FSS - my opinion

So like, carriers. 500ly mobile stations, is that really what ED needed? Kinda makes the ADS thing completely dead now doesnt it? Its obvious they didnt want old type exploration in the game any more, as if auto discovery wasnt bad enough now the possiblility of repair and rearm at beagle point or where ever else is the final nail for the exploration i used to enjoy. A mile wide but an inch dep they say, but explorers found their own depth didnt they? Even with the lazy and unfinished galaxy a unique kind of gameplay emerged, the pictures, the records, to me this made ED a better game, gave it the atmosphere that frontier cant. Perhaps this is why they have been so hostile to it... So now in their wisdom they have killed off that game, the galaxy is still lazy and unfinished mind but the fun aspect of it, the challenge and what made it special has been removed. So whats left now? ED is a snooze fest if you arnt into open PvP. The cheats, the bots, what should have been an exciting release taking the playerbase into a new era is fairly disinteresting for many..... Imo 500 ly mobile bases call into question brabens statement that the galaxy will always remain huge and massive etc. While you can spit hairs and claim the total number of stars is huge, the galaxy is about to become a much smaller place.

Are they planning to sell a paid expansion off the back of this? When ever they made changes i didnt like in the past there was always the option to turn your back on the bubble and just go exploring. Sinse the have force fed the FSS to everybody now arguably that safty net is no longer there. It was their safty net.. i would have bought the expansion if they hadnt killed the fun. Those big carriers dont even look like they belong in elite anyway.
 
So like, carriers. 500ly mobile stations, is that really what ED needed? Kinda makes the ADS thing completely dead now doesnt it? Its obvious they didnt want old type exploration in the game any more, as if auto discovery wasnt bad enough now the possiblility of repair and rearm at beagle point or where ever else is the final nail for the exploration i used to enjoy. A mile wide but an inch dep they say, but explorers found their own depth didnt they? Even with the lazy and unfinished galaxy a unique kind of gameplay emerged, the pictures, the records, to me this made ED a better game, gave it the atmosphere that frontier cant. Perhaps this is why they have been so hostile to it... So now in their wisdom they have killed off that game, the galaxy is still lazy and unfinished mind but the fun aspect of it, the challenge and what made it special has been removed. So whats left now? ED is a snooze fest if you arnt into open PvP. The cheats, the bots, what should have been an exciting release taking the playerbase into a new era is fairly disinteresting for many..... Imo 500 ly mobile bases call into question brabens statement that the galaxy will always remain huge and massive etc. While you can spit hairs and claim the total number of stars is huge, the galaxy is about to become a much smaller place.

Are they planning to sell a paid expansion off the back of this? When ever they made changes i didnt like in the past there was always the option to turn your back on the bubble and just go exploring. Sinse the have force fed the FSS to everybody now arguably that safty net is no longer there. It was their safty net.. i would have bought the expansion if they hadnt killed the fun. Those big carriers dont even look like they belong in elite anyway.

Many rather loud members of the player base have long asked for a number of features to be shoe-horned into Elite Dangerous. Features that have very little to do with the game but are popular in other games and even genres: RPG elements, guilds, RTS elements, FPS elements (all the TLA elements!), and now player bases in the form of Fleet Carrier - complete with upkeep and the ability to be customised.

All those features have so far felt like they were tacked onto the core game, with rather lacking integration. There is no reason Fleet Carriers won't feel like another tacked-on feature when they go live. And there is good chance that whatever little bit of challenge that came with them will quickly be removed according to the wishes of the player base as well.

So thank yourself. Pat yourself on your back and say "well done, me. I made FD listen."

:D S
 
The game at least thinks I'm great with the FSS:
grats.jpg

:D
 
I really hate to revive this thread again, but since we just recently were talking about overlap, here is a fresh example from tonight and couldn't be more obvious:



View attachment 166898

Look closely (zoom in if you like) and you can see your tuner is ever so slightly to the right of the circle centre. Did you move it 1 pixel to the left to see if it changed to RIW?

All I've seen so far is evidence that the FSS provides very precise changeover points (frequencies) demarcating the boundaries of the body types.

I've still seen no evidence that the FSS itself allows overlap. The only uncertainty appears to be human interpretation of the FSS output.
 
It should be noted that in your picture, the tuning indicator is just inside the ELW zone, but the chevrons clearly indicate that what has been 'located' is not an ELW but a RIW. Since there are no signals that are clearly in the ELW zone, then this seems to be just a case of the 'tolerance' in the tuning mechanic allowing your tuning indicator to be far enough off the actual signal, but still allow you to identify it.

The only way that I could see this as genuinely being ambiguous would be if there were also an ELW signal very close by, but then a bit of precise tuning and checking of the chevron pattern would enable you to determine what you are looking at.
 
So thank yourself. Pat yourself on your back and say "well done, me. I made FD listen."

No, the fss is a unique and far more incompetent, dire, crap, suboptimal, fracked up situation.

Fleet carriers are optional. Every single player can take the high ground of maturity and put them to the side and move on if something is disagreeable. You don't have to be a reddit user / young teenager / toddler.

The fss is NOT OPTIONAL... for out of bubble exploration. The best you can do is not leave explored space as the adaptation. You can be as dismissive about this as you want, as long as you can accept the fact that remote exploration practically doesn't exist for you anymore.
 
No, the fss is a unique and far more incompetent, dire, crap, suboptimal, fracked up situation.

Fleet carriers are optional. Every single player can take the high ground of maturity and put them to the side and move on if something is disagreeable. You don't have to be a reddit user / young teenager / toddler.

The fss is NOT OPTIONAL... for out of bubble exploration. The best you can do is not leave explored space as the adaptation. You can be as dismissive about this as you want, as long as you can accept the fact that remote exploration practically doesn't exist for you anymore.

The FSS was a much-needed addition to the exploration gameplay, to replace a placeholder. So not really relevant to this particular discussion (but relevant to the thread!).

:D S
 
Fair enough. But wasn't the point for this conversation initially whether we can precisely determine it's content by just a quick glance over the signatures?

Not really, I think it's always been stated that both systems might require a little further investigation to determine exactly what it is one is looking at. Some things stand out immediately, others might require a second look, and others (in the FSS) are simply not shown at all, so you'll not know until you have scanned them.

Whether one was seconds faster than the other seems to me to be a rather academic question. And whether one is easier than the other seems also to be simply down to down to the user. For me, determining the existence of say an ELW is probably quicker and easier in the FSS than it was in the system map, as I could never get the sound signature, and it certainly would be now as I play in VR and navigating the system map is slower than watching paint dry! :)
 
For the whole post, any point. I know we don't often agree, but this time I just had to.
Nah, I didn't mean it that way, but more like: why five? I don't really understand, seems a bit excessive to me. But hey, it's a minor matter, and it's not like I'm complaining.
 
Back
Top Bottom