What I really intended by that was for those stories to have the assets added to the game, rather than stopping them altogether. Certainly didn't want all of the backstory stuff to disappear.
All that really needed to happen is for the writers to be more careful about making the implication that players could interact with the stories.
That's the key issue.
A bunch of galnet articles, each month, that are simply flowery prose about the general state of the ED universe are perfectly fine with me.
If there's somebody at FDev (or if FDev can find other somebody's) who wants to dabble in a bit of light fiction, which (at best) provides a bit of a callback to The Dark Wheel, all power to 'em.
I'll happily listen to a galnet article that reads like the title-crawl of a Star Wars movie.
Trouble is, when those stories start mentioning specific events, on specific planets, involving specific factions, it's inevitable that players will assume there's some in-game content being hinted at, and when that turns out to be incorrect dissapointment will follow.
As you say, when faced with this problem, I suspect what most people were asking for was actually in-game content to support the galnet articles rather then cancelling the galnet articles.
Doesn't seem like it'd be that hard, to me.
Stuff relating to megaships managed it fairly well and, honestly, didn't need to be as detailed as it was.
Just give us a few galnet stories about, say, traders meeting people who seem oddly old-fashioned in a certain region and then we can search the region and find a megaship.
Alternatively, give us a couple of stories, each month, about ships going missing in a particular region and then bung a bunch of wrecked ships on the surface of a high-g planet.
Perhaps some stories about ship captains who've arrived at stations with rare commodities to sell and it turns out there's a planet nearby with G5 mat's on it.
Maybe people in some system report seeing shooting stars and it'll turn out there are crashed Thargoid scouts to be found on the surface.
Etc.
The content doesn't have to be significant, interactive or dynamic (or end in a CG) but it does have to be something.