the wikias and now I think these are precisely the reasons.

You two hit the nail on the head for how I feel. This game still needs some major system reworks and QoL changes before Frontier tries to sell us any more campaign expansions or DLC packs. RtJP was a fun nostalgia trip and the new dino skins, remodels, and redwoods have allowed me to enjoy my personal safari park a lot more now, but I'm loathe to bother with actual gameplay right now. I thought I might try Jurassic challenge to unlock some skins but it is such a slog because we're missing another key feature-- Speed options! If I could speed up the game I'd be ok playing Jurassic but right now I just have to let it sit in the background while funds trickle in while I watch YT videos or something.
 
Hi guys. I love reading suggestions on how to make JWE a good game. I truly agree the problem lies from the beginning itself along with everything else. Every patch feels like a make-up one to correct game designs not present in the game because they didn't have time. It's almost 2020. Then 2021 when the new movie will release, which most probably we'll be getting a sequel. I doubt they'll make any drastic changes to JWE now. Especially since drastic changes to the game might mean changing the game engine being used, Cobra. IDK coz I'm not a developer. Maybe their current engine can't handle the requests players are asking. Maybe it's more cost effective in designing a new system or engine for a new game than rebuilding an old game and old engine. But anyways currently though JWE is so flawed and leaves much to be desired (considering the amount we paid for ALL the dlc we got if you total them). JP is a powerful fanbase. Of course everyone is gonna voice their concerns for something that they love. We don't wanna see it die when it has potential to be good. But I am still enjoying this game actually in its current state. It is the most modern park builder JP game we have. Back in the day i super loved JPOG. Lost many summer days playing it. With all its flaws and clunky mechanics. It's simple graphics and limited capabilities. Now i have JWE to play and it is so enjoyable for me. Just appreciating what i have now compared to before. I've played well over 500 hrs on steam. Tho I did stop after Claire's. Now we have a large nublar map. So I'm back to playing again on days off from work. So anyways to each his own. Different strokes for different folks i guess. Tho i do hope Frontier at least tries to make some changes moving forward to 2020. And not just dinosaur packs or reskins lol. After all, all these things everyone mentions have been mentioned since last year. Haha. It's nothing new. Slowly but surely Frontier have listened to feedback since vanilla JWE. Fingers crossed.
 
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