FSS - my opinion

You mean because with our heads together, our ears already function like a wave scanner. Like setting up a cluster of telescopes. That's instru-mental man.

Now you've done it. If we ever get space legs, I want ear scanners.
 
What a ridiculous thing to say.
All I see is a lot of ignorance from FSS haters, who strangely enough are begging for more understanding at the same time.
Could you moderate yourselves a bit, and tone down the aggression please? The thread has had some civil discussion for quite long, let's not drag it down to Dangerous Discussion levels.


Moving on then...
I’d also question the idea that you could check a system map in 15 seconds, but I’ve seen a video of a mouse user checking a system map. In the time it took them to check every body, in VR the cursor would’ve crawled it’s way to the first body out from the star.
Hold on, I think we might be looking at this from two very different angles. Why would a mouse user need to check every body in a system? You barely got anything more than the visuals without scanning bodies. Why would VR move the cursor to bodies either? All that was needed to see if there might be something looking at in detail on the system map was to zoom out, no need to go through anything before you see the whole system's overview.
I know that if I was in a big hurry to travel, I could start the jump, look at the system map, and get back just before the ship would jump to abort it if there was something. I didn't like doing this, and failed (and had to jump back) twice or thrice, but it could be done.

The former would’t be so bad if we could view body data in the targeting panel, but I really don’t want spoilers in the Nav panel.
The problem with viewing body data in-cockpit is that simply, there's quite a lot of it. I suppose it could be done, but it would take up most of the view. To be honest, I think it would look pretty cool, especially if it were paired with a projection of how the planet looks, but unfortunately, I can see why Frontier restricted body data to a separate interface only. There's a lot of it, and very little of it is actually used, even by explorers. (I mean, when orbits are visible, who even looks at the argument of periapsis?) For bubble players, none of it is.
That was before surface POIs were added to the game, of course. Correct me if I'm wrong, but if you target a scanned body that has POIs on it, the game will list them, no? (Can't check it myself now.)


FD added gameplay to the exploration mechanic, no longer just pressing a button and having everything revealed. FD did what the part of community apparently asked for.

Apparently it wasn't what the community (or at least some of the community) wanted.

Colour me surprised. Make any change, someone's going to like it, someone's going to dislike it.
You're oversimplifying things though, this goes deeper than "some people dislike a change". When Frontier revealed their plans, under the pretense that there would be still space for changes, there was plenty of feedback on what of it would be wrong and why, and how it could be better. (Constructive criticism.) Some excellent suggestions were made, even by those who were then fans of the FSS, and many of them would have been minor tweaks which could have still gone a long way.
Frontier didn't listen to any of it. The first reply was that we should just try it out in action in the beta (fair), but after the beta came around, here we had this gem (emphasis mine): "After the first presentation of Exploration, we received a vast amount of feedback and I personally took the time to read a large amount of this. [...] Unfortunately we weren’t able to come up with a solution that allowed players, like the OP, to maintain their current flow without severely altering the gameplay of the other types or changing the design direction of the FSS."
I for one fail to see how an optional toggle of revealing the system map without targeting function, etc, would have severely altered the gameplay of "the other types" or the design direction of the FSS. But Adam Bourke-Waite said that Frontier weren't able to come up with a solution.

But hey, way back in this thread, I listed some possible changes:
  • Add crew rewards to exploration multicrew (some credit vouchers would do, similar to other activities)
  • Add an option to toggle the cascading effects, so that could be turned off, and preferrably the blue grid overlay too
  • Add an option to toggle showing bodies discovered by others (but unscanned by you), so that could be turned off
  • In analysis mode, show the FSS barcode in the cockpit view, without having to switch to the FSS screen
  • Modify the FSS barcode to at least include green gas giants there
  • Add an optional module that would populate the system map with grey untargettable bodies (and their distances) after the honk, so we can see orbital hierarchies
  • Allow us to use the FSS at speed, without having to throttle to zero
None of these would (or should) require much effort to implement (perhaps the GGGs would, I'm unsure how they are actually determined to be one), but they'd go a long way toward improving gameplay. These aren't redesigns, and none of them go against the design direction of the FSS, or the public ones anyway.
Actual rewards for multicrew FSS might also help. But as it is, pretty much everyone who would join quits when you tell them that the developers decided not to reward their contribution with anything.
 
