A Serious Question, Does Griefs/Gankers truly do harm to Elite Dangerous

Heres my take on the whole gankers/griefers thing.
Information: I'm open only

I signed up for powerplay (mostly to get packhounds/pacifiers and prismatic shields), running my T9 out of one of the 3 control systems to earn enough merits , I got hit by someone from an opposing PP faction.
Now me being me wanted swift and merciless revenge... so after 10 mins on discord, found myself in a opposing PP factions home system with my trusty AspX loaded with torpedo launchers and drag munitions.
and we interdicted a T-10, needless to say his shield generator exploded, and the other 3 made short work of the rest of him.

Now , do I feel guilty about 'ruining' his experience, I suppose I could, but he was pledged in PP ...
If he'd been in open with no pledge, I wouldn't have fired.
If he'd been in open and wanted.... well thats a red rag to a bull...
If he'd fired on me first... well thats a matter for his concience.
As for attacking anyone in open.... thats for the attacker to decide, for someone who plays in open, thats the risk I take of my own choice
And yes, I have had the comments of "Shin dez IN OPEN???? ... are you expletive crazy??"

Finally I would like the C&P system to be revised so that if you are wanted, you are wanted, and whether you are allowed to dock somewhere depends on your wanted status, with a modifier made for distance.
So close to shin dez (assuming you've been naughty there) then high security systems/stations refuse you landing, anarchy systems let you land anyway, and you might get to land at a high sec station in the pleiades if you've a major bounty on you from shin dez.

Bill

<<currently gone back to his drug smuggling hobby ;)
 
Hi CMDRs.
I am fairly new to this Game, but a Gamer since I played Pacman the first time in an Arcade (yeah, where you have to put a Coin in to play).
Sorry, my english is rather bad, as I am from Austria.
Coming from MMORPG like WoW, Neverwinter and FF14 I can tell: where ever Open PvP is possible, there will be complains about Greifing and Ganking.
We have grievers en masse in Open PvP WoW, and Gankers mostly come in groups (up to 30 as Battlegroup).
The only Answer to this is: forming a Counter-Battlegroup and hunt them down - wich is happend often and a lot of fun!
Most of them will log onto a different Toon to be able to play - because now - he/she is the griefed one.
In Elite we have no toons/twinks/alts - we only have one CMDR.

As I am new here, I am maybe somewhat naive, but: a griefer is known by its CMDR Name?
Why not hunt him down until HE/SHE stops playing - at least with this particular Ship?

To be honest: I have startet in Single Mode to learn how to play - because I heard those Rumours this game is full of griefing Players - and you should have a fully max´d out Ship, before go into open.
If this Game wouldnt be as good as it is (I sincerely love Space Simulations since the Wing Commander days) - I never would have played it "forced" into Single.

Since this is a MMO I believe the solution is a Community Thing and not an the Developer Side.
Regulating Open into PvE and PvP only would destroy the freedom of Gameplay.
Everyone should be free to decide wether to be known as Fairplayer or Social Awkward. But the Comm should stay closer together to hunt the bad guys down.
It could be as funny as in WoW to raid them and the Fight goes back and forth.

Or I am truely and simple a Greenhorn. Am I?
 
No idea, I never ganked explorers.

I like to survive though, and that's how I build my ships.

When I was still in Mobius I also built minmaxed long-range ships, complete without armor and 3D shields with roughly 20 mj.
Nowadays in open, I won't do that any more. Because as you said, there ARE griefers in open.

And I see this from a roleplay perspective too.

If Elite was the real life, without the rebuy/guaranteed survival in the life pod, you can bet I would use ANYTHING available to improve my
survival chances, even if that would cost me 10 LY range and inconvenience me by making me jump 300 times to Colonia instead of 108.
I'm also approaching this from a roleplaying perspective. And other players who play just for the fun of shooting pixel spaceships because it's just a game, ruin the experience for me. Now, if I were an explorer using exploration data to prop up some BGS statistic against other players, that's another story. But that's not what DW was.

