I wouldn't be opposed to the notion of the idea that just possibly - and within reason - SC could do with some most fasterer acceleration/deceleration.
It would be nice for sure.
I wouldn't be opposed to the notion of the idea that just possibly - and within reason - SC could do with some most fasterer acceleration/deceleration.
This is small potatoes compared to the biowaste conspiracy, yeah sure ag systems 'need' biowaste it's the year 3306 and you expect me to believe food grows in 'dirt'? ..next you'll want to tell me, I need a helmet in case my canopy breaks... puleeez you don't need a helmet in a station it's in space as well, bloody hemlock after my money, life support huh I'm onto you lotThe need for food is actually a conspiracy of the agricultural industry too.
This is small potatoes compared to the biowaste conspiracy, yeah sure ag systems 'need' biowaste it's the year 3306 and you expect me to believe food grows in 'dirt'? ..next you'll want to tell me, I need a helmet in case my canopy breaks... puleeez you don't need a helmet in a station it's in space as well, bloody hemlock after my money, life support huh I'm onto you lot
No Inertia!I don't see how that invalidates anything.
Wait. You're not one of them "Globe Earthers" who thinks we live on a spinning ball with no inertia, and everything is glued to the ground by some magical invisible force? Don't tell me you're also one of those Darwinists who thinks every living thing just happened to contain all the programming to stitch itself together of its own accord, and that matter sparked itself into organic life by some unknown freak accident?
It isn't life support, it's death support. In the future, humans would invariably have developed the ability to breath in space
No Inertia!
Who do you think you are? Nils Bergenholm?
Now He thinks he's Kemlo.
Which proves there is inertia or you would have stopped without injury/I almost thought I was once, but then the Earth beneath me was rotating too quickly, and I fell backwards and bumped my head, and now I can't remember the incident at all.
You don't need to bore players to death to understand the size of a galaxy. Haven't you heard of SpaceEngine?Wow.. Way to wrap a perfectly understandable game design choice in a conspiracy theory..
Could it be that FDev simply made travel time somewhat reflect the size of the galaxy? This is a decision that also follows on from the previous games, Elite included.
Which proves there is inertia or you would have stopped without injury/
As many people have remarked, Elite is a mile-wide inch-deep sandbox, and there's no end game, and there's not a lot to do, and blah blah blah. You can argue otherwise to a degree, but let's just generally accept it because there's enough truth to it to go off.
More importantly though, it can take a long time to do a lot of things in the game, if only because of how much time you spend travelling (including looking up routes, plotting, scooping, and dealing with interdictions).
Many players don't have more than a couple of hours a day, or a few hours a week to invest in the game, so they don't usually get anything major achieved in a single session, or in a week's worth of play for them (mining for a couple of hours to buy an Anaconda notwithstanding).
This leaves many players feeling that there's a lot in the game that they haven't experienced or achieved, and so they remain fairly regular players for a length of time inordinately disproportionate to the time it should have taken to make the progress they have, thereby resulting in a good section of the player base remaining active for longer, giving developers time to come up with new content to stretch that out even further.
Well played FDev. Well played...
(Disclaimer: Obviously I'm not seriously accusing FDev of building in long travel times for this reason. That was clearly the work of the lizard people).
So, long travel times in this game are part of a nefarious scheme by the developers to inflate development times? Jesus, lol.
That's some next-level tinfoil stuff there.
It should be obvious to anyone with even a casual interest that long travel times in a game like ED is inherent, even fundamental, yet some complain like that's a problem. This game does have issues, but long travel times isn't one of them. Unfulfilled expectations of immediate gratification is a personal problem.
I've recently been reading articles in "Unscientifically Speaking" Magazine about two separate but related neurological conditions "'Justnotgettingit Syndrome" and "Didntreadthewholepostitis" both if which based on this thread seem way more widespread than the reported figures indicate, I wonder if there Is any correlation with the well documented condition "onlymyopinionmattersism" ...humm
That's the correct response, however in MY LOFTY AND HIGHLY SOUGHT AFTER OPINION, you weren't condesending enough, noone will take your opinion seriously, with more bombastic language you too will be able to elevate your lowly self to the stratospheric levels of IMO-ness that others will respect...I can't claim to know, as I haven't researched opinion on these other syndromes you mention, because only my opinion matters.
Stepping out of character for a minute I don't get how ppl are not getting the tone of your post was pretty clear from the get-go
That's the correct response, however in MY LOFTY AND HIGHLY SOUGHT AFTER OPINION, you weren't condesending enough, noone will take your opinion seriously, with more bombastic language you too will be able to elevate your lowly self to the stratospheric levels of IMO-ness that others will respect...
Yes my wife also has asked are you still playing your "spaceship game, haven't you finished yet" I have tried to explain it's a 1:1 scale of the galaxy, there is no set quest / story line etc "how will you know when you have won" she asked I didn't really have an answer to that but it got me thinking I might not know when I have "won", but i will know when "I'm done" which ain't yet, not by a long shot