ED is boring….just boring….Maybe DEAD !!!

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Frontier are probably making the right decision by not working on Elite. Y'know how people are always throwing Steam Charts around to prove this or that? Elite has consistently fluctuated between around 3,000 and 8,000 concurrent players for its entire lifetime. No amount of new features has ever brought a net gain in players which held for any length of time, and no amount of neglect seems to bring the chart below 3,000 for any extended length of time. Considering how long Elite has been in Maintenance Mode, you'd expect lower player numbers, but it doesn't seem to matter.
I wonder if it wouldn't have been better as an off-line game, I understand that some are attracted to the 'on-line' state but many are not, were it to have been released as off-line as a 'do-it-yourself' exploration game with only bots to fight would it have attracted more players?
Certainly there would have been fewer bug to quash and more time and effort could have been injected into content, the game wouldn't really take up much space as only the systems that the player discovers would be managed, that aside, the living breathing PP/Faction/CG's/Player Interaction stuff wouldn't be relevant so less to go wrong there.

Either way 3-8000 players doesn't seem very many at all, my next door neighbour probably has more followers on , My Face, and Spacetube and her name's Laurence!
 
I wonder if it wouldn't have been better as an off-line game, I understand that some are attracted to the 'on-line' state but many are not, were it to have been released as off-line as a 'do-it-yourself' exploration game with only bots to fight would it have attracted more players?
Certainly there would have been fewer bug to quash and more time and effort could have been injected into content, the game wouldn't really take up much space as only the systems that the player discovers would be managed, that aside, the living breathing PP/Faction/CG's/Player Interaction stuff wouldn't be relevant so less to go wrong there.

Either way 3-8000 players doesn't seem very many at all, my next door neighbour probably has more followers on , My Face, and Spacetube and her name's Laurence!
If Elite Dangerous were offline and moddable the history of PC gaming would be: Doom, Minecraft, maybe Skyrim, Elite Dangerous.
 
Stop trying to look clever.

It's a spaceship game with a limited amount of spaceships, even after five years
Car games have loads (300-1200) of cars and in many cases are tuneable as are the ships in ED those that start with only a few cars are augmented by DLC and or player based mods.

Elite Dangerous doesn't have many ships... period!
As for the game being boring, that's subjective and nothing you add about how long you've played the game or how much you like it matters to someone that thinks it's got boring, and truth be know many do, and they move on without telling you!

Dude. He was trying to explain that they need to model the ships from scratch...you know, EVERY SINGLE DETAIL. Do you even understand how long it takes for designers to finish NEW cars? No wait, it's obvious you don't. The process takes around 3 years from start to finish for one car. One. Car. Do you understand that even in the last year fdev have released several new ships?

Also, if your main concern with the game is the lack of ships you should probably go play something else. The ship you fly is more to add flavor to your preferred playstyle, not the be all end all content of the game.
If you said you found the game boring because it's gameplay is really shallow or the lore kept you going and now it stopped or something then I could sympathize but I don't think your gonna find many people who are gonna sympathize with "there aren't enough ships rawwwrr add MOAR".
 
Since Elite isn't only sold on Steam, I think there are some variables that aren't accounted for. Of the ten RL friends that I know of that purchased (eight of which usually play weekly) only three bought via Steam, and those three would have purchased directly had they known that they could.
Most of them have little/no interest in FDEV forums. They bought a game and they play it. If there's a technical problem, they call me (lol).

My point is that these forums and Steam don't really give us a complete picture as to the level success/failure of ED. Having a look at FDev's financial reports would offer more information in my opinion. Steam is it's own realm, so-to-speak.

Personally I enjoy the game very much to this day. In spite of the bugs and quirks, I still find myself marveling at various aspects of the game that do work well. If astronomy and dreaming of space travel your whole life is your hobby/ passion (as is mine), you tend to look past the smaller irritations of this game.

The main reason I joined the forums is because I wanted to find like-minded people that thought David's idea of rebooting an old classic would be awesome... And.. here we are years later playing it, discussing it, and complaining about it... (well.. some of us anyway :).

I'm happy with the game and look forward to what the future brings with FDEV and ED. I am content to wait however long it may take for improvements/bug fixes etc.
I waited twenty years for the sequel; months are nothing.

