I'm honestly surprised Frontier didn't find a way to have CGs generate automatically.
I mean ... they have regular missions generate automatically, why not CGs as well? They could still insert special CGs into the mix as and when required, maybe call them Interstellar Initiatives
FD should focus on the IIs, and players (squadrons) should be able to run CGs themselves.
KISS... don't need flavour text or anything, all it needs to be is:
- Player (or Squadron) ponies up cash (minimum, say, 50m)
- That cash gets distributed as a parallel payment when a nominated activity is conducted.
- Could be a static, game defined amount, or a submitter-defined % (to a limit, to stop exploitation, say, 100% maximum)
So, you might say "For every bounty handed in (for a particular faction), you'll get an extra 100% from the committed pool (so, you hand in a bounty for 200k, you get 400k total, 200k from the bounty, 200k from the pool, until the pool runs out. Likewise for trade profits, exploration data etc.
Why?
- Players could incentivise repair of damaged stations by trading particular goods
- Players seeking to support a faction could incentivise activities at a particular station to achieve an effect (Expansion? Investment? Civil Liberty?)
- Players could seek support for a particular faction in a conflict who they want to win (for whatever reason)
- Players could seek to resolve a negative state such as famine, outbreak or blight by incentivising those goods
- Simply creation of an activity for your whole group to participate in
- Whatever roleplay you like.