If you built exploration ships without proper shielding, that means you'll not be able to land on high G planets, so I see proper shielding as a requirement on my builds. I do built my exploration ships with exploration and surviving the consequences of exploration in mind.

Not having some pee-ed off griefers who got their panties in a twist because they got kicked out of a dischord channel in mind. Because those are factors outside of gameplay, so also outside of the experience I want out of that gameplay. If Elite were real life, that would not be a motivation. And with regard to DW2, that was the only motivation.
 
Hi CMDRs.
I am fairly new to this Game, but a Gamer since I played Pacman the first time in an Arcade (yeah, where you have to put a Coin in to play).
Sorry, my english is rather bad, as I am from Austria.
Coming from MMORPG like WoW, Neverwinter and FF14 I can tell: where ever Open PvP is possible, there will be complains about Greifing and Ganking.
We have grievers en masse in Open PvP WoW, and Gankers mostly come in groups (up to 30 as Battlegroup).
The only Answer to this is: forming a Counter-Battlegroup and hunt them down - wich is happend often and a lot of fun!
Most of them will log onto a different Toon to be able to play - because now - he/she is the griefed one.
In Elite we have no toons/twinks/alts - we only have one CMDR.

As I am new here, I am maybe somewhat naive, but: a griefer is known by its CMDR Name?
Why not hunt him down until HE/SHE stops playing - at least with this particular Ship?

To be honest: I have startet in Single Mode to learn how to play - because I heard those Rumours this game is full of griefing Players - and you should have a fully max´d out Ship, before go into open.
If this Game wouldnt be as good as it is (I sincerely love Space Simulations since the Wing Commander days) - I never would have played it "forced" into Single.

Since this is a MMO I believe the solution is a Community Thing and not an the Developer Side.
Regulating Open into PvE and PvP only would destroy the freedom of Gameplay.
Everyone should be free to decide wether to be known as Fairplayer or Social Awkward. But the Comm should stay closer together to hunt the bad guys down.
It could be as funny as in WoW to raid them and the Fight goes back and forth.

Or I am truely and simple a Greenhorn. Am I?
Paging @Aashenfox ...

Hey Aashen, another recruit for the meatgrinder GARD 🤭

What you say is in theory all well and cool, and even done in game. It's just way more convenient due to many factors to blow up people in Shin Dez
then hunt for the same people...

@Ziggy Stardust
True. For the record, I know some of those kicked off people, and also some of those infiltrating PGs and I loathe both (edit: the deeds, not the people).
 
Oke^^

I know I have alot to learn ...
As 'fresh meat' use a little common sense until your experience and outfitting brings you confidence. The 'hotspots' currently are Deciat, where the engineer Felicity Farseer's base is, and Shinrarta Dezhra - which requires an elite rank (any discipline) to get a permit. - Elvira Martuk (engineer) can provide much the same benefits for a new player as Felicity, and the task to unlock her is simpler, but her system has far less 'traffic' to be worried about. If you insist on Felicity this early in the game visit solo. Later it may be fun to go there in a well-equipped ship to play :)
Use the modes to your benefit, outside of the 'hotspots' players tend to be less aggressive and open is normally viable.

Enjoy the game, and welcome.
 
As 'fresh meat' use a little common sense until your experience and outfitting brings you confidence. The 'hotspots' currently are Deciat, where the engineer Felicity Farseer's base is, and Shinrarta Dezhra - which requires an elite rank (any discipline) to get a permit. - Elvira Martuk (engineer) can provide much the same benefits for a new player as Felicity, and the task to unlock her is simpler, but her system has far less 'traffic' to be worried about. If you insist on Felicity this early in the game visit solo. Later it may be fun to go there in a well-equipped ship to play :)
Use the modes to your benefit, outside of the 'hotspots' players tend to be less aggressive and open is normally viable.

Enjoy the game, and welcome.
Thank you CMDR!
Good Advice.