OP: I wholly disagree that: "ED is boring, just boring.. maybe dead". There are a lot of people that won't bother responding to such comments. I thought I would because some of us still find this game quite entertaining as it is. One could say our "bar is too low", or perhaps: we're too "easily amused".. If that is the case, I'm fine with that ;) What I do know is playing this game in VR far exceeded my imagination back when I dreamed of spaceships as a kid playing Elite and Frontier.

So far there is at minimum a year's worth of support and updates. There is a roadmap that has been followed (mostly) since the beginning. FDEV is a company and needs to be profitable. Lets see where this goes.
 
Since Elite isn't only sold on Steam, I think there are some variables that aren't accounted for. Of the ten RL friends that I know of that purchased (eight of which usually play weekly) only three bought via Steam, and those three would have purchased directly had they known that they could.
Most of them have little/no interest in FDEV forums. They bought a game and they play it. If there's a technical problem, they call me (lol).

My point is that these forums and Steam don't really give us a complete picture as to the level success/failure of ED. Having a look at FDev's financial reports would offer more information in my opinion. Steam is it's own realm, so-to-speak.

Personally I enjoy the game very much to this day. In spite of the bugs and quirks, I still find myself marveling at various aspects of the game that do work well. If astronomy and dreaming of space travel your whole life is your hobby/ passion (as is mine), you tend to look past the smaller irritations of this game.

The main reason I joined the forums is because I wanted to find like-minded people that thought David's idea of rebooting an old classic would be awesome... And.. here we are years later playing it, discussing it, and complaining about it... (well.. some of us anyway :).

I'm happy with the game and look forward to what the future brings with FDEV and ED. I am content to wait however long it may take for improvements/bug fixes etc.
I waited twenty years for the sequel; months are nothing.

OP: I wholly disagree that: "ED is boring, just boring.. maybe dead". There are a lot of people that won't bother responding to such comments. I thought I would because some of us still find this game quite entertaining as it is. One could say our "bar is too low", or perhaps: we're too "easily amused".. If that is the case, I'm fine with that ;) What I do know is playing this game in VR far exceeded my imagination back when I dreamed of spaceships as a kid playing Elite and Frontier.

So far there is at minimum a year's worth of support and updates. There is a roadmap that has been followed (mostly) since the beginning. FDEV is a company and needs to be profitable. Lets see where this goes.

I couldn't agree more. ED is a dream for a SF addict. :D
 
If Elite Dangerous were offline and moddable the history of PC gaming would be: Doom, Minecraft, maybe Skyrim, Elite Dangerous.
updating with my 2 cents:

Doom, Minecraft, Skyrim, Fallout 4, Space Engineers and ED.

Time for one of those Steam stats.

Steam Top 100 games has historically shown that since leaving Early Access, Space Engineers has consistently outranked ED with the number of players who login on a daily basis. At it's lowest player base stats during off peak times (i.e. late night/approaching midnight and during work/school day for North America and EU player base) ED doesn't show up in the top 100 list. And to date since release, SE has yet to fall off Steam's top 100 game list. This is only Steam, and doesn't factor other potential player base sources the likes of retail, GOG etc.

But this phenomenon is most likely because Space Engineers has all those other features that have been long absent from ED since it's release i.e. space legs (not designed for the sake of showing off space legs but as a critical game feature that enables emergent game play), landable and explorable earth like planets, building/crafting bases/station HQ, building/crafting custom player ships, weapons, gathering/salvaging, and light survival themed game play elements.

And the most likely reason why SE consistently outranks ED on Steam is that it's an emergent gameplay WIP. So it's a challenge to describe its sandbox driven game play as boring. A big reason for this is that the Keen dev has actively engaged the player base, collaborated with the modding community, and so constantly updated, added, and improved SE's game content and features since release. The recent public beta test for a global planetary weather feature indicates Keen software dev has genuinely listened to the player base. Has been working with some of the best modders in Space Engineers community to incorporate weather mods that will add inclement weather for earth like and non earth like worlds (ie. snow, rain, fog, blizzards, dust storms etc). And also add space nebula POI in the galaxy. All of which will impact the existing atmospheric and space flight model physics in the game. Leading to even better emergent game play scenarios when transitioning from space into atmospheric planetary worlds. Or flying into hostile environment nebula in the vaccum of space. Keen Software is also on the verge of releasing SE for console in the next update. And this youtube video is one of the best examples why SE has retained a consistently higher player base draw than ED to date

I really hope FDev is paying attention and taking notes on how SE has evolved so dynamically (and retained an apparent superiority in player base numbers) since it's release on Steam

Source: http://www.youtube.com/watch?v=i7nt8E1isJ4
 
Dude. He was trying to explain that they need to model the ships from scratch...you know, EVERY SINGLE DETAIL. Do you even understand how long it takes for designers to finish NEW cars? No wait, it's obvious you don't. The process takes around 3 years from start to finish for one car. One. Car. Do you understand that even in the last year fdev have released several new ships?

