Ships My sad tribute to the Imperial Cutter

Commanders, first and foremost I must say that I absolutely like Elite and spent some hundreds of hours with pleasure in the game. My far goal was be allowed and own an Imperial Cutter without doing rank grinding. Said that it took some time and I was looking for it. I already own the VESPERGATCHA, a multi purpose Python which cannot be threatened by NPC any longer. It is my working horse I learned to love. It shall be replaced by the Thing built for perfection, the Cutter.

About two months ago, the moment has arrived and the beauty was purchased. It absolutely flies in a unique way. Its forward-thrust is MASSIVE, but hell: it slows down like an ice berg and turns like a moon. The first greetings were therefore expressed to the gate, upper side. Then lower side. Then scratched the left. Finally got out in a weird vector. This thing is unflyable without engineering, and so I started my way back to the landing pad. Hit the gate again, missed my landing pad, noted the 200 credits for blocking another one and knocked my landing pad with its nose. (I bet it lost 50% value in the first 15 minutes!)

800M credits and G5 engineering later, the enlightment came: there seems to be no real use nor designation for this ship, the JABBERWOKY. The jumping range is fine and you get used to drink coffee while turning towards a destination. But: for what is this actually for?

Commonly, the big three are attributed as
1. Anaconda, multipurpose with exploration focus, flexible weaponry, robust hull
2. Federal Corvettte, combat.
3. Imperial Cutter. Erm...?

Lets review that a moment:
Trade.
Well, I like to do missions, combinining and planning them. Maxing my return on time in materials and reputation. The VESPERGATCHA carries 200tons of cargo. The Cutter about 500tons, but: the Cutter requires a large landing pad. o, this means, it can only take missions which only require large pads. So approximately 30% options less. 'Find and bring' missions are also less effective due to the pads (but you don't see it), so drop another 20%.
Do the math: if with the VESPERGATCHA you are accepting approximately 1 out of 8 missions (right distance, payment, etc) until the cargo is full, it will be around 1 out of 12 with the Cutter. Then, your cargo is more than doubled (i.e 500 tons), so for a full load you need 2.5x more missions. You see where this is heading to: not towards a fluent gameplay, but patience and a lot of tea while waiting for appropiate missions.
Doing squadron missions instead? -Maybe, but usually less effective and the cargo to carry then is between 900 and 9000 tons. Endless boring roundtrips.
Baseline: not effective (for missions)

Exploration.
I will do that. But just because I can and I like it on screenshots; 30ly of jump range is not worth to mention.
Baseline: not effective.

Combat.
Opinions differ. I can confirm that the Cutter named JABBERWOKY has excelllllent survival capabilities. You are not gonna die in a Cutter if you don't want. It takes hits from 4 'deadly' Vultures and an FDL for (mind measured) minutes(!) -while the VESPERGATCHA heats its thrusters after 15 seconds (=easy to measure) in the same scenario. Still, due to the limited offensive capabilities shields are down when the first enemy is down so we enter hit & run (backwards) domain. I repeated this fight about 10 times.
The biggest issue here is that the fight is no fun. Either you base on turrets (which do their thing) or you invest on the 2 seconds face time, you typically have with Vultures. Does this sound like fun? Not to me.

Pirate Hunting (or just hunting)
Tried this as well. Is in the same domain as those random interdictions. Annoying. NPC interdicts(!), scans, get 'scared', run away with shields on (you can easily follow and dish out), charge their FSA and 15 seconds(!) later they are gone. Hey, what happened to my MASS-LOCK? Said that, as NPC runs away very quickly, you better like to use Frame Shift Wake Scanners.

PowerPlay.
Will not waste your time, look at trading or combat, same issues apply. Large landing pod and run-aways. Plus you don't really want to face a PvP Corvette or FDL with a Cutter.

Mining.
Hm, yeah, there is maybe a little point. It is good at Painite mining due to the large cargo capacity. For deep core mining, you will need another vessel as you will fall asleep while targetting the next weakness on the asteroid. Turrets by the way do not help, as they rely on multi crew.


So my sad tribute materializes: the Anaconda is a good choice because it is flexible and excellent at exploration. The Federal Corvette is a good choice as it is effective at combat where the large landing pad doesn't matter.

Nevertheless: I will keep flying the Cutter, not because it is good, but because it is at least unique to fly and I like to ram planets at full speed.

What do you think? I wish, there would be more content in which I could use my gem :)
 
Last edited:
I like your tribute...!

I am a fan of the Cutter but I haven't really found a role for it. I have my Exploraconda, my Corvette for Combat and my Cutter for... well... Cuttering?! I just like flying it and it does have a good badassery factor...
 
It's a ship that needs significant practice with to get the most out of it. For large pad trading, the 720t cargo capacity, which is still viable in open, can't be matched by any other ship. The thing is that until solo missions require more than 250t cargo space, the Python will always be the best mission running ship in the game.

Combat is tricky. I learned how to use mine by sitting in a compromised nav beacon until I went from master to deadly (not all in one go though). You've got to be able to use some FA off flying along with making use of vert/lat thrusters as much as possible and you do more damage using burst DPS weapons (rails, PAs, frags) than trying to use lasers or multicannons as you rightly pointed out, you just don't get the time on target. In a CZ with a prismatic shield you'll have a field day, since after some practice you'll be able to distract and tank the damage of all 4 opposition spec ops whilst your team's spec ops rip through the normal ships.

The trouble is at the moment, that there's not a lot in the game that a large ship could do that a medium ship wouldn't do equally well or better.
 
I have a mining Cutter, there is no argument that it is the best ship for painite mining. For large pad trading it is the best ship too, 700t and enough defenses to make trading in open viable. The Combat Cutter is my go to for CZs, as Deejayeff145 said, easy to out tank the opposition and at the same time put some direct and indirect damage into the opposition. FAoff is a must to fly the Cutter in combat, more time on target and much faster turning. Also cargo scoop boost is very helpful to not overshoot your target by lys. It takes some time to get the hang of it all, but then it is very rewarding to fly the Cutter. Nothing beats drifting at 200+m/s from 6 km out into the station slot. It's my favorite large ship.
 
I own and use 2 cutters extensively. My general purpose one, show in her travel clothes, and my miner that with some internal and hard point changes becomes my armed transport.

They may handle like drunken um... ladies of the evening, but the only thing I haven't successfully done with them is stop on a dime, unless I have something to run into.

The thought that using a Large as your primary is limiting is misleading. There are a huge number of large stations within and just outside the bubble. Samson has run tons of missions of all types and allows me to run 'wing' suggested missions all the time.

If I must go to a medium platform or travel to truly distant stars, I'll get into my python, asp or dbx as needed.

The Cutter is an excellent ship.
 
Not sure if anyone mentioned this, but the Cutter is THE core mining ship out of the larger ships. It's about speed getting to the next asteroid. It has all the trimming to fill a 576 cargo haul in one run with no reloads.

Void Mining Cutter

Run it with 4 pips in engines and 1 in each system and weapons.

This setup is about getting between asteroids with constant boost. Average of 500m/second!

If you fill the entire 576 and the 10 in the refinery, you are running just under a 1billion run. It's like 985-990million credits.
 
Last edited:
Haha. A unique trader. Well armed and can defeat NPC Anacondas. Even three of them. Most times.
The fourth one is boring, so then you speed away. Easy Peasy.
Well armed Corvette miner. Every trip the ubiquitis pirates turn up. Shoot all three and mine for hours. Who wants to mine 720 tons. Booorrinngggg ...........
Exploring is 60LY jump AspX.
'Goids? I head north!


Well, I like to do missions, combinining and planning them. Maxing my return on time in materials and reputation. The VESPERGATCHA carries 200tons of cargo. The Cutter about 500tons, but: the Cutter requires a large landing pad. poopooo, this means, it can only take missions which only require large pads. So approximately 30% options less. 'Find and bring' missions are also less effective due to the pads (but you don't see it), so drop another 20%.
Do the math: if with the VESPERGATCHA you are accepting approximately 1 out of 8 missions (right distance, payment, etc) until the cargo is full, it will be around 1 out of 12 with the Cutter. Then, your cargo is more than doubled (i.e 500 tons), so for a full load you need 2.5x more missions. You see where this is heading to: not towards a fluent gameplay, but patience and a lot of tea while waiting for appropiate missions.
Doing squadron missions instead? -Maybe, but usually less effective and the cargo to carry then is between 900 and 9000 tons. Endless boring roundtrips.
Baseline: not effective (for missions)
 
I use my Cutter for Anti-Xeno duties. Pretty decent against the bigger Thargoids (when, like me, you're not good enough yet to use a smaller ship!)
 
I use my Cutter for Anti-Xeno duties. Pretty decent against the bigger Thargoids (when, like me, you're not good enough yet to use a smaller ship!)
I'm not good enough for any heavy stuff.
That is why I head north when somebody says .... "Thargoids" hehe.
Also, 2 cutters. Engineered for other stuff.
 
Well, it's good for stacking multiple cargo missions (which also involves stacking multiple mission enemies). Sothis/Ceos is a good place for that, I just kept going around a loop, picking up and dropping off cargo (and data deliveries) at the appropriate stations. Got me up to Rear Admiral, and blowing up everyone who tried to stop me got me up to Competent in combat, so when I finally got my Corvette, I could unlock Broo Tarquin for the lasers.

Also good for commodities trading (i.e. not missions), but the T9 is also good for those, few enemies to deal with.

Excellent for hauling Powerplay cargoes. I did my "module shopping" (all 11 Powers) mostly in this ship, two deliveries each for 750 merits. Also hauled 10,000 tons for LYR after returning from DW2, his 200% explo bonus boosted my payout to 2.3 billion. I was briefly attacked by an NPC Powerplay enemy while still carrying DW2 carto data, but he didn't last long.

Decent jumprange, especially unladen. I took this ship to the Gnosis while it was crippled by the Thargoids, out near Barnard's Loop.
 
I've owned the Cutter several times, but I keep selling it.

Tried making a armed trader out of it, but as someone above mentioned, combat in this thing is boring. I don't do mining, or bulk commodity trading. I do assassination missions and stack elite cargo missions. And I have two Corvettes that do a very good job of both.
 
Imperial Cutter. Erm...?

Best Painite miner, Best Hauler.
No other large ship can carry as much and be as fast as a Cutter.
And it can't be mass locked except by another Cutter.

Of course, it badly needs engineering.

And as a side note, it is not as bad at Combat as some imply.

The Cutter about 500tons,

If your Cutter does 500t only, you are using it wrong

How about 586t of painite and 9 collectors or hauling 720t while still having solid shields and weapons?
At the same time outrunning any other large ship and being generally ungankable?

Heck, i used to do 720t per run for WHN repairs doing 1600ly round trips, while jumping 51ly empty and 37 fully laden.
No other ship can do that.
 
It only gets boring when the third anaconda interdicts you. Shoot two, then run from the third.
I made 11 billion by trading.

I've taken on 5 condas at the same time in my vette. Killed them all. No problem.

Ok, you made some money trading. Others make credits doing other things. I have all the credits I need, although I do still make a few bucks here and there as I do things. :)
 
Last edited:
Back
Top Bottom