What a ridiculous thing to say.
All I see is a lot of ignorance from FSS haters, who strangely enough are begging for more understanding at the same time.
Could you moderate yourselves a bit, and tone down the aggression please? The thread has had some civil discussion for quite long, let's not drag it down to Dangerous Discussion levels.
Moving on then...
I’d also question the idea that you could check a system map in 15 seconds, but I’ve seen a video of a mouse user checking a system map. In the time it took them to check every body, in VR the cursor would’ve crawled it’s way to the first body out from the star.
Hold on, I think we might be looking at this from two very different angles. Why would a mouse user need to check every body in a system? You barely got anything more than the visuals without scanning bodies. Why would VR move the cursor to bodies either? All that was needed to see if there might be something looking at
in detail on the system map was to zoom out, no need to go through anything before you see the whole system's overview.
I know that if I was in a big hurry to travel, I could start the jump, look at the system map, and get back just before the ship would jump to abort it if there was something. I didn't like doing this, and failed (and had to jump back) twice or thrice, but it could be done.
The former would’t be so bad if we could view body data in the targeting panel, but I really don’t want spoilers in the Nav panel.
The problem with viewing body data in-cockpit is that simply, there's quite a lot of it. I suppose it could be done, but it would take up most of the view. To be honest, I think it would look pretty cool, especially if it were paired with a projection of how the planet looks, but unfortunately, I can see why Frontier restricted body data to a separate interface only. There's a lot of it, and very little of it is actually used, even by explorers. (I mean, when orbits are visible, who even looks at the argument of periapsis?) For bubble players, none of it is.
That was before surface POIs were added to the game, of course. Correct me if I'm wrong, but if you target a scanned body that has POIs on it, the game will list them, no? (Can't check it myself now.)
FD added gameplay to the exploration mechanic, no longer just pressing a button and having everything revealed. FD did what the part of community apparently asked for.
Apparently it wasn't what the community (or at least some of the community) wanted.
Colour me surprised. Make any change, someone's going to like it, someone's going to dislike it.
You're oversimplifying things though, this goes deeper than "some people dislike a change". When Frontier revealed their plans, under the pretense that there would be still space for changes, there was plenty of feedback on what of it would be wrong
and why, and
how it could be better. (Constructive criticism.) Some excellent suggestions were made, even by those who were then fans of the FSS, and many of them would have been minor tweaks which could have still gone a long way.
Frontier didn't listen to any of it. The first reply was that we should just try it out in action in the beta (fair), but after the beta came around, here we had this gem (emphasis mine): "After the first presentation of Exploration, we received a vast amount of feedback and I personally took the time to read a large amount of this. [...] Unfortunately
we weren’t able to come up with a solution that allowed players, like the OP, to maintain their current flow without severely altering the gameplay of the other types or changing the design direction of the FSS."
I for one fail to see how an optional toggle of revealing the system map without targeting function, etc, would have severely altered the gameplay of "the other types" or the design direction of the FSS. But Adam Bourke-Waite said that Frontier weren't able to come up with a solution.
But hey, way back in
this thread, I listed some possible changes:
- Add crew rewards to exploration multicrew (some credit vouchers would do, similar to other activities)
- Add an option to toggle the cascading effects, so that could be turned off, and preferrably the blue grid overlay too
- Add an option to toggle showing bodies discovered by others (but unscanned by you), so that could be turned off
- In analysis mode, show the FSS barcode in the cockpit view, without having to switch to the FSS screen
- Modify the FSS barcode to at least include green gas giants there
- Add an optional module that would populate the system map with grey untargettable bodies (and their distances) after the honk, so we can see orbital hierarchies
- Allow us to use the FSS at speed, without having to throttle to zero
None of these would (or should) require much effort to implement (perhaps the GGGs would, I'm unsure how they are actually determined to be one), but they'd go a long way toward improving gameplay. These aren't redesigns, and none of them go against the design direction of the FSS, or the public ones anyway.
Actual rewards for multicrew FSS might also help. But as it is, pretty much everyone who would join quits when you tell them that the developers decided not to reward their contribution with anything.