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Thanks marx. About time this thread got back on topic.

Why isn't there a capital M in marx?

edit; Nevermind. I saw Ozric posting. Gotta stop being off topic.
 
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I know that if I was in a big hurry to travel, I could start the jump, look at the system map, and get back just before the ship would jump to abort it if there was something. I didn't like doing this, and failed (and had to jump back) twice or thrice, but it could be done.
The solution to this is ... or rather, was not to align with the exit point, but way above or below it. After you finished the system map (while the FSD has been constantly beeping it's ready to jump) you pitch up or down and off you go.
 
The solution to this is ... or rather, was not to align with the exit point, but way above or below it. After you finished the system map (while the FSD has been constantly beeping it's ready to jump) you pitch up or down and off you go.
Huh, that never came to my mind. I suppose it was because I was in too much of a hurry to actually think :D
 
After a quick look over the last few pages, there are hardly more than 3-4 people (from each 'camp') who still perma-chew this hot topic anyway. From the developer's point of view this is certainly a spectacular process.

But that's not possible from a game mechanic stand point. Everyone hates it from reading this thread. It would be a success from appreciation of rewards maybe. The same as watching video advertisements on your mobile phone to get gems.

That's really my issue with the FSS in a nutshell. The minigame of the FSS becomes way too tiresome when it's done too many times per hour, which happens when exploring in Elite. So much so that it's soured me from playing the game at all now because I just can't bear it anymore.

Yeah. I remember that from the beta. That was the first suspicion that i was dreading, and and the prime reason above all else to make it optional. Did a test run of a number of systems.. about the 5th one i got a system with 90 bodies.. and knew this was going to be terrible.

The majoirty of the time you spend is in the fss, and your interaction with the galaxy becomes though pictures. How frontier could stab their own face in what people do as endgame in elite i still don't understand.

Sorry. Yeah you just have to... adapt and then be sad your best space game was so rudely treated.


That depends on the size of the system. Also, if your ships computer knows the exact precise location of said planet, after clicking on it in the system up, when you open up the FSS logically the FSS should already be aimed at it. There is literally no reason why it shouldn't.

Max, you're a genius. Over the last year ive tried hundreds of times to fix the fss, and you, out of all people, the biggest fss troll out there, come up with one of the best solutions yet.

Honk -> nav panel -> fss already pointed. ABSOLUTELY BRILLIANT. Its not as weird as it sounds, because ontop of that you can start to rp what you do next, and spend your time in the fss on the DETAIL, not the filling around garbage mechanic it wants you to do. From the act of selection (either from the now info dense nav panel or from a parent body in the fss say), you define the detail in the usage, not the tool forcing you to fiddle around before this part.

You should have been on the design team.
 
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Hold on, I think we might be looking at this from two very different angles. Why would a mouse user need to check every body in a system? You barely got anything more than the visuals without scanning bodies. Why would VR move the cursor to bodies either? All that was needed to see if there might be something looking at in detail on the system map was to zoom out, no need to go through anything before you see the whole system's overview.
I know that if I was in a big hurry to travel, I could start the jump, look at the system map, and get back just before the ship would jump to abort it if there was something. I didn't like doing this, and failed (and had to jump back) twice or thrice, but it could be done.
It very well could be. You actually kind of threw me for a loop when you wrote:

Fifteen seconds was also the old time for honking, calling up the system map (= not instant!) and looking it over to see if there might be anything of interest. It was fairly well accepted when calculating time that in a hurry, you could do 45 seconds in systems minimum if you're in a rush, or 1 minute if you account for actually exploring too.

Because in my experience, checking the system map didn't take nearly that long back then. Certainly not as long as 45 seconds, unless you were doing something different from the norm. (edit: fingers weren't paying attention to brain.;)) Way back in the early days of exploration, (during the Gamma, I think, since I remember aborting an attempt at long-term exploration in favor of the brewing War in Lugh) I remember researching exploration techniques, and there seemed to be three camps on how to explore at the time:

Overwhelming Majority: Honk (five second button press), open the system map and take a glance (one button press, 1-2 seconds), then close the system map and jump out (two more button presses). This could easily be done while waiting for your FSD to spool up. The only extra time required was when you needed to refuel.

