Quality of Life: One Thing

According to Deft Beck of NeoGAF (who I assure you is a stellar chap) -
"Quality of life" in the context of video games refers to features or aspects of game design that ensure that players have a smooth gameplay experience and do not get burnt out as fast.

I think it's a flawless definition.

If you had one - just one - quality of life improvement that would boost your enjoyment of Elite in general, what would it be?

Mine would be having different HUD configurations along with the ability to customize their colors and save them in the game, right there in my cockpit. No external files. No more uniform appearance. Select a HUD from a list, mess with the colors until you get them just right, and save it to that specific ship or some external list. The one that got close but didn't make my top choice was updating the Clipper. If can't be classified as a medium ship, give it a damn fighter bay.
 
can't decide between a fully functioning economy (up to and including providing basic materials to allow construction of ships, and the availabilty of brand new ones being finite but with a second hand market)

OR

dynamic modelling of wear and tear leading idiosyncratic profiles and non-standard user editiable configrations. (e.g. a hauler that is just about only a massive engine with a cabin taped on)
 
Ingame tools similar to what eddb.io and inara offers
This would be fantastic. Just good, readily available information.

Fleet management tools
This is a good one. A small, simple improvement.

Universal Limpet Controller.
I didn't know I wanted it until you posted it. Activate controller. Select program. Program limpet. Deploy.

Now that's a real quality of life improvement right there.
 
being able to swap modules directly between ships at the same station, instead of having to strip one ship, swap to the other ship then transfer the modules across.
I like realism as much as the next commander, but having to strip a ship and repeatedly access different menus while doing it is painfully archaic. For such a detailed and futuristic game, you would think that Elite would allow us to do this, and to save loadouts for quick swapping when we use a multipurpose rig. Some people even have a combat, a mission-running and an exploration loadout for ships like the Dropship. So, probably far more for Anacondas and Kraits, on average.

Is this process really supposed to simulate removing and applying each part systematically, in real time, or is it just a lazy series of interfaces?
 
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