Frontier: "You Bought Our Game, Now - We Despise You Actually Playing It"

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Read or skimmed the majority on bits and pieces of it. Not agreeing or even disagreeing but everyone did throw in pointers, tips or even helpful ways of dealing with this. Never played Elite in 1984, bought it cause of the space travel experience...now when i did my courier missions and transports. Yeah it was Pirate Rave Party that came and basically always blew me up stole my stuff or even best one to me let me leave only for another to attack and kill me. I even was able to save credit to actually fix up my ship and be like "Oh yeah I can handle this." Only to explode...in failure and feel it was a waste of money for the game and for experience...So i stopped for a bit until a buddy of mine I worked with played and explained his story. It was kinda of funny cause he mentioned every point I had and when we found it to be fun and laugh it off I asked him how he get use to it. Best answer, "I didn't." Confused about this I figured he'd just up and quit but he explained he knew it was going to be like and pirates would attack him heck anyone would given a good enough reason...their Pirates.

Later on down the line I booted it back up and tried again, this time I learned something yeah they're going to target me but NPC and PC would target you either way. I laughed after thinking about and died several times but then tried the private and even solo mode but practiced flying first getting use to the controls afterwards i got the hang of it and even got it for the console and played and was a bit shocked at how easy it became just doing Bounty Missions, "You come after me in the beginning now I'm just taking your head and cashing it in." is my motto to this day. After which what i learned on console I tried on PC again and you know it worked now after 5 days basically, 1 full day and due to work every 6 hours I get to be up. I bounty earned say 500k, got a viper fixed it up courier missions and transports why...simple if i could kill them as a bounty mission I can do the same if they jump me and earn a bit extra, after a few more got a type 6 fixed it up and started transferring gold between 2 systems filling it to make and hey making a profit before I started doing a transport of cargo mission. I even did only systems with High to Med security because they come in quick some faster then others. I even got my friend playing and she hated the controls at first and piloting and now she's actually gotten better she won't fight but she'll do transports on her own.

and even today started my squad after saving a large amount....geeeeeez....Its a game its coding its going to happen, if you are mad at say pirates jumping you then you haven't played dark souls series and if you have then pirates are crap honestly.

Point in the matter, WE'VE ALL BEEN THERE. and you know I'll say for everyone hear even if you don't want to or feel like you should but....I feel like I should because we are gamers we play to lose and win and to improve ourselves with connections...

Thank you everyone here, because we all have a experience we can share together and as CMDRs we are willing to wing up and take down or just explore with each other cause hey 336 billion systems...let's try our best to hit a goal together.

Ps.

Like it or not...You're stuck with us :) oh and its like realllllly late for so sorry for typos or any confusing parts.
 
After all that talk about pirates interdicting every single time you take a mission I wanted to make an experiment.

My left-panel:
2TXUwGb.png
I stacked 20 courier missions, mostly elite-ranked, specifically taking only those with “enemy ships may come for you” in description. Then I spend few hours flying with all those missions across the Bubble, visiting different systems (hi-sec, low-sec, anarchy).

Got interdicted 3 times. All of them were FDLs (one deadly, one expert, cannot remember skill of third one). Killed all of them (this is why I have uncashed bounty – too lazy to seek interstellar factors) and no one bothered me after that.
Now I am on my way to Colonia. With 20 missions stacked. In DBX fitted mostly for exploration (I have usable weapons and real shield because I also use this ship for moving inside the Bubble, so it is not “true exploration build”).
So my experience is quite different from “waves of pirates for every single mission”, 3 interdictions for 20 missions during dozen of hours. It may be more at target systems, but from my experience, it rarely more than 1 attack for every 4-5 missions.

As for pirates “fully upgraded and killing player in seconds”… I fly DBX. Fitted for 60LY jump. And killing those FDLs was a convenience measure (to prevent them being a distraction). It was fully possible to ignore them and evade interdiction, I just wanted to remove a nuisance and get some extra cash in process.