Second Camp: Honk (five second button press), start fuel scooping, open the system map and quickly run through all the bodies in the system looking for something not obvious from the system map, and then start your jump.

Last Camp: You should always scan everything. No Cherry Picking!!!

The solution to this is ... or rather, was not to align with the exit point, but way above or below it. After you finished the system map (while the FSD has been constantly beeping it's ready to jump) you pitch up or down and off you go.
Huh, that never came to my mind. I suppose it was because I was in too much of a hurry to actually think :D
Remember what I said about assuming that common knowledge is common? ;) I assumed everyone knew about that. Of course, I always kept the FSD at quarter throttle, so I could scoop at the same time when I went out pre-FSS. Second thing I did with the introduction of Engineers is engineer all my ships to be as cool running as possible, so I could warm up the FSD at the same time.

See my company's motto for my attitude regarding the risks I'm sometimes willing take. ;)
v v v
 
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checking the system map didn't take nearly that long back then. Certainly not as long as 45 seconds

I believe that 45s is a reference to quickest sustainable rate of travel including the jump - so the whole scoop/honk/align/check-sysmap/witchspace/enter-next-system sequence is the 45s, not the system map checking step.
 
I believe that 45s is a reference to quickest sustainable rate of travel including the jump - so the whole scoop/honk/align/check-sysmap/witchspace/enter-next-system sequence is the 45s, not the system map checking step.
I think I'll edit that out. I was actually talking about the 15 seconds, but I sometimes type stream of consciousness at times. ;)
 
But that's not possible from a game mechanic stand point. Everyone hates it from reading this thread. It would be a success from appreciation of rewards maybe. The same as watching video advertisements on your mobile phone to get gems.



Yeah. I remember that from the beta. That was the first suspicion that i was dreading, and and the prime reason above all else to make it optional. Did a test run of a number of systems.. about the 5th one i got a system with 90 bodies.. and knew this was going to be terrible.

The majoirty of the time you spend is in the fss, and your interaction with the galaxy becomes though pictures. How frontier could stab their own face in what people do as endgame in elite i still don't understand.

Sorry. Yeah you just have to... adapt and then be sad your best space game was so rudely treated.




Max, you're a genius. Over the last year ive tried hundreds of times to fix the fss, and you, out of all people, the biggest fss troll out there, come up with one of the best solutions yet.

Honk -> nav panel -> fss already pointed. ABSOLUTELY BRILLIANT. Its not as weird as it sounds, because ontop of that you can start to rp what you do next, and spend your time in the fss on the DETAIL, not the filling around garbage mechanic it wants you to do. From the act of selection (either from the now info dense nav panel or from a parent body in the fss say), you define the detail in the usage, not the tool forcing you to fiddle around before this part.

You should have been on the design team.
It's a crap idea as it makes the FSS meaningless. It's would be no different to just doing a honk and getting first discovered by on every planet in the system. Might as well ditch the FSS entirely and have every done for you at a push of a button.

Maybe we can do that with combat and trading too. Sounds great.
 
Could you moderate yourselves a bit, and tone down the aggression please? The thread has had some civil discussion for quite long, let's not drag it down to Dangerous Discussion levels.
Nothing I said was aggressive. If its ridiculous, I'll say it's ridiculous.

As to dragging it down, that already happened long before I mentioned anything.
 
With the only exception where the fun for some spoils the fun for others. The ADS was certainly not what I considered fun to play and it undermines everything that the FSS means to me. So, there's no such thing like a peaceful coexistence of both the ADS and the FSS. If you still insist on "but it never had to be removed" there's no basis for further conversations. And then you'll have to convince FDev not me, good luck with that. But please stop acting as if the FSS would be some sort of bargaining chips.

But they didn't in preexplored space. Even more in your face they made it, you don't even need to honk, the ads content is there for free. This is interesting because for what im guessing is the majority of players, the ads absolutely was not removed, the promoted it to automatic and free.