Also, if your main concern with the game is the lack of ships you should probably go play something else. The ship you fly is more to add flavor to your preferred playstyle, not the be all end all content of the game.
If you said you found the game boring because it's gameplay is really shallow or the lore kept you going and now it stopped or something then I could sympathize but I don't think your gonna find many people who are gonna sympathize with "there aren't enough ships rawwwrr add MOAR".
Dude, you're wrong on so many points that I just can't be bothered to sort them for you... but whatever!
 
Whoah, the doom™ is strong in this thread.

What's up with you guys? Is it the weather? climate change? the Corona virus? the stock market? Trump? the refugees? little children suffering because of some demented old men or fanatic zealots must play their crazy war games?

Or wait... How could I forget.. . that I can only have 38 spaceships in Elite Dangerous, I think I'm going senile myself.
🥴

I guess that is my problem, the stone I was living under all that time (only 9530 hours, I thought it would have been more):


View attachment 164835


but honestly now. you. are. all. kidding. right? right?
12,183 Hours so far....Not bored... still having fun....I kid you not..... o7

Main Commander:
Screenshot_0001.jpg

2nd Commander:
Screenshot_0000.jpg
 
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Stop trying to look clever.
Kind of hard when you keep drawing such a sharp contrast, relativity is magical.

It's a spaceship game with a limited amount of spaceships, even after five years
As opposed to... unlimited spaceships?

Car games have loads (300-1200) of cars and in many cases are tuneable as are the ships in ED those that start with only a few cars are augmented by DLC and or player based mods.
Bad news, 1200 is still "limited".

Elite Dangerous doesn't have many ships... period!
I guess this is where I'll point out how intellectually barren it is to compare cars to space ships... again.

Cars exist. Go ahead, look outside, there's a good chance there's some in plain view. They exist, and have measured performance and proven models, statistics, and details established by their manufacturer.

Cars also have very limited purposes. They drive in a very linear fashion under predictable circumstances. They aren't designed to, say, have weapons strapped to their underside and top, launch a smaller car, and then carry a hundred tons of material.

Also, some cars in GT are not, say, twenty times bigger than others. And because they are real, it can be justified to have multitudes of vehicles that are ever-so-slightly different from one another, with practically identical performance.

Space ships from ED are not real (shockingly, a necessary distinction). They need to be made up. Their design, performance, statistics, and all details must be created along with the model, interior, animations, etc. All have to be created from scratch. Because they're not real.

Space ships move on multiple vectors and have more variables that affect performance on a three-dimensional control scheme. And since these are designed for their varieties of use, they are unique in their form, fit, and function. None of them are copied exactly, and have a reason to actually exist, and have a unique silhouette that makes them easy to identify. Because they are designed that way. Specifically for the game.

Now, if that glides silently above your comprehension, I can offer this simple alternative: we don't need 1200 ships, your comparison is bad.

If such minor, cosmetic variations were so important, you could count every paint job as a different ship.
 
If you're bored playing the game this is what you do:

become a bad person get lots of notoriety and see how long you can survive

play Iron man with no rebuy and if you get killed go back to the Sidewinder

try minring the surface of a planet with drones in your ship

Get GOAT by never using flight assist EVER

Turn off rotational correction in-station and exit

Hunt the Late Night Murder Hobos in Scirth because they are

Build a imp eagle (midnight black skin) and pop rails at bankers edit: gankers 2

Go find mom and ask what's for dinner.
 