Shinrarta Dezhra is permittet to me since yesterday (call me Duke!), my next Goal is making Credits via Mining with this Luxurious mining Boat (witch is a Nightmare to fly vs my trusty Phyton btw).
Afterwards grinding rep for Federation and learn how engeneering works. I have unlocked Farseer - but dont no anything bout engeneering so far.
But theres alot of Guides out to find.
Thanks for the welcom, appreciate it!
 
Be Aware, Noob incoming ...
What does that mean?
How or where can I turn Boost and FA (what is FA?) off?
Modules set to Zero? ...

Sorry, I know its Offtopic.
Boost is clear (hopefully) press button to boost
FA-Off is Flight Assist off, You have to bind it (I use it as toggle on my HOTAS) used together You will experience a totally different flight behaviour
 
Boost is clear (hopefully) press button to boost
FA-Off is Flight Assist off, You have to bind it (I use it as toggle on my HOTAS) used together You will experience a totally different flight behaviour
Shame on me - yeah, Boost is clear - dont touch it^^
I will bind FA in Future - another good Advice, Thank you!

Best.
 
If Elite was the real life, without the rebuy/guaranteed survival in the life pod, you can bet I would use ANYTHING available to improve my
survival chances, even if that would cost me 10 LY range and inconvenience me by making me jump 300 times to Colonia instead of 108.
If Elite was the real life, killers would be actively hunted down, and either blasted to vacuum, or apprehended and imprisoned for a long time, or outright executed depending on jurisdiction. No real life civilisation would have such a joke for law enforcement as in Elite....
 
If Elite was the real life, killers would be actively hunted down, and either blasted to vacuum, or apprehended and imprisoned for a long time, or outright executed depending on jurisdiction. No real life civilisation would have such a joke for law enforcement as in Elite....
Right. Because the whole world is civilised nations where no murder ever happens and all crime is solved. I forgot.

edit: Ninjas Ninjas...
 
I was carrying 60 tons of wine for the Holiday event in my ASPX when I got literally melted by a streamer chick with more crap on her dashboard than in her room. I hold her no grudge but it was so quick and unceremoniously that the whole deal fell flat and sad. She looked bored while doing it too, I watched her Twitch.

So Yeah, I don't care about gawking as long as there's some foreplay, some RP.
 
If Elite was the real life, killers would be actively hunted down, and either blasted to vacuum, or apprehended and imprisoned for a long time, or outright executed depending on jurisdiction. No real life civilisation would have such a joke for law enforcement as in Elite....
Sure.

No real life civilisation has to deal with the issue that someone, facing punishment for a crime, might kill themselves, use their death to escape justice, and then have themselves resurrected later for a small fee to carry on.

No real life civilisation has to deal with the ability of everyone in society to be able to opt completely out of participating in society without any real harm or difficulty to the individuals who opt out, on a temporary or permanent basis.

No real life civilisation requires justice to be administered instantly and infallibly by automated rules.


Even just considering the nature of the in-game setting, no real life civilisation has the ability for the criminals to be wielding firepower comparable to a major nation's armed forces (well, okay, maybe a few pre-19th century counter examples, which the C&P systems of those civilisations did indeed fail to deal with), the ability for the criminals to travel anywhere in the galaxy in hours with minimal means to obstruct them in advance, and the ability for criminals to hop between any of a patchwork of tens of thousands of separate mutually hostile jurisdictions in minutes.


There may be a suitable law enforcement system that works both with the in-game setting and the fact that it is a game setting. If so, I've never seen any plausible suggestions for what it might be, but it certainly won't resemble any real-world system very much at all.
 
I was carrying 60 tons of wine for the Holiday event in my ASPX when I got literally melted by a streamer chick with more crap on her dashboard than in her room. I hold her no grudge but it was so quick and unceremoniously that the whole deal fell flat and sad. She looked bored while doing it too, I watched her Twitch.

So Yeah, I don't care about gawking as long as there's some foreplay, some RP.
If you would've fit decent shields, you've gotten 5 minutes of foreplay and would've escaped too :LOL:
 
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