I suspect needing to claim "communal exploration" is the real culprit for removing the ads, not angry pre explorers or attempting to rationalise the lore. And it might have worked too if people didn't have to go back to sell the data before their friends could see it.... and you can't buy cartographic data more than a jump away? High class development.

Its another aspect of the fss development that comes across like a highschool student without an answer and making up whatever they could at the time that was plausible and writing it down. That's the last time i personally produced output of that caliber anyway. "Communal exploration!? uh we're out of time the system map will do!"
 
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It's a crap idea as it makes the FSS meaningless. It's would be no different to just doing a honk and getting first discovered by on every planet in the system. Might as well ditch the FSS entirely and have every done for you at a push of a button.

Maybe we can do that with combat and trading too. Sounds great.

No. It would increase the ads from one click to hundreds, but giving you a previous detailed scan in replacement. The gameplay turns into what you engage instead of nothing that show takes time and is stupid.

If you added bits and a few extra filters on the nav panel this could work.
 
You all are blowing soap bubbles here, non stop and with increasing enthusiasm. Kinda fascinating it is, I can't deny that! 😁

They use turbulent patterns in soap bubbles to try and understand storms on gas giants. No that's not what we do.
Source: https://www.youtube.com/watch?v=LM3p3X92mWI

Well what avenues do you have if you have a grievance? Generally a civilized approach is simple communication, with an assumption that the other party intends well and via their own initiative and design improve the situation as best fit. The opposite is to start wars by pressing frontiers pressure points. Either way its not possible for people to correct the situation independently so here we are.

The lesson there is frontier isn't civil, you have to publicly intimidate them (probably the wrong word) for them to even acknowledge there's an issue. Guess nothing gets fixed from either camp so... lol
 
With the only exception where the fun for some spoils the fun for others. The ADS was certainly not what I considered fun to play and it undermines everything that the FSS means to me. So, there's no such thing like a peaceful coexistence of both the ADS and the FSS.

I can't wrap my head around this at all. If dropping the FSS and replacing it with the ADS as it was were mutually exclusive options then how would your fun be spoiled by that?

You keep your FSS as is, some people choose to swap it out for the ADS as was and you can no longer have fun using the FSS because ... ?
 
I can't wrap my head around this at all. If dropping the FSS and replacing it with the ADS as it was were mutually exclusive options then how would your fun be spoiled by that?

You keep your FSS as is, some people choose to swap it out for the ADS as was and you can no longer have fun using the FSS because ... ?

Because for getting a quick overview of a system with almost all information, the ADS is hugely faster than the FSS, thereby giving the ADS users that prefer speed over anything an advantage over FSS users with the same preferences. The instruments really should complement each other instead.

:D S
 
Because for getting a quick overview of a system with almost all information, the ADS is hugely faster than the FSS, thereby giving the ADS users that prefer speed over anything an advantage over FSS users with the same preferences. The instruments really should complement each other instead.

What advantage? If you're racing you do neither, if you're not racing then who gives a flying fig whether someone else is able to see the system map a handful of seconds quicker than you in some random system you'll almost certainly never visit anyway?

Having both as complementary options that met different needs would be lovely, but you've not explained how having both as mutually exclusive options could in any way make one spoil the fun of people who choose the other.
 
What advantage? If you're racing you do neither, if you're not racing then who gives a flying fig whether someone else is able to see the system map a handful of seconds quicker than you in some random system you'll almost certainly never visit anyway?

Having both as complementary options that met different needs would be lovely, but you've not explained how having both as mutually exclusive options could in any way make one spoil the fun of people who choose the other.

Well, if one tool delivers interesting orbital configurations as well as interesting planet types in the time it takes you to realign and cycle up your frameshift drive for the next destination and the other doesn't, wouldn't you wonder why both coexisted?

:D S
 
Well, if one tool delivers interesting orbital configurations as well as interesting planet types in the time it takes you to realign and cycle up your frameshift drive for the next destination and the other doesn't, wouldn't you wonder why both coexisted?

Some people have more fun using one than the other and vice versa. In a game we play to have fun that is enough reason, is it not?

Again, how does the existence of the choice reduce the fun for anyone with a solid preference?
 
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