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Ok so they handle different like a spit from a 3 mile turn radius boeing,just saying personally I couldn't care less really as from the cockpit the control methods basically the same...…….yaw pitch roll thrust I am good (love kara thrace )
the first aircraft I ever flew was a tiger moth. there were no simulators back then
As for me personally a thousand more ships would not excite me I currently have a cobra and a python atm trip elite an can home run a coriolis in a sidewinder with flight asist off...………
cant do that in a T6 as it wont fit in the tiny gap, flying bricks like T6s just aint my thing is all.
If ya want more ships though I wont object, just personally I would prefer something that I just have not seen in this game yet, whatever it may be.... even if itsa airless low G moons volcano erupting, or a very small percentage chance of a hyperspace mis jump that left you halfway between systems for eg with a busted fsd where the only way out is rescue via wing beacon and repair or afmu a fuel rats wet dream.
Hell a fly/drive through equivalent of a macci ds with frontopoly menu mini game even lol
I think what I am after is just some more general over all content is all
 
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Ok so they handle different like a spit from a 3 mile turn radius boeing,just saying personally I couldn't care less really as from the cockpit the control methods basically the same...…….yaw pitch roll thrust I am good (love kara thrace )
the first aircraft I ever flew was a tiger moth. there were no simulators back then
As for me personally a thousand more ships would not excite me I currently have a cobra and a python atm trip elite an can home run a coriolis in a sidewinder with flight asist off...………
cant do that in a T6 as it wont fit in the tiny gap, flying bricks like T6s just aint my thing is all.
If ya want more ships though I wont object, just personally I would prefer something that I just have not seen in this game yet, whatever it may be.... even if itsa airless low G moons volcano erupting, or a very small percentage chance of a hyperspace mis jump that left you halfway between systems for eg with a busted fsd where the only way out is rescue via wing beacon and repair or afmu a fuel rats wet dream.
Hell a fly/drive through equivalent of a macci ds with frontopoly menu mini game even lol
I think what I am after is just some more general over all content is all

I'm personally hoping they add some new gameplay elements when they release the fleet carriers. I think it would be cool to jump your fleet carrier into an anarchy or pirate attack system and have to fend off a few waves of pirates with the help of your FC's defenses for example.
Either way it would be really nice if they focused more on new gameplay rather than ships and paintjobs for awhile.
 
It all boils down to regardless of how much a player paid for a game, how long measured in total hours, do they expect to actually play the game. Fdev has stated they have or had a ten year plan; What company doesn't. which makes there statement a moot point.

Personally, because I'm fully retired, I can afford to play numerous hours every day, generally it's about a 6 hour day. And since launch on the ps4 and eventually switching to an xbox and now a pc. I've got over 4,000 hours playing this game. I paid a total of $180.00 U.S. for the three copies I bought, which equates to abut a nickle (.05 cents) an hour; and I'm not done yet.

With the exception of those that invested in the game prior to release and we all know whom most of them are by their constant spreading of salt when they believe they should get stuff for free that wasn't included in the offer when they first invested; But that a different subject. Does anyone actually believe someone will actually be playing this game for 10 years. And not expect to pay for updates and or the updates are going to be conducive to their style of playing.

It's a game in which the only end game is when one moves on to something else. I mean one spends more for a cup of coffee at a Star Bucks every day or even two in a year, and then releases it into a toilet an hour or so later and thinks nothing of it. But expects a $60.00 video game to go on forever.
 
I never visit Starbucks because I'm a taxpayer that believes in Good over Evil!
It all boils down to regardless of how much a player paid for a game, how long measured in total hours, do they expect to actually play the game. Fdev has stated they have or had a ten year plan; What company doesn't. which makes there statement a moot point.

Personally, because I'm fully retired, I can afford to play numerous hours every day, generally it's about a 6 hour day. And since launch on the ps4 and eventually switching to an xbox and now a pc. I've got over 4,000 hours playing this game. I paid a total of $180.00 U.S. for the three copies I bought, which equates to abut a nickle (.05 cents) an hour; and I'm not done yet.

With the exception of those that invested in the game prior to release and we all know whom most of them are by their constant spreading of salt when they believe they should get stuff for free that wasn't included in the offer when they first invested; But that a different subject. Does anyone actually believe someone will actually be playing this game for 10 years. And not expect to pay for updates and or the updates are going to be conducive to their style of playing.

It's a game in which the only end game is when one moves on to something else. I mean one spends more for a cup of coffee at a Star Bucks every day or even two in a year, and then releases it into a toilet an hour or so later and thinks nothing of it. But expects a $60.00 video game to go on forever.

I never visit Starbucks because I'm a taxpayer that believes in Good over Evil!
 
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