Indeed it does. It's a massive loss.Hard to explore without travelling. Travelling without exploring seems a potential loss of opportunity.
S
Made me stop playing.
Indeed it does. It's a massive loss.Hard to explore without travelling. Travelling without exploring seems a potential loss of opportunity.
S
You don't explore while traveling?
So like, carriers. 500ly mobile stations, is that really what ED needed? Kinda makes the ADS thing completely dead now doesnt it? Its obvious they didnt want old type exploration in the game any more, as if auto discovery wasnt bad enough now the possiblility of repair and rearm at beagle point or where ever else is the final nail for the exploration i used to enjoy. A mile wide but an inch dep they say, but explorers found their own depth didnt they? Even with the lazy and unfinished galaxy a unique kind of gameplay emerged, the pictures, the records, to me this made ED a better game, gave it the atmosphere that frontier cant. Perhaps this is why they have been so hostile to it... So now in their wisdom they have killed off that game, the galaxy is still lazy and unfinished mind but the fun aspect of it, the challenge and what made it special has been removed. So whats left now? ED is a snooze fest if you arnt into open PvP. The cheats, the bots, what should have been an exciting release taking the playerbase into a new era is fairly disinteresting for many..... Imo 500 ly mobile bases call into question brabens statement that the galaxy will always remain huge and massive etc. While you can spit hairs and claim the total number of stars is huge, the galaxy is about to become a much smaller place.
Are they planning to sell a paid expansion off the back of this? When ever they made changes i didnt like in the past there was always the option to turn your back on the bubble and just go exploring. Sinse the have force fed the FSS to everybody now arguably that safty net is no longer there. It was their safty net.. i would have bought the expansion if they hadnt killed the fun. Those big carriers dont even look like they belong in elite anyway.
So thank yourself. Pat yourself on your back and say "well done, me. I made FD listen."
Im sure they have never listened to me![]()
I really hate to revive this thread again, but since we just recently were talking about overlap, here is a fresh example from tonight and couldn't be more obvious:
View attachment 166898
So thank yourself. Pat yourself on your back and say "well done, me. I made FD listen."
No, the fss is a unique and far more incompetent, dire, crap, suboptimal, fracked up situation.
Fleet carriers are optional. Every single player can take the high ground of maturity and put them to the side and move on if something is disagreeable. You don't have to be a reddit user / young teenager / toddler.
The fss is NOT OPTIONAL... for out of bubble exploration. The best you can do is not leave explored space as the adaptation. You can be as dismissive about this as you want, as long as you can accept the fact that remote exploration practically doesn't exist for you anymore.
The FSS was a much-needed addition to the exploration gameplay, to replace a placeholder. So not really relevant to this particular discussion (but relevant to the thread!).
S
Fair enough. But wasn't the point for this conversation initially whether we can precisely determine it's content by just a quick glance over the signatures?
Nah, I didn't mean it that way, but more like: why five? I don't really understand, seems a bit excessive to me. But hey, it's a minor matter, and it's not like I'm complaining.For the whole post, any point. I know we don't often agree, but this time I just had to.
The HUD holo was the key back then, but for that you had to close the system map.For me, determining the existence of say an ELW is probably quicker and easier in the FSS than it was in the system map, as I could never get the sound signature,
The HUD holo was the key back then, but for that you had to close the system map.
This thread: needing to die
FSS: living forever
IronyThis thread: needing to die