Normal NPCs do not pose any treat, they do not have any engineering worth mentioning, they have stupid and ineffective builds (some of them impossible to look at without tears), and they fly like drunken cows.
Wing-assassination and spec-ops CZ NPCs do have engineering and even use weapons with phasing-sequence sometimes. But they never appear outside CZ or wing-missions. And they have same stupid AI as any other NPC in game. Naturally, if you trying to fight all 4 at the same time in weak ship they will kill you. But attacking elite-ranked Corvette and 3 Vultures in ill-prepared ship with “Leeeroy!” battlecry should end with rebuy screen.
 
To OP, well yes, there is risk involved in running missions, moving cargo, mining valuable stuff. And that risk means NPC's doing rude unwanted things to your commander. Like interdicting you, and scanning your ship, and demanding stuff on gunpoint, and if refused outright destroying you. There are exactly three strategies you can do to mitigate things. First one is to evade interdictors, second one is to have such skills and so equipped ship that you can destroy those who harass you, third one is change whatever you are doing and join ranks of explorers. And by explorers I mean people who go way out of civilisation. Not tens of jumps but hundreds and thousands of jumps. In deep black there are no NPC's. (And even in Open chances of meeting anyone are pretty small.)
 
"At least I have chicken."
Well, I honestly wanted to look at how interdictions are working now (I had long break from the game). I thought that maybe something changed in latest patch and pirates interdict player outside the Bubble or there are more attackers than before.

Thus, I specifically put myself in “worst case scenario” to test it.

Turns out that nothing changed. Same probability of interdiction attempts, same amount of NPCs, nothing changed in their loadout.
 
Well, I honestly wanted to look at how interdictions are working now (I had long break from the game). I thought that maybe something changed in latest patch and pirates interdict player outside the Bubble or there are more attackers than before.

Thus, I specifically put myself in “worst case scenario” to test it.

Turns out that nothing changed. Same probability of interdiction attempts, same amount of NPCs, nothing changed in their loadout.

I stack missions all the time on my alt - he's settled in a system with 2 empire and 2 fed factions and he's ranking both.
As a result i have between 3 and 18 missions stacked while i fly in about 20ly bubble doing the said missions.

Interdictions happen a lot. Sometimes up to the point of being really annoying.
But i dont complain. Based on disposition i either evade them or submit and fight. And my mission runner has collector limpets to pick up the leftovers.

Oh, and yes - after the patch i noticed quite a number of random interdictions without me having any cargo/missions.
iirc someone complained about this in some other thread less than a week ago.
maybe they mixed some old code in the spaghetti in the last patch.
 
When I run missions I run them with my heavily armed engineered Cutter. Some of the cargo for collector limpets = nearly free materials. I submit to every interdiction...
 
Well, I honestly wanted to look at how interdictions are working now (I had long break from the game). I thought that maybe something changed in latest patch and pirates interdict player outside the Bubble or there are more attackers than before.

Thus, I specifically put myself in “worst case scenario” to test it.

Turns out that nothing changed. Same probability of interdiction attempts, same amount of NPCs, nothing changed in their loadout.

Mission specific attackers don't usually appear until you get to the target system, regardless of how many jumps beforehand, which kinda makes sense, they wait for you at the destination system. I may have imagined them appearing in the system I got the mission in as well but certainly not recently. Your post implies you haven't been to the destination systems yet to see if the relevant mission triggers something.

One persons small sample does not a theory prove. YMMV.

I stack missions all the time on my alt - he's settled in a system with 2 empire and 2 fed factions and he's ranking both.
As a result i have between 3 and 18 missions stacked while i fly in about 20ly bubble doing the said missions.

Interdictions happen a lot. Sometimes up to the point of being really annoying.
But i dont complain. Based on disposition i either evade them or submit and fight. And my mission runner has collector limpets to pick up the leftovers.

Oh, and yes - after the patch i noticed quite a number of random interdictions without me having any cargo/missions.
iirc someone complained about this in some other thread less than a week ago.
maybe they mixed some old code in the spaghetti in the last patch.

There may be more variance for some reason recently, certainly peoples POV seems to be one or the other. Maybe sys sec matters more now or something. Ive noticed or think Ive noticed a lot less since starting PP but no idea if that somehow affects the 'normal' activity. Maybe my rank scares them off now, maybe my loadout, I have no idea?
 
Mission specific attackers don't usually appear until you get to the target system, regardless of how many jumps beforehand, which kinda makes sense, they wait for you at the destination system. I may have imagined them appearing in the system I got the mission in as well but certainly not recently. Your post implies you haven't been to the destination systems yet to see if the relevant mission triggers something.

One persons small sample does not a theory prove. YMMV.

But it was an attempt to see as stated prior he was gone for a while. Also getting an update on the mission to tell you "Be on guard." basically does prove that and sometimes happens when entering the destination system as you have stated. Prior to it I never had any form of issues even in private session. Now I have issues with it lightly of being basically pulled from SuCr a system before jumping to said system. However in my defense as to why it was because no fuel scoop and running low or fuel so going to a station. :p
 
Sorry, back to the OP.

You seem to want a space trucker type game with no 'enemies' to speak of, or maybe only ones you choose to engage with?

ED is not that game, whether you can get enough support to ask for a version like this is up to you and everyone else and whether it happens is up to other people. But right now, its not and cant be and wont be anytime soon.

Seems like you have a lot of issues with Steam and other games that aren't really aimed at ED, get some gimballed weapons and aim your fire at Steam refund policy v legal consumer rights.

Either way, getting this angry about it is pointless, it solves nothing.

@Zala - recently, as in since update, I have noticed that Mission Bonus/Incoming Attack messages don't always appear on entering system. Dropping out of SC at Nav Beacon and back into SC then triggers the message, Im sure it is intended to happen on entry as the last time I had a red 4m delivery time for the bonus implying to me it had been counting down from a starting number. So there may be at least one issue affecting this.
 
I was actually curious about the Imp Cutter, actually because of the one the design but also if it was possible in doing that seemed you have answered that question for me.
Well it is pig to fly in narrow spaces, but on other hand sturdy shields help again low speed collisions. And against occasional accident with mining explosives.
 
I stack missions all the time on my alt - he's settled in a system with 2 empire and 2 fed factions and he's ranking both.
As a result i have between 3 and 18 missions stacked while i fly in about 20ly bubble doing the said missions.

Interdictions happen a lot. Sometimes up to the point of being really annoying.
But i dont complain. Based on disposition i either evade them or submit and fight. And my mission runner has collector limpets to pick up the leftovers.

Oh, and yes - after the patch i noticed quite a number of random interdictions without me having any cargo/missions.
iirc someone complained about this in some other thread less than a week ago.
maybe they mixed some old code in the spaghetti in the last patch.
Thank you for information.

I returned to the game after Jan update. Spent a few days to finally get the last 5% to combat elite, than a few more to grind some imperial rank (I still do not have access to Cutter).
Naturally got some interdictions during that, but in combat ship they feel more like “bonus payment” and free materials than real treat, so I really not paying enough attention.

After seeing this tread I become interested how it works when using non-combat ship. Especially the part of “being interdicted anywhere”. At least having random (not a repeated mission-specific interdiction from same enemy) in long exploration run may become a welcome change in the pace.
So far I cannot notice any difference, but maybe it just me. I still have 15k LY route planned and some jumps between systems at destination, maybe get some more enemy activity there.
 
After seeing this tread I become interested how it works when using non-combat ship. Especially the part of “being interdicted anywhere”. At least having random (not a repeated mission-specific interdiction from same enemy) in long exploration run may become a welcome change in the pace.
So far I cannot notice any difference, but maybe it just me. I still have 15k LY route planned and some jumps between systems at destination, maybe get some more enemy activity there.

You should not encounter any pirates outside of the bubble.
 
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