The only problem with 5 billion credits is..

Deleted member 110222

D
I'm wiping save to join a friend from ESO tomorrow.

I have no problem with the idea of credits being wiped.

(Don't worry, that isn't actually going to happen, so please don't @ me.)
 
So I went and looked at my codex pages... I have 4.7 billion total assets but what made a smile was I’ve paid 730 million to npc crew. Great!!!

I still need 3 billion credits, I’m not melting my fleet, its engineered ;)

Also thanks for the ideas. I’ve since tried a bunch more and... mission board homogenisation and destination range have really turned off options. It’s clear many people haven’t used the mission board in years from some of the responses.
 
It's like cars. You lose 2 billion off the value the moment you drive it out the mail slot.

I presume that you can only buy these things either from planetary bases. Or , if you can buy it from starports, that you have to drive out of the maillot in your own ship and go Dock at your fleet carrier that is parked some distance away from the star port such that gravitational attraction doesn't adversely affect the orbit.

Good point. Will there be mooring structures for them in populated systems or do you just park in orbit and hope/assume it doesn't crash into anything ?
 
Personally, I'd like to see FDev develop more engaging gameplay which yields much, much, higher payments.

Seems like it should be possible to do this using chained-missions IF the game can manage to maintain the "storyline".

Set it up so you take on a "contract" (rather than an individual mission) to do something like, say, "Eradicate the pirate threat in this system".
You'd then be able to do basic stuff like RES-hunt and interdict pirates but you'd also get inbox-missions telling you to go and assist a ship that's being attacked by pirates or destroy a pirate that's been sighted in a certain location and there'd be chained-missions available from stations which'd see you starting-off by exploding a couple of little pirate ships, taking back control of surface installations, collecting data about the pirates with go-fetch missions and culminate in a big battle with a wing of tough pirate ships.

These "contracts" could be tied to the BGS so you would find different types of contract depending on a system's state, they'd take about, say, 10 hours to complete and the payout would be, perhaps, a billion credits.

For outright efficiency, they still wouldn't be as profitable as mining but at least they'd be entertaining and it'd provide a way to earn big-bucks for players who don't want to mine.
 
Since the news broke, I did some activites..

First I tried LTD mining in Colonia, three sessions with roughly an hour each got me 28, 58 and 19 million in a nimble 64t Phantom miner.
Then I did some trade mission running, got me 14 million (in a bit more then one hour).
Then I tried some trading, but the states are bad atm and I barely didn't make a loss.
Last I tried some assassination mission stacking, netting me another 11 million.

So that was 130 million in three days, of which most of the money came from mining,
and that was with Colonias 900k prices for LTDs!

BGS work was only done with the bonus inf rewards for the money option at missions.
I guess I'm not seeing the carrier on launch day :LOL:

That's my only gripe.
People say the game needs a credit sink, and that's what the carrier is for, but in reality there wouldn't be a need for a credit sink
if there weren't this absurd mining money imbalance.
 
Since the news broke, I did some activites..

First I tried LTD mining in Colonia, three sessions with roughly an hour each got me 28, 58 and 19 million in a nimble 64t Phantom miner.
Then I did some trade mission running, got me 14 million (in a bit more then one hour).
Then I tried some trading, but the states are bad atm and I barely didn't make a loss.
Last I tried some assassination mission stacking, netting me another 11 million.

So that was 130 million in three days, of which most of the money came from mining,
and that was with Colonias 900k prices for LTDs!

BGS work was only done with the bonus inf rewards for the money option at missions.
I guess I'm not seeing the carrier on launch day :LOL:

That's my only gripe.
People say the game needs a credit sink, and that's what the carrier is for, but in reality there wouldn't be a need for a credit sink
if there weren't this absurd mining money imbalance.
Exactly this.

The whole concept of "value" is trashed right now. Anything credit related is now measured in terms of how many hours of mining it takes.

Dumb.
 
For me, they seem to be shaping up to be not worth the price tag. I'm alright with that, but it does seem like a bit of a waste on niche content. On the other hand, I've never really played the game for credits much at all since the first year, and even then when they were more interesting to me, more casually.

I suppose my main concern at this point is the affects they may have for other aspects of the game, like the BGS and whatnot.
 
I dont have any interest to grind stuff out loke that.
I didn't realise you play the game anyway. Nobodys saying you have to grind stuff out. But if you want the Fleet Carrier at launch and have the cash that I do, then grind you may have to do. All depends how quickly you want it. I'm happy to wait a year or so, if I want one that is. Still need to see the reveal to know if it's something I want.
 
So, you prefer some certain playstyle, but now you want a Fleet Carrier, even if you might not really need one.

Obviously Fleet Carreiers will not be for everyone to buy on the spot and that's perfectly fine.
For a long time I felt that there's nothing more for me to work for and I could just burn the credits earned.
There is a certain attitude with ED players it seems and it's elitism, but that's not what the game is about. However, some design decisions certainly point in the same direction.
 
There is a certain attitude with ED players it seems and it's elitism, but that's not what the game is about. However, some design decisions certainly point in the same direction.
The game is literally called elite dangerous. That is literally the point.

Go pirate smuggling and get free diamonds and sell on the black market. It's faster than mining. You can still sell for 1 million. That is 800k on the black market. I have a ship with only 128 minerals. It could be upped to 320t easily. That is 100mill or 250 mill per run. These are not long runs. Depends how much you want to travel. Just gotta learn to stop the ships efficiently.
 
Learn how to play better. People hand out to everyone in this game how to make money like it's candy. You can almost make as much with good passenger missions or a lot of other activity. You guys keep whining and people keep giving you explanation of how to gain money fast if you want. Then you complain more. You complain about diversity but refuse to try something new. It's your fault.

Get an anaconda filled with first class stuff. No shield and ADC and SCA and a fuel scoop. 7 modules I think and up to 60ly jump range. Have fun.

Ill Repute

This combines many aspect of the game. Planets and tourist beacons. you get lots of earth like worlds and can pull in a good amount for your trouble. How much you go off and scan systems for more money is up to you. You can do these fast or you can run around for a day and scan whole systems for more money. I don't recommend illegals though. Although I've heard popping heat sinks makes it easy. So, that is an option for extra money.

Be a pirate: Golden Jubilee / 2

You don't need a cutter. Just 128 or more cargo and the patients to wait for a T7 or similar. There are guides on where to find LTD still.
 
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Since the news broke, I did some activites..

First I tried LTD mining in Colonia, three sessions with roughly an hour each got me 28, 58 and 19 million in a nimble 64t Phantom miner.
Then I did some trade mission running, got me 14 million (in a bit more then one hour).
Then I tried some trading, but the states are bad atm and I barely didn't make a loss.
Last I tried some assassination mission stacking, netting me another 11 million.

So that was 130 million in three days, of which most of the money came from mining,
and that was with Colonias 900k prices for LTDs!

BGS work was only done with the bonus inf rewards for the money option at missions.
I guess I'm not seeing the carrier on launch day :LOL:

That's my only gripe.
People say the game needs a credit sink, and that's what the carrier is for, but in reality there wouldn't be a need for a credit sink
if there weren't this absurd mining money imbalance.

Yeah that was the idea of the suggested solution.. without stacking all the old methods don't compare. They'll still wont compare and of course be dismissed by all the extremophile players, but if you dont care about that at least you can make progress towards the cost.. which has been balanced toward extremophile behavior.

EDIT: Also i realised my exploration alt has 1.5 billion credits. So that's who ran off with all my money.
 
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There's only 2 rational ways to earn that total at present. Mining and robigo (robigo is the old new "painite" option).

I need to earn up 3 billion credits, fine challenge, but it seems like a waste of experience for the system builder / min max you think with for elite to basically shut down every other option.

Some suggestions i could see to help:

  • Restore the shorter range of destination targets to enable stacking again. The value would be what it was prior when stacking was permitted. This would open up transport and passenger missions all throughout the bubble like it was before (fixing the bubble....). Im guessing the bug fixes to mission mechanics that have happen since will prevent the server damage that may have prompted turning off stacking in the bubble in the past. The current homogenization of "same same at every station" template would also mute any issues. There probably would still be gems in all this which is 1/2 the point.. at least we would have to find them etc.
  • Buff sandbox trading to between 7-12 million a hop for cutter/type9 in the top extremes.
  • <Someone passionate about combat please insert the sweet spot for that>.

It would be nice to have a credit grind (ie, a basic progression target) but with many options. Being able to move around the bubble while doing this counts, for some anyway.

Thanks for considering.

EDIT: The brave thing they could do delete everyones credits for a free decal, rebalance credits to before right before passengers and set the price of carriers to 500 million. Restoring sanity to the galaxy. Dreaming sure ;)

In my point of view I think FC is very cheap maybe 10 billion or why not a billion for every hangar ;)
 
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