[Video] January update, was this what we ASKED?! & Fleet carrier delay...

That was based almost entirely on people struggling to adapt to change. They eventually calmed down when people who were willing to try new methods explained stuff to them IIRC.

Elections were bugged, states were wonky- don't believe me take a look on the BGS subforum and read back. Lots of issues, some from misunderstanding certainly, but there were bugs that ruined a lot of work.

I like playing the BGS, success of fail is still fun. It honestly sounds like you think its a chore, I don't like station repairs as its just poop shifting so I simply don't bother with it.

Quite often I'd be doing Powerplay and supporting Powerplay facing factions all over the bubble- I'd be supporting tens of factions, murdering / BM in many others. Its why I know about so many bugs- familiarity- because I'd see them all the time each day.

"It honestly sounds like you think its a chore"

To do any advanced feature in ED you need to do it a lot. I don't mind doing things repeatedly if they work correctly.
 
Just consider yourself lucky no one has suggested that you are Chris Roberts in disguise …!


idris.jpg

$35,000 dollars please.
 
The delay is very immersive

100% agreed. I often have to delay new fun things IRL.

jokes aside, adding carrier ship yards would be a huge show of good faith for me. One step further would be if they added the attack/ defend scenario to them. I think they miss the mark on relatively simple moves like this
 
100% agreed. I often have to delay new fun things IRL.

jokes aside, adding carrier ship yards would be a huge show of good faith for me. One step further would be if they added the attack/ defend scenario to them. I think they miss the mark on relatively simple moves like this
I once played GM in classical D&D.
One day, I wanted to show my players why I made it so hard to get good items or skills.
I bluntly told them: "Ok, you can have anything you want".
- I want lots of money!
Sure, now you got it. Anything else?
- I want to have the strongest weapon in game!
Now you do. Anything else?

... This continued until the players was almighty God and knew everything that ever happened past, now and beyond. And then when we played the regular game with all these skills and powers, the players exclaimed:
- "This is so unbelievable boring!"

There you have it.
It is not the end goal you want. You want something exciting to happen on the road toward the goal.

When you realize you can not always have all that you want, you have all that you need.

You want to go past a huge shipyard where they construct a fleet carrier and tell your friends "That's mine! Just need to prepare for it."
You already have all that you need.
 
But, onto the important issue! did you get the Brahmin down from the roof?

Yep, you build a ladder onto the roof then exit build mode and carry any movable object up there (I keep a tyre handy just for that). Gently biff the brahmin towards the ladder with the tyre and it'll walk down, you can also get NPC's out of doorways that way.

I don't mind the brahmin being up there it always makes me laugh, but it will moo all the time and you can't identify the direction gunshots come from in an attack.
 
Yep, you build a ladder onto the roof then exit build mode and carry any movable object up there (I keep a tyre handy just for that). Gently biff the brahmin towards the ladder with the tyre and it'll walk down, you can also get NPC's out of doorways that way.

I don't mind the brahmin being up there it always makes me laugh, but it will moo all the time and you can't identify the direction gunshots come from in an attack.

805b1c7cc74a3797a70910ab72d2347b.jpg
 
I once played GM in classical D&D.
One day, I wanted to show my players why I made it so hard to get good items or skills.
I bluntly told them: "Ok, you can have anything you want".
- I want lots of money!
Sure, now you got it. Anything else?
- I want to have the strongest weapon in game!
Now you do. Anything else?

... This continued until the players was almighty God and knew everything that ever happened past, now and beyond. And then when we played the regular game with all these skills and powers, the players exclaimed:
- "This is so unbelievable boring!"

There you have it.
It is not the end goal you want. You want something exciting to happen on the road toward the goal.

When you realize you can not always have all that you want, you have all that you need.

You want to go past a huge shipyard where they construct a fleet carrier and tell your friends "That's mine! Just need to prepare for it."
You already have all that you need.
Very nice post, but what does it have to do with the price of tea in China?

They dont need to tease new features in a fun way because I have had the fleet carrier within me this whole time?
 

Viajero

Volunteer Moderator
And the sad thing about ED is that once you get over the initial wow you see more and more bugs, issues and wonder why they don't get fixed and bounce out. I'd love to know the churn rate of ED- going by the trophies its pretty high.
Either that or you are just burnt out of a game you have played hundreds or even thousands of hours and are looking for any opportunity/bug to blame it on the game instead of acknowledging that it is just normal after all that time. Bugs or not.
 
I'm the Director of IT & Infrastructure at a software development company and deal with release cycles, development environments, staging environments and production environments.

I've also been playing video games since Pong.

Every single update of every single piece of software or game I've ever seen in the history of forever has always come with bugs. And every patch that has ever existed to fix said bugs has broken something else.... or revealed a bug that had yet to be discovered.

Another thing which has always remained consistent is every single update of every single piece of software or game in the history of forever, and every patch that has ever existed to fix said bugs have resulted in end users whinging on about how it's the end of the world.
 
Either that or you are just burnt out of a game you have played hundreds or even thousands of hours and are looking for any opportunity/bug to blame it on the game instead of acknowledging that it is just normal after all that time. Bugs or not.

It's like buying a house, really, isn't it? It's all brand new and sparkly once you are past all the paperwork and soul-selling. And at the day the agent hands you the key, the sparkles magically disappear and the place is really in need of a bit of a tune-up in places and what was the previous owner thinking when using that kind of tiling and ...

No wait, not necessarily. ED still surprises me. Last really big one was going into a completely black Lagrange Cloud. It was like flying through a storm and I could almost feel the ship starting to shake and thought "atmospheric flight - here we come!". That was only a few months ago. Last medium-sized positive surprise was the hilarious new Conflict Zones where you fight Black Ops nasties. Nice to get engineering thrown back in our faces from time to time. And I like the scoring system - the fights feel less perpetual-until-next-Thursday now.

:D S
 

Viajero

Volunteer Moderator
OK, so I imagine:

missing icons

CTD issues

CZ black screens (not me nodding off in them)

Network problems

MC problems (like, all of it)

BGS exploits

Powerplay exploits

Badly made skins

Models that clip through themselves, or station parts

Missing sections of models and gaps

Typos / descriptions / lore badly written (as in syntax and grammar)

Game balance issues

Supercruise issues (juddering on interdiction like you are fitting)

Incorrect ship states on surface bases / sizes

Exploitable C + P

Wing bugs: missions almost impossible sometimes

Mission bugs (NPCs not appearing, doing odd things)

Security ship bugs (mainly from NPC wings)
That is amazing. And congratulations. If all those issues happen to be anywhere near actual serious problems you must probably be among the Guinness record holders for enduring a broken game.
 
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I'm the Director of IT & Infrastructure at a software development company and deal with release cycles, development environments, staging environments and production environments.

I've also been playing video games since Pong.

Every single update of every single piece of software or game I've ever seen in the history of forever has always come with bugs. And every patch that has ever existed to fix said bugs has broken something else.... or revealed a bug that had yet to be discovered.

Another thing which has always remained consistent is every single update of every single piece of software or game in the history of forever, and every patch that has ever existed to fix said bugs have resulted in end users whinging on about how it's the end of the world.

Sing with me:

"99 bugs in the current release, 99 bugs reported. Fixed one or two and patched the release... 103 bugs in the current release, 103 bugs reported..."

:D S
 
Sing with me:

"99 bugs in the current release, 99 bugs reported. Fixed one or two and patched the release... 103 bugs in the current release, 103 bugs reported..."

:D S

I'm totally using this at our meeting Monday with my Sr DevOps Engineer and two of the development teams. LOL
 
I'm totally using this at our meeting Monday with my Sr DevOps Engineer and two of the development teams. LOL

Not mine originally, don't remember where I first heard it. I sometimes work with software developers (testing 3D modelling packages) and have come to feel their pain along the way.

:D S
 
Not mine originally, don't remember where I first heard it. I sometimes work with software developers (testing 3D modelling packages) and have come to feel their pain along the way.

My youth pastor when I was a kid one time told me, "Creativity is forgetting where you stole it from."

I've worked in IT for 25 years, but this is my first gig in a software development company. Seeing what those guys do has given me a brand new appreciation for how difficult their job is. I can't image having to manage something like Elite Dangerous... let alone an operating system like Windows. Windows is literally millions of lines of code. Unbelievable